[Trained Ability] Savage Defense: X% chance to absorb melee damage by summoning a wall of brambles. Scales/modified by defense/block/agility.
[TALENT] Masterful Defense: Increases chance to summon a wall of brambles by 30% for 30 sec for each attack blocked while active. Each block expends a charge. 4 charges.
My number's might need to be balanced properly, but the spirit of the idea is the point. I don't think Savage Defense is a terrible idea, just not fully developed properly for the Druid class, and from what I hear isn't making up for the HotW + SotF nerfs. I don't like that an offensive ability proc's a defensive ability. Although I could get behind that concept if they worded it properly. Savage Defense: You hit the mofo so bloody hard he loses confidence reducing next attack by 25% of your AP. I also don't like that it scales with Attack Power instead of agility or dodge. Is that supposed to be incentive to trade Stamina, Dodge, Agility for more AP gems/enchants?
Maybe they figure AP is a stat we already have, and naturally scales upward with better gear, so they'd use that, but it's not a stat I buff with enchants or gems, so it seems perceptually somewhat limited by that. If their goal is to give us avoidance/dmg mitigation they should just give us an ability or even a tanking relic that blocks, and scales with block/defense rating.