I blame the developers for not realizing there are 3 very different aspects to one class. If they thought for one minute that applying AP and SP modifiers to almost every paladin spell would be ok for the 3 different specs they are dead wrong.Originally Posted by Dekool
It would be very easy to change the coefficients on the 3 damage seals to work for each spec.
Righteous for holy, Base damage + SP + Int
Vengeance/corruption for prot, Base damage + (tanking stat) + SP
command/blood/Martyr for Ret, AP + SP [weapon speed]
Shaman have weapon imbues built around each spec. How hard would it have been to do the same thing for Paladin.