After the Bear mitigation changes, time for another math model. The Cat DPS!
Again, start with these assumptions:
- I used my gear as a reference, to get the stats
- I considered all the typical raid buffs, henceforth the stats' variation, but not Heroism/Bloodlust
- "chance on hit" effects have been averaged into flat values, based on their proc chance and average uptime
So don't get scared at the AP or ArP numbers, for once. It's taking into account things like the Berserk enchant and Grim Toll.
I also assume a somewhat "perfect" rotation, with a 100% uptime on Rip, Rake and SR without clipping any of the bleedings. It's unreal, but simulations have to work this way. Human reflexes are hard to factor.
For 3.1 modelling I used this spec:
http://talent.mmo-champion.com/?drui...0&version=9626
Glyph are: Rip, Savage Roar and the new Shred one. My gear includes the T7 bonus on Rip duration, which configures for a total of 26 seconds, and the Rip idol, which gives Rip a net increase of 105 damage per tick, before the new SR applies.
Stats come out like this:
- 14623AP, with Savage Roar up, with 3.0.9
- 10499AP after 3.1 changes (yes, with all the procs we're beyond the "agility" threshold)
- 51% crit chance in both cases
- 0.25% avoided attacks in both cases, due to boss' dodging
Without reposting all the math, I'll explain it a bit, to make it a bit clearer. It basically consists into calculating the DPS provided by white attacks, Mangle (refreshed at the end of the debuff), Shred, Rake, Rip. I didn't account for Bite since it tends to screw up badly the model. This has to take into account the crit chance and the avoided attacks (1-roll attack table), and of course the armor reduction opposed by the boss (debuffed by Sunders etc) to white, Mangle and Shred dps.
It ends up like this:
- estimated DPS with current patch (in an ideal situation), 4853DPS
- estimated DPS from Bleeding damage with current patch, 1501DPS, 31% of the total
Factoring *only* Primal gore:
- estimated DPS after PG, 5768DPS
- estimated DPS from Bleeding damage after PG, 2416DPS, 42% of the total
Factoring all changes, glyphs, SR and so on:
- estimated DPS after 3.1 changes, 6143DPS
- estimated DPS from Bleeding Damage after 3.1 changes, 2647DPS, 43% of the total
DPS increment from 3.0.9 to 3.1 with Primal gore only: 18.8%
DPS increment from 3.0.9 to 3.1 with full changes as they are now: 26.5%
We all knew it is a buff. I hope I gave you an idea of how strong the buff is. Just some quick considerations: the new Shred glyph alone accounts for a 1% dps increase, the SR glyph is, ofc, a net 6%, the SR change is little under 1%.
Also, while it may seem we're breaking the 10k AP threshold, don't get fooled. This is factoring procs as averaged buffs. In reality they are procs, thus answering to the RNG.