Hey, recently i've been feeling quite bored of my Freeui therefore making me look for a new cool minimalist and pleasing UI.
I think Blanco atracted me to his awesome UI, so Whenever youre ready for the beta test, count me in!
Hey, recently i've been feeling quite bored of my Freeui therefore making me look for a new cool minimalist and pleasing UI.
I think Blanco atracted me to his awesome UI, so Whenever youre ready for the beta test, count me in!
That's something I don't think I can change. The layout I have works absolute wonders and I'm so used to it now I don't want to play with a different layout.
What I'd like to do is change the general theme of the UI as a whole but I have no idea what I want to do.
Lyn has a nice scratchy theme in LynUI 15 and Neal sticks to a default theme with Neav UI.
I'm sure I'll think of something soon, just need a little bit of inspiration.
Cheers for the info Pixil. I've managed to get it looking pretty similar to how my old ui was, there's still a few features from elvui that i'm not keen on, but could be pretty easily replaced, i like to use msbt for example, and the aura's that come with elv i tend to use forte exorcist for, just seems like i can configure it all perfectly to my needs a bit better.
Only thing i've not managed to find is if there's any way of turning the player debuffs off in the (default) top right as i tend to have all debuffs shown on player frame to make them easier to see, and i don't see the point of displaying the same information twice.
Oh, managed to change the font size for the chat bubbles, pretty straight forward. Did have massive issues with font's, as my 'skurri' font was the font of choice (it is infact identical to the font you're using) I think i must have overwritten it at some point in the past to look like a pixel font.. everything was going fine with the elvui editing, but as soon as i installed skada, the font reverted to what it should actually look like. 5 mins later i figured out how to actually install a font into elv though, so no biggie!
Anyway, couple more days getting used to this (re-mapped all my abilities, as they were a little... all over the place) and finilasing each addon and i'll get some shots up!
Cheers again!
Why change what is imo the best UI around? Does it have tons of 'original' ideas? Perhaps not. Does it have fancy graphics like Roth? Perhaps not. But it's the best at what a UI is meant to do, provide critical information in a way that's easy to process as a human.
But still, mine was prettier! :P
It... I mean, not that it's a bad UI by any stretch of the imagination, but that's perhaps a little hugboxy. The placement of the action bar, the encounter-related texts by the top of the screen, and the boss frames clearly favors form over function, as does the combat text that doesn't have enough information to be useful (so why is it there at all?) and the all-lower-case font (which makes it harder to pick out proper nouns at a glance).
How do you people survive without 30 actionbar slots to show all your cooldowns and none-keybound abilities?
Super awesome screenshot of me derping on the Iron Star:
Too big to fit on screen (that's what she said)
Dragonflight: Grand Marshal Hottage
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Knowing care, he probably doesn't even use the actionbar. The encounter text is pretty standard I reckon, and what exactly is wrong with it? Boss-frame provides whatever you need, quick overview of their stats. Combat text is the most overused thing in any UI imo, in any raid environment this goes so fast you'll barely receive any information whatsoever about it.
His older UI was perhaps a tad more polished, but the core is the exact same, because it simply works.
A lot of the things you state are arguments in Constie's favor, I feel. If he doesn't use the action bar, why show it? If the combat text is useless, why show it?
I feel he can move the BossFrame to a more central position, or line it up with something like the minimap to make it prettier if he insists on it giving it the functionality he needs off to the side.
I absolutely love the UI, but I don't think it's the best out there and I don't think it's anywhere near as flawless as you make it out to be.
Also, your UI was indeed prettier!
Every ability used in combat should be keybound, which means the few abilities that are not keybound can be hidden on an actionbar to the side that shows on mouse-over or is visible when not in combat. Any ability that is keybound and does not need tracking, does not need to be shown either unless you're still new to your own binds (in any case it can eventually be hidden). Then you're left with something like 8-15 abilities depending on class. I prefer to have these shown at all times but you can minimalize this even further by only showing the abilities that are currently on cooldown since you then know that any ability not shown is available, this leaves you with only 0-8 abilities shown without any loss in functionality.
Here's my UI. Very minimal IMO, very clean. In combat it's the same except Grid and Weak Auras pop up and flesh out.
http://imageshack.com/a/img818/1773/crvj.jpg
Check out the directors cut of my project SCHISM, a festival winning short film
https://www.youtube.com/watch?v=DiHNTS-vyHE