What he said.Originally Posted by DaShaman
The only thing I think needs to be redone is the old class constructs (totems, stances, etc.) I mean, paladins got their class revamped, so I think it's pretty safe to say we deserve that as well.
What he said.Originally Posted by DaShaman
The only thing I think needs to be redone is the old class constructs (totems, stances, etc.) I mean, paladins got their class revamped, so I think it's pretty safe to say we deserve that as well.
What I think is needed is less things that are bound to Totems. Specifically, Fire Nova (hey, the NPC version is untotem'd too) and the Elemental summons.
Sadly, that's exactly why Earthen Power in it's second incarnation never lived through the WotLK Beta and instead got moved to Earthbind. In the first incarnation it was put on Shamanistic Rage, by the way, which Blizzard also didn't seem to like.Originally Posted by ShadowStorm
A Shaman ability resembling a trademark Druid ability is considered to be a no-go. Which puzzles me, because Ghost Wolf and Travel Form are very alike, and GW is a sortof shapeshift anyway.
IMO put totems on a system similar to DK presences with an effect like pally auras.
e.g.: remove water shield and change imp shields to give certain totems different benefits for the shaman, then just give the shaman those benefits while that totem effect is active.
I think the change would open up new possibilities for balancing and would provide a solution to the problems with totem mobility. But I haven't played my shaman for quite some time now so don't take my word for it. :P
this suggestion is OPOriginally Posted by Falconblade
To add to your Charge-up skill: how bout this
You charge up for 0.5-2 seconds (whatever seems reasonable)
You become a living lightning bolt for a few seconds, converting % physical damage to nature damage (in effect: reducing total damage done, so it won't be the ultimate i-win dps button in pve/pvp). While a Lightning Bolt you cannot be slowed, immobilized or stunned, but you are not allowed to cast spells/abilities. Does not break slowing, immobilizing or stunning affects already on the shaman.
I could see this to be overpowered though.... but think about this:
-Not improving PVE enchancement DPS (cuz - Check!
-A gapcloser for PVP - Check!
-Escape Button for all specs - Check!
Scars show you the remnants and failures of the past.
~¡¡¡!!!AND FOR THE LOVE OF GOD, STOP ASKING ABOUT MY AVATAR, I DON'T KNOW!!!¡¡¡~
My Alt Shaman recently hit 80.
Got a bit of gear through Naxx alt runs and whatever and decided to try out some PvP and see how an Elemental Shaman can handle it.
Basically impossible to play unless the target is engaged with another player.
A stun usually leads to a death and even when I trinket and thunderstorm/Heal they will either have some form of lockdown/stun from a range or some way to get straight back to me.
so let me get this straight: you can´t use anything except ll/ss/totems, it doesn´t remove those hindering effects ( which is the reason we suck atm ) and greatly increases als spelldmg taken ( great, so caster simply wate for us to use it to put all their dmg into it, while we cant even heal )To add to your Charge-up skill: how bout this
You charge up for 0.5-2 seconds (whatever seems reasonable)
You become a living lightning bolt for a few seconds, converting % physical damage to nature damage (in effect: reducing total damage done, so it won't be the ultimate i-win dps button in pve/pvp). While a Lightning Bolt you cannot be slowed, immobilized or stunned, but you are not allowed to cast spells/abilities. Does not break slowing, immobilizing or stunning affects already on the shaman.
I could see this to be overpowered though.... but think about this:
i would never use it in pvp as it is more of another great weakness than a help
what the shaman needs is something to fix his problems, not worsen them
Originally Posted by Angoth
what about high up in the enhancement tree make a talent 1pt that gives you an ability in GW that is similar to a sprint maybe increases move speed by 100%and atack speed by 100% for 8 seconds with a 30-45 sec cooldown only useible in GW and spells break the effect (windfury/frostbrand/flametougneu dont work while using this, not sure if they do in GW anyway) its not too OP cause it dosent break slow/snare effects again make this high in the enhance tree so resto/ele wont be able to escape form melee.
Hehe yeah i feel you. With decent gear, and engineering (lol) it get's a bit easier though. You just have to get used to not using any other spells with a cast time then LHW and hex, you´l die trying to get that lb/lvb off if your up close to an enemy :POriginally Posted by Bainz
Theres not always an iwin-mode like Divine shield or Cloak of shadows>vanish, but im fine with that.
What pisses me off though is the armor/HP situation. Clothies like locks and mages with more HP than yourself, combined with all that CC.
I basically go down just as fast to any melee as a clothie, only I have less HP and less tools to get away.
They might as well change shaman to cloth since those extra points in armor doesnt do a significant difference.
Higher HP and/or armor pls! /QQ-off
(this is in PoV of an elemental shaman mind you)
I agree, what shamen would benefit most from arent more new spell, but redesing/tuning of old ones. Not an issue for resto though.Originally Posted by Omanley
Perhaps an increase in base health?
No mana coast? i dont recall of a spell in the game that dosent coast mana (for players with mana bars :P)Originally Posted by Falconblade
Even abilities that restore mana need mana to use http://www.wowhead.com/?spell=16190
Lightning shield? Plus, how much mana does water shield cost and how much does it return?Originally Posted by Deathcold