I really have another question in light of everything:Originally Posted by texx
Does it matter? No, really. Will ANY glyph make you survive past the initial burst and STILL retain some mana?
I really have another question in light of everything:Originally Posted by texx
Does it matter? No, really. Will ANY glyph make you survive past the initial burst and STILL retain some mana?
Usually i´d leave a thread like this with a emo comment but not this time cause there is some truth to this.
Druid wont go oom unrealistic not fun fast.. They will go oom intensionally fast.. Its just palas who goes oom WAAAAY to slow.. and for that matter shamans.
And the emo comment..
Druids are the ace of all trades you dont like using mana go feral best burst in the game..
Priests are still the only class that can't remove poisons : /Originally Posted by Hipponater
and don't give me "they can as holy", its too far down the drain to even think about picking it up.
priests are also the only healer class that can mass dispell and mana burn...so whats your point?Originally Posted by Chaosgaurdian
DKs will be more balanced, and when there's less of them it will help druids (because DKs counter us big time)
I'd pray for DK nerfs, not mana regen buffs if I really wanted druids to be more prevalent in arena.
we're the only class with "mana burn" but not the only class with a mana drain.Originally Posted by jneboon
warriors are getting their version of mass dispell
so whats YOUR point?
Aren't we talking about healers? ( I mean, warriors won't be a choice when what you are looking for is a healer. ) Cause atm pple when looking for a partner for arena team aren't thinking " hmmm, resto druid or a pally? tough choice. " NO. they are going " Yay, a holy pallie ( shamie/priest , although those healers will generate less cheer as a general rule, but still they will be generally preferred to druids. )! Lets begin !"Originally Posted by Chaosgaurdian
I would have to say that "Main point is blizzard want resto-druid play differently from s1-s4 (what about s5? is there any resto in s5 arena?)" they already did.Originally Posted by luren
Tree of Life overall armor was a nerf [edit - oops] buff. Nature's Grasp is nice - but doesn't make up for cyclone or roots. Purely defensive - no overall survivability buff. The change to move feral charge was a mistake given that other classes now have multiple ways to outlive us. And damage output is nuts.
Here's a good example of a log scale - At 70, resil of 330 made you a LOT more capable. At 80 (or an increase of 12.5%) resil of 800 is practically required. Early season 5 had almost no healers - and even now, Druids are practically non-existent.
Blizzard may be listening, though. This seems to be a give you something take something else away kind of tune instead of adjustments with a jackhammer and a ten pound sledge.
But there are going to have to be a lot more changes to Druids than this if they are going to be competitive. At some point they need to start thinking in less gross terms and in more detail - the mana nerf and then changing up trees is the kind of global synergistic change that is hard to predict the outcome of.
Here's the deal - if you want to "change" something that depends on a carefully stacked tower of building blocks (talent trees and spells), it is usually unwise to just start yanking. The overreaction to Druids in 2s and 3s made such sweeping changes that now they are virtually unrepresented.
Yeah, euro comp was terrible...Originally Posted by Hipponater
If you're havin' damage problems I feel bad for you, son. I got 99 problems but a crit aint one.
Hit me.
Ferals are getting nerfed. Also all i can see is that with the increased mana regen from intensity we will have more mp5 while casting than before.. While not casting the regen goes down from what it was but in many cases if u are not casting its because u are out of combat..Originally Posted by Ivpiv
drink? regen is not going down.. and lifebloom wont be rolled unless under heeavy fire
The biggest benefit to trees is that they are made of highly flammable wood. Blizzard neglected to include this in their form statistics and resto druids should be happy for this buff.
All the mana regen in the world won't help you when you're stunned, silenced, feared (these are all very useful PvP skills, remember that?), or the teammates with the offensive capabilities are dead because most of your heals actually have to tick a few times to mean much. I'm not trying to imply that druids are inferior healers in PvP, but arenas tend to be very one-sided; either you kill the other guy faster than they can kill you or get a big heal off or you may as well just stand around and let them kill you.
In a 30 minute battle, sure, the lowered mp5 is going to hurt you, but it'll hurt all other casters who rely on spirit-based regen just as much.
The spirit nerf was probably intended to be a PvE nerf anyway.
100 Rage Execute Spam. Enough Said.
BRING THOSE DAYS BACK!
Casting regen stays almost exactly the same with the intensity change. If they didnt change intensity to offset the spirit regen change, druids would lose a huge chunk of regen and would then have no form of reliable regen. The intensity "buff" is not a buff at all.Originally Posted by MooReturns