Originally Posted by
arel00
First: Ulduar *is* easy. Those of us who are on the PTR can tell you that. No, we're not all Ensidia. Yes, 90% of the Ulduar testers are Twilight Vanquishers, Nightfall or Immortal. That doesn't make you pro, just states how many people can clear the current content. Which is, by far, too easy.
Second: noone ever said that casuals can't clear the game. I raid on average one or two nights a week, three when progressing. We did the same during TBC. We ended up at M'uru before the uber nerf called 3.0 hit. Casuals could kill Illidan, they could progress through Sunwell aswell. Now casuals can clear the current content, 3D included, with way less effort than playing Guitare Hero :P
Third: if you can't clear Naxxramas now, you're bad. You can raid one or seven days a week, you're still bad. OP said he raided for 3 days the last 3 weeks. That makes it 9 days of tries, which is plenty of time to clear it completely. If the top DPS can't break 3k, then they're just bad. Our top DPS at the time, a FFB mage, broke 4k in raid. And FFB is not exactly what I'd call a hard dps spec. Our tanks were almost all blue, me included. You just have no excuses.
Last: Ulduar will be a step up from Naxx. That doesn't make it hard. It just makes it less easy. I know at least 10 people who stopped playing because of this. "What, we raid 2 weeks than it's farming for months again? No thanks". Again, we're NOT Ensidia, far form being. And yet, people get bored.
Now I wonder: is it really worth it to bore so many people, casuals included over and over, just to cope with BAD players? If you can't tune things like in Vanilla, to be honest I'd rather have TBC system: tune it hard, then nerf it to the ground after months, when people that like challenge already had fun. At least we won't get bored.