To further my last post with a tad more detail, I class color most of my UI to change stuff based around which toon/spec I'm playing. Here's some screenshots, the 2nd of which shows the function I use for class coloring. All the color hexes can be changed to whatever, and the "else" line at the bottom can be edited(this line colors all non-class defined mobs) to show aggression color or to whatever color you want.
I add that function into the animations tab > main > type: custom - time in: relative - % of progress: 100 - Color: checked - type: custom function > apply that function into the text editor.
I'm positive there are much faster and/or easier ways of doing this now with the conditions tab, but I honestly don't use the conditions tab unless I'm making something new at this point. Not going back and redoing all my old WAs. Everything you see on my UI (unit frames, "action bar" etc) is WA.
My UI.
http://imgur.com/a/L8DzE
Hello modernist, I saw your post on the UI that you are using and I really loved it. I checked your github and the ui you have there is a bit different. i'd like to ask if there is a way to customize the one that you have on github to the way your looks (floating action bar and no background behind it).
I really love the work that you did with the addon so thanks!
This is my new UI, which is made up of ELVUI and raven, because ELVUI does not support vertical health, so I use the EUI (enhanced version of elvui) and ElvUI_BenikUI (it can vertically display the energy) to achieve. I am now troubled by the aurabar icon display, I hope aurabar icon can be displayed on the right, so my UI is symmetrical.
http: //imgur.com/45I4ZhU
http: //imgur.com/1SMETmL
http: //imgur.com/JUOExVb
Last edited by Enixz; 2017-05-12 at 10:04 AM.
Current UI !
Any advice appreciated !
Love the setup! Especially the raid frames. Any chance you could share your profile
The last line "else...--warrior, formatted slightly different." is what applies the default warrior color to NPC's. You need to remove that(which will default all non-defined targets to the golden yellow color Blizz uses as a default).
To make the text reactionary, you might have to do it with triggers(defining unit characteristics by non-player hostility then adding conditions to color by each hostility). I personally tried doing this to try and get it to work to no avail, however. I'm no LUA expert, so there might be a line you can add in the custom code I gave you that will define hostility. I don't know the tag for hostility or if there is one (something like "UnitClassification("target") == "hostile""), someone like Modernist or Lyn might be able to provide more insight into this than I can.
Last edited by Medestruit; 2017-05-13 at 08:00 PM.