If we didn't have stun remove we'd die so fast though. Imagine a DK/paladin going on another paladin - stun + goyl and the paladin is pretty much dead (unless he has bubble, and if they can do that once they can do it again and get a kill) whistle maybe a priest/shaman/druid wouldn't - HoTs rolling (considering DK's wouldn't be able to remove them come next patch), shield/renew/pom, grounding/riptide ticking (not sure if that heals alot but meh). Paladins got nothing other than SS, it helps, but it will proc maybe once during the stun duration, it's not really gona help much. There's always PvP trinket + freedom after and shock/FoL yourself to like 15k again, but it's a 2 minute CD whistle the DK/paladin can pull that off every minute. Same for rogue/mage, if we loose our ability to remove the first kidney + shatter or deepfreeze we're gona be a free-kill for that combo again, just like in all the other seasons. As for druids not cycloning melee - why would they not be able to? If it's a warrior fake the pummel and bam, sorted, same for rogues (though they can gouge and stun/cloak, but you can time your cyclone with their CD's - if you need to cyclone they've probably used their gouge and stun already anyway). Against a DK well, you know, it can happen but it's DK's we're talking about here.Originally Posted by Rathok
About Chains of Ice I agree totally, I think they should put that on DR AND remove that desecration ground or whatever it's called that works like a bloody hunter trap, not only it's OP as hell it also takes away like 10 of my FPS during a game T_T.