Two things I wanted opinions on from you fellow ret paladins, paladins in general, and other knowledgeable people.
First, since exorcism is being introduced into our spell rotation, judgements are being made super low in damage compared to the seal damage, and crusader strike and divine storm are getting buffed in sheer weapon damage percentage, what would a good rotation be? Currently with the "first-come-first-serve" (meaning you hit whatever is up first from CD, altho focusing on the highest dps spell as priority if several come up at the same time), it goes:
Judgement > Hammer of Wrath when it comes up > Crusader Strike > Divine Storm > Exorcism if possible > Consecrate > Holy Wrath if possible
I got this from Elitist Jerks, I didnt make that rotation up, but it works. So, any thoughts on what a proper 3.1 rotation will become with the changed? MY personal thoughts might be thus:
Hammer of Wrath when it comes up > Crusader Strike > Judgement > Exorcism (pure holy damage when glyphed, talented, and with 2 piece bonus will hit like a truck) > Divine Storm > Consecration > Holy Wrath if possible
The second thing I was wondering is, why no love for pallies Blizzard? A favorite pasttime of mine is playing with all 10 classes specs and talent trees on the ptr and regular talent tree websites. I notice that paladins are the only class that have a lack of talents, mainly in ret, we have 66 talent points, while other classes have 77 at average, and it wouldnt be such a BAD thing, if we had more than 1 dps spec as paladin we could invest points in.
Take a mage, an arcane mage can throw some points in fire, and then spec down frost for Icy Veins. Rogues spec assassination, part combat, and part sub spec to get the good dps talents, nothing goes wasted in pve combat. Shamans can spec enhance and elemental to grab beginning things that help them. Warriors I am not at all knowledgeable about but they also have 2 dps specs. I am guessing shadow priests are probably in the same boat as ret paladins, but they probably have at least 77ish talents down shadow to choose from!
A few talents down ret are 5 points to get 5% parry chance, for prot paladins, we trade prot for the 15% strength 5 points, there ya go, that's the only thing we take from prot/holy that helps our dps (holy has potential with the bonus seal/judgement damage and exorcism cooldown, but so far no go from Blizzard). There are PVP things down ret we dont NEED for raiding that I will end up getting anyway, I wont even need to dual spec for ret pvp/pve, cuz one spec will get it all if i dont go 40 sec stun spec. 2 points vindication (20% stat reduction) is purely pvp, bosses arent that gullible. 2 points to pop out of stuns with hand of freedom, not too useful in boss fights, wouldnt work anyway I am sure, if we did get randomly stunned in a boss fight. Seal of command and repentance I grab anyway for their other uses, but dont help pve at all, just purely pvp. 2 points to get 15% run speed/50% less disarm duration is for pvp as well, and that pretty much sums up the pvp points I get that I dont need, although the 15% run speed is nice for pve, so I can forgive that talent seriously!
My arguement here, is that ret is starved for good talents to invest points into. We have no options down prot or holy unless blizzard moves some down the trees. It doesn't help that Blizzard keeps removing the talents we DO have, taking like 3 talents a week, until we will have to spec holy to dps (since holy are getting nice shockadin dps boosts <_< ). Also ret paladins are probably the ONLY class that doesn't have a dps spec capable of getting even 1% bonus critical damage, and with the nerf to judgements that would seriously make for a good talent now, since our burst wouldn't go up too high, especially nerfing the bonus crit we got for Judgements down ret, in pvp we would not reign too supreme. Other things that could be added could be expertise and/or hit rating, haste was abused in ret pally t7.5 and t7, hit and expertise had to be added with off-set pieces (the plate chest with 100 hit and 59 expertise or whatnot was a godsend to still keep my 4 piece set bonus).
Most plate classes have armored to the teeth, giving attack power for armor rating; it's so rediculous, when a ret pally looks at a hunter's talents to see they get like 10% base crit, many ability-specific crit %, like 30% bonus crit damage, hit rating, and like enhance shamans get 100% of their intellect = AP, since their gear actually HAS intellect on it. Why does Blizzard give enhance shamans our judgement of the wise, when they have shamanistic rage, which is full mana every 2 mins, as compared to divine plea, which is full mana every 4 minutes, and they have water shield if they really want to put it up, as well as THEY dont have 5700ish base mana unbuffed, they have 12k or so, right....
I do QQ quite a bit, but some things need QQing over, but anyway, forget my QQ, let's hear everyone's opinions on some new talents Blizzard could implement that aren't too rediculous, your own QQ on the skeleton tree, and don't forget about the 3.1 dps rotation ideas.
-Vazor-