Hey everyone! So less than a week ago I posted a topic called "Pimp My Boomkin", and thanks to all of your wonderful input I went from being nubsauce to pwnsauce in 2 days. Thank you all for that, and since your all so informed Im going to be a patron of this website and see if I can request your help once more! (I might even come back for cat / tree specs as well ^_^) Once again, feel free to be harsh and rude on my speccing or arguments so I can learn!
BEAR EDITION
Alright, I have noticed there isn't much variation in the speccing of feral tanks. From what I understand pretty much you either spend your points on wasteful talents like master/natural shapeshifter, King of the Jungle, Primal Tenacity, or Feral Aggression, or not so wasteful talents like Improved Mangle, rend and tear, and infected wounds. These wasteful talents all require a pretty big investment for a not so great effect as far as tanking is concerned. Master/Natural shifter seems a dps talent to me as well as king of the jungle. Feral aggression seems like it would be worth your time as demoralizing roar is quite useful, but in fact for 5 talent points (and im sure no ones gonna argue with me here) this crap is wack status. Primal Tenacity I can see applications in raiding, obviously if they decide to put any bosses in T8 or T9 with heavy fear abilities this will probably come into play alot. It is not to mention it reduces damage while stunned up to 10% per talent point which i can see also being useful if they put any raid bosses in with stun abilities. I always had a hard time getting rid of this because it seemed so feasable, but I have come to realize our current content really does not challenge us that much! LOL Soooo, with the talent spec being (from my understanding) clear as day, I have found the complications not to be in talent speccing, but choosing gear correctley for avoidance.
Heres my spec incase I get owned, wowarmory is slow as balls as usual so it might show my boomkin spec right now (My Feral Spec is 60/11):
http://www.wowarmory.com/character-t...27zhul&n=Wansa
What I know:
Dodge rating gems add less dodge than the agility gems that could go in the same slot.
Dodge rating is subject to diminishing returns at some point.
Defense Rating, all though feral tanks do not need it, does help with dodge and may need to be stacked if all other avoidance stats have reached their max. (Im not sure about this.)
Expertise and Hit are both needed in some balance, but what that balance is I have no friggin clue.
So here are my questions:
A: At what point does dodge rating become effected by diminishing returns? and even after that point, at what point does the dodge rating return become low enough to not care about dodge anymore?
B: At what point, if any, does having defense rating become important?
C: Whats the cap on expertise?
D: How do I balance my mix of expertise and hit rating?
E: Is Stam > Agility > Dodge > Expertise > Hit > Def Correct?