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  1. #1

    3.1 Frost Changes

    EDIT: added in some of MMO champions newest notes.

    Frost

    * The following talents have moved in the Frost tree: Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless Winter.
    * Black Ice now grants 2/4/6/8/10% Shadow damage in addition to the Frost damage.
    * Black Ice: Frost Damage bonus lowered to 4/8/12/16/20%
    * Blood of the North is 3 ranks instead of 5 for the same effect.
    * Chillblains: Now a 15/30/50% movement speed debuff (up from 30%). Moved to position currently occupied by Glacier Rot.
    * Endless Winter: Moved to position currently occupied by Chillblains.
    * Frost Aura: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence.
    * Glacier Rot: Third rank added, and damage bonus increased to 7/13/20. Moved to position currently occupied by Endless Winter.
    * Howling Blast: Swapped positions with Hungering Cold in the talent tree (HB is now at 51, and HC is now at 31). In addition, the damage bonus for targets with Frost Fever is now only 20%.
    * Icy Talons - This talent how has a new icon.
    * Runic Power Mastery down to 2 ranks.
    Added 02.24:
    * Hungering Cold and Howling Blast have switched places in the talent tree.
    * Howling Blast (Tier 11) now deals 50% additional damage to targets infected with Frost Fever. (Previously dealt double damage)
    * Unbreakable Armor (Tier 8 ) now Reinforces your armor with a thick coat of ice, reducing physical damage from all attacks by 0.05 and increasing your strength by 25% for 20 sec. The amount of damage reduced increases as your armor increases. (Previously just increased armor by 25%, strength by 10%, and parry by 5%)
    * Blood of the North (Tier 8 ) now affects Frost Strike as well as Blood Strike.
    * Chillblains (Tier 7) now reduces movement speed by 15/30/45%. (Previously 10/20/30%)
    * Endless Winter moved from Tier 6 to Tier 4.
    * Chill of the Grave moved from Tier 5 to Tier 4.
    * Runic Power Mastery moved to Tier 1 and is now a 2 point talent. Increases your maximum Runic Power by 15/30. (Previously 3 point talent that increased runic power by 10/20/30)
    * Black Ice (Tier 2) increases your frost damage by 4/8/12/16/20%. (Previously 6/12/18/24/30%)
    * Glacier Rot moved from Tier 1 to Tier 5 and is now a 3 point talent. Now diseased enemies take 7/13/20% more damage from your Icy Touch, Howling Blast and Frost Strike. (Previously 5/10%)

    EDIT: Interesting Glyph Changes:

    # Glyph of Pestilence *new* -- Your Pestilence ability now refreshes disease durations on your primary target back to their maximum duration.
    # Glyph of Howling Blast *new* -- Your Howling Blast ability now infects your targets with Frost Fever.

  2. #2

    Re: 3.1 Frost Changes

    http://talent.mmo-champion.com/?deathknight#

    This says otherwise. So i believe this, instead of what you have.

  3. #3

    Re: 3.1 Frost Changes

    What i have is from the front page of this website.

    http://www.mmo-champion.com/

  4. #4

    Re: 3.1 Frost Changes

    the dmg nerf on HB makes me wanna cry

  5. #5

    Re: 3.1 Frost Changes

    also looks like blizz buffed the fuck outta SS and added 30% more dmg to it into outbreak =/ fucking hate unholy

  6. #6

    Re: 3.1 Frost Changes

    Quote Originally Posted by taek
    Looks like a rather larger nerf to Frost damage/threat, or am i just being pessimistic?

    Black Ice: nerfed from 30% to 20%
    Howling Blast: 200% to 120% (w/ IT); moved to 51 point talent
    We pick up an extra 10% on glacier rot though so that kinda balances out the lost 10% on Black Ice...but nothing makes up the 80% on HB...the only thing that might be able to make up for it is if they remove the CD from HB.

    As it stands its a powerful talent that got moved down the tree...then got nerfed. So now it's out of range of an effective DW build...but it's also a watered down version of what it once was.

    If they remove the CD it will be pretty good...damn near the exact same thing as SS but AE with a higher crit chance due to KM.

    I dunno...too early to tell...maybe our 4pc bonus for tanking and dps will be "increases HB dmg by 80% if the victim is affected by Frost Fever" lol.

  7. #7

    Re: 3.1 Frost Changes

    Quote Originally Posted by veroz
    also looks like blizz buffed the fuck outta SS and added 30% more dmg to it into outbreak =/ fucking hate unholy
    unholy was ALREADY kinda OP. lame. not sure how the blood changes will all add up, but it looks like MoM got nerfed by 15%, too. weak.

  8. #8

    Re: 3.1 Frost Changes

    they are now killed dw, hb is at a pointless location to take for dw cause FS needs a proper 2handler and necrosis procing for only main hand... hello unholy here I am...

  9. #9

    Re: 3.1 Frost Changes

    Quote Originally Posted by Gomexus
    We pick up an extra 10% on glacier rot though so that kinda balances out the lost 10% on Black Ice...but nothing makes up the 80% on HB...the only thing that might be able to make up for it is if they remove the CD from HB.
    I see...so they moved the bonus deeper into the frost tree.

    As it stands its a powerful talent that got moved down the tree...then got nerfed. So now it's out of range of an effective DW build...but it's also a watered down version of what it once was.

    If they remove the CD it will be pretty good...damn near the exact same thing as SS but AE with a higher crit chance due to KM.
    I agree, the nerfing probably means the CD is removed.
    Still, i wish they made HC useful for PvE rather than just moving it down.

    they are now killed dw
    I don't know much about DW...but these notes seem to have slammed DW pretty hard.

  10. #10

    Re: 3.1 Frost Changes

    yeah DW is fucked now... lol

  11. #11

    Re: 3.1 Frost Changes

    Time for everyone to start crafting new specs. I'm sad to see a sort of death to 0/32/39, but I'm curious to see what will be on top now.

  12. #12

    Re: 3.1 Frost Changes

    So can we just take DW away from DKs and call it done....Why even make it it an option when it's is by and large the worst for dps or tanking?

    That and they butt humped my frost spec. If the cool down on HB gets removed I'll be happy, but even then not so much. I really liked having the few extra talent points to play with.

    I just don't understand why they would nerf frost so bad but further buff unholy?

  13. #13

    Re: 3.1 Frost Changes

    yea DW is officially dead, that much we can tell without any hands on experience lol.

    Quote Originally Posted by taek
    I see...so they moved the bonus deeper into the frost tree.

    I agree, the nerfing probably means the CD is removed.
    Still, i wish they made HC useful for PvE rather than just moving it down.

    I don't know much about DW...but these notes seem to have slammed DW pretty hard.
    One other thing taek...Black Ice now also increases shadow damage done by 10%...so Black Ice + DnD Glyph= 30% DnD dmg...which is nice for AE threat and will help ease the pain of not having 6k+ HB crits...but damn...that's alot of threat being lost...not too mention tank dps contribution.


  14. #14

    Re: 3.1 Frost Changes

    I've been telling everyone they were gonna nerf DW to the ground for like a month now...it was pretty obvious...if they wanted DK's to DW they wouldn't have made HB+Impurity builds the only way to do competitive dps...they woulda made other trees viable for DW as well...

  15. #15

    Re: 3.1 Frost Changes

    Quote Originally Posted by Bailamos
    Time for everyone to start crafting new specs. I'm sad to see a sort of death to 0/32/39, but I'm curious to see what will be on top now.
    I'm assuming deep UH. It was already dominant in AE fights and competitive on Patch, and now it can pick up +10% Shadow Damage from the frost tree, and SS was increased.

    I'm still confused at what they want to do w/ Blood. Bloodworms heal more... seriously?

  16. #16

    Re: 3.1 Frost Changes

    Quote Originally Posted by Maklor
    emo much?

    Guess it goes for most people in the thread.

    When Blizzard makes a class they have a concept on how the class is supposed to be played, that's why they change stuff around to get rid of díseaseless rotations and such - CLEARLY not what they want considering the DK is supposed to be all about diseases.

    Can't wait to see more people come around a whine like little babies over these *suggestions* to changes

    Whoa whoa settle down there big fella.

    A. Not whining. I am not dual wield, never have been. I don't actually care.

    B. Diseasless rotation and "dual wield spec" 2 very different things. The diseasless thing was countering something the class is built around. I understand this. There are specific talents however to increase our dual wield capabilities. All I am saying is why give us the option to if it is going to be CLEARLY inferior to anything else we have. At first it was OP, then it became just another on par option, now it just sucks. I am just curious as to what their thought process on this is as it really doesn't affect me.

    C. Seriously man, don't read so much into people posts, assuming I am upset really just makes you look like an ass...though not so much me, so the old axiom isn't always true. But I digress,

    D. Whining like a little baby? Again I don't see it. I posed a question. Blizzards design ideals are anything but clear here, and perhaps I am not seeing something that someone else with more insight than myself is. So despite your amazingly insightful and helpful post my question still stands, and perhaps someone with out a chip the size of Massachusetts on their shoulder would be willing to shed some light on this.

  17. #17

    Re: 3.1 Frost Changes

    Quote Originally Posted by AsIlaydying

    Whoa whoa settle down there big fella.

    A. Not whining. I am not dual wield, never have been. I don't actually care.

    B. Diseasless rotation and "dual wield spec" 2 very different things. The diseasless thing was countering something the class is built around. I understand this. There are specific talents however to increase our dual wield capabilities. All I am saying is why give us the option to if it is going to be CLEARLY inferior to anything else we have. At first it was OP, then it became just another on par option, now it just sucks. I am just curious as to what their thought process on this is as it really doesn't affect me.

    C. Seriously man, don't read so much into people posts, assuming I am upset really just makes you look like an ass...though not so much me, so the old axiom isn't always true. But I digress,

    D. Whining like a little baby? Again I don't see it. I posed a question. Blizzards design ideals are anything but clear here, and perhaps I am not seeing something that someone else with more insight than myself is. So despite your amazingly insightful and helpful post my question still stands, and perhaps someone with out a chip the size of Massachusetts on their shoulder would be willing to shed some light on this.
    My guess is that in 3.2 they will remove DW Specialization and allow us to use Fist Weapons...wrap your head around that one :P

  18. #18

    Re: 3.1 Frost Changes

    Quote Originally Posted by Maklor
    Don't read too much into my post either, except for the first line it wasn't aimed at you in particular
    well the quote ya know, has a tendency to throw one off a bit.

  19. #19

    Re: 3.1 Frost Changes

    the change to black ice and glacier rot are overall a slighty coefficent buff to frost strike damage. with a good weapon frost strike was already outdamaging obliterate.
    froma dps point of view, frost 2handers are almost untouched, at most the 21/50/0 lose out the AOE, but can take it back for -2%str and 2expertise, all that while the new UA boosting str by 25% for 20second every minute, that's a lot to play around, it use up a rune.... i guess i know on what i will use each blood tap cd now.

    IF howling blast doesn't have a cd anymore, hungering cold is now actually a worth point, because it doesn't use 2 runes to spread frost fever on all the mobs : you have these 2 runes avaible to do another HB.

    not to mention that blood of the north being 3/3 instead of 5/5 leave us with some point to meddle around for filler( namely : hungering cold :P ).

    i see also a 0/50/21 spec as viable for dps, with unholy blight instead of howling blast for AOE damage and (possibly?) slighty more single target damage IF one unholy blight usage is more damage per runic power than frost strike ( but we miss out on rime in this case ).

    .. if rime were to be changed to ( IT blablah have a 15% change to cause your next howling blast OR frost strike to use no rune/runic power) for istance that would be pretty good for dps for a spec without howlign blast

  20. #20

    Re: 3.1 Frost Changes

    Blood of the North (Tier 8 ) now affects Frost Strike as well as Blood Strike.

    this is a major buff to frost 2handers.

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