Thread: Post Your UI

  1. #6381
    Ye i did realize thoose errors now and tried to adjust only prob is that stuf unitframes has some weird bug that at certain positions the one pixel border gets much thicker. Same goes for the kgpanel under map i dosent recognize decimals so the map size is x.5 and panel is x.0 but il sort that out somehow. Ty for Feedback!!!

    Layout and positioning tipps also apreciated

  2. #6382
    Quote Originally Posted by Deemaxm View Post
    Ye i did realize thoose errors now and tried to adjust only prob is that stuf unitframes has some weird bug that at certain positions the one pixel border gets much thicker.
    It's not with Stuf, but with how the game renders the UI.

    Setting your Multisampling to 1x in your Options should fix this.


    Quote Originally Posted by Deemaxm View Post
    Same goes for the kgpanel under map i dosent recognize decimals so the map size is x.5 and panel is x.0 but il sort that out somehow.
    It doesn't recognize decimals when the scale is 1, because you cannot have half pixels. 1 point is 1 pixel.

    Instead, adjust the size of your Minimap so that it's even.

  3. #6383
    What I dislike in nearly all UI's here is the poor choice of colors. A good color scheme is so important for both aesthetics and functionality. Play with it, for real.

  4. #6384
    Field Marshal Sagryth's Avatar
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    I made my borders in STUF using the background, solid black colour and set health/power bar offsets to +1.

    Anyhow, going by the ''harsh criticism'', I'm now a bit lost :/. I play PvP at least half-seriously so I do like seeing exact HP values on targets and something to show class (class coloured texts currently). Perhaps class-coloured power bars and all texts to white?
    Here's what my unitframes look like for now though; http://i.minus.com/ifPXCH97IXkGP.png ('censored' the mess on the bottom, reworking a lot of stuff there, wouldn't want to destroy anyone's eyes >>)
    Last edited by Sagryth; 2012-08-18 at 02:29 PM.

  5. #6385
    Moderator Azshira's Avatar
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    Cheers for the feedback on page 316 cowt I changed a few things around, just slight differences such as colours texts and reduction in size of some things.

    On Vuhdo I did change the colour of the entire thing and put the class colours as the text colour. I think I personally prefer it as the class colours on the bar and the text in white (it was yellow but that was supposed to be changed). I don't have a bags addon I just am used to having the bags there. Changed sexymap to a different one, I liked the parchment look. I like the map where it is and the buffs next to it, always have. I also found how to get rid of the secondary cast bars on all the frames, I only display the target now with Quartz.

    http://i.imgur.com/K6rfI.jpg

    http://i.imgur.com/OFnNe.jpg - with class colours and white text.

    Now a few things:

    The bar to the LEFT of the Vuhdo grid is my target, it is smaller and the frames only display the name of the person, their hp and resource (found how to get rid of the class race level etc).
    The bar to the RIGHT of the Vuhdo grid is my focus target, this will be the boss and his target (generally a tank, which is why I have the focus's target quite small)


    http://i.imgur.com/u307o.jpg - What my UI looks like not in a group raid etc. I think it looks pretty clean, I like it anyway.
    http://i.imgur.com/oxoOG.jpg - Typically how it would look like in a party, or I can put those frames into Vuhdo, I always preferred it where it is ever since TBC.
    Last edited by Azshira; 2012-08-18 at 02:51 PM.
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  6. #6386
    Quote Originally Posted by Sagryth View Post
    I made my borders in STUF using the background, solid black colour and set health/power bar offsets to +1.

    Anyhow, going by the ''harsh criticism'', I'm now a bit lost :/. I play PvP at least half-seriously so I do like seeing exact HP values on targets and something to show class (class coloured texts currently). Perhaps class-coloured power bars and all texts to white?
    Here's what my unitframes look like for now though; http://i.minus.com/ifPXCH97IXkGP.png ('censored' the mess on the bottom, reworking a lot of stuff there, wouldn't want to destroy anyone's eyes >>)
    If you need Pixelborder for STUF check out this post : http://www.wowinterface.com/forums/s...ad.php?t=40260

    Regarding unitframes i would keep mana on ToT and make it same heigth as Target unitframe but much shorter. Like it is not it dosent realy fit into context. Also if you choose class color Nametext use this option for all unitframes not just ToT.
    Last edited by Deemaxm; 2012-08-18 at 03:07 PM.

  7. #6387
    Moderator Azshira's Avatar
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    By the way Deemaxm, what buff addon are you using?
    Proud Moderator of Raids and Dungeons.
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  8. #6388
    Mechagnome Ricen's Avatar
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    Quote Originally Posted by Pixil View Post
    I know a fair bit. This is what my UI looked like when I used it

    I made a guide on my Guild forum about it AGES ago (I don't use it anymore) as some guildies were unsure of how to use it also. Hehe
    Will try find it now, see if it's still there!

    EDIT: Found it. It's very short, and not so great, but it gives a general idea of how to get the panels working etc.
    Step 1. Choose a name for your layout and then click Create.
    http://i.imgur.com/dia25.jpg
    Your layout will then appear in the sidebar

    Step 2. Click on Active Panels, and then make a name for your panel.
    http://i.imgur.com/M9Sq4.jpg
    After doing so, your panel will appear in the middle of your screen, and the name will appear in the sidebar
    http://i.imgur.com/nluZB.jpg

    Step 3. You can then use the options for the panel, and Texture Options to configure it to whatever size, shape, and skin you want it to have.
    http://i.imgur.com/vwFU9.jpg

    Actually not sure if the first step is necessary, but I have not played around with the AddOn for a while so I can't say for certain.
    Hope this helped!
    I know all that, I should have asked a better question then that haha. My question is how do i get a 1px black border

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  9. #6389
    Field Marshal Senit's Avatar
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    That's easy. Just create a black frame underneath whatever, and make the dimensions 1px wider on each side.
    "¡Ustedes no tienes nadie mas para pelear! ¡Llena tus bolsillos y dejarse en paz, o quedar y pelear conmigo, y morir!"
    Senit UI -- outdated. Update... soon... maybe...

  10. #6390
    http://imgur.com/KW0Qe
    Here it is.Feel free to ask me on PM if you need anything.

    Awesome sig made by CryptFiend

  11. #6391
    The Lightbringer Joyful's Avatar
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    Quote Originally Posted by Techno View Post
    http://imgur.com/KW0Qe
    Here it is.Feel free to ask me on PM if you need anything.
    Everything feels so... random.
    Almost nothing aligned.

  12. #6392
    Mechagnome Ricen's Avatar
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    Quote Originally Posted by Senit View Post
    That's easy. Just create a black frame underneath whatever, and make the dimensions 1px wider on each side.
    I didnt even think to do that... Wow dumb feeling of the day.

    BTW this oUF is a big bitch.

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  13. #6393
    Field Marshal RagequitTheShaman's Avatar
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    Last edited by RagequitTheShaman; 2012-08-18 at 04:54 PM.

  14. #6394

  15. #6395
    Field Marshal Senit's Avatar
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    Quote Originally Posted by Ricen View Post
    I didnt even think to do that... Wow dumb feeling of the day.

    BTW this oUF is a big bitch.
    Ya it is, that's why I'm back with a couple more questions for teh experts!

    First off I'd like to thank everyone who helped me fix my auras, as they are working as intended now.


    I have two short and unrelated questions, and then I think I'll be able to complete the addon!
    First thing is the name text on my raid frames. I currently have it set up like this:
    Code:
    lib.raid_fontstrings = function(f)
        local name = lib.gen_fontstring(f.Health, config.font, 8, "OUTLINEMONOCHROME")
    	name:SetPoint("LEFT", f.Health, _, 2, 0)           --Shortens name on the left
    	name:SetPoint("RIGHT", f.Health, _, -2, 0)        --Shortens name on the right
            name:SetJustifyH("CENTER")
    	
    	f:Tag(name, "[unitcolor][name]")
    end
    but that gives me a "..." after the name:

    How can I get rid of that, so it only displays the shortened name, without an ellipsis?

    Finally, I was wondering if anyone have a solution to this bug. When I detarget someone who's casting a spell, the cast bar remains even after their UF disappears. Is there a way to link them, or something?


    Sorry if I'm overwhelming everybody! Thanks so much for the continued support, though.
    Last edited by Senit; 2012-08-18 at 05:12 PM.
    "¡Ustedes no tienes nadie mas para pelear! ¡Llena tus bolsillos y dejarse en paz, o quedar y pelear conmigo, y morir!"
    Senit UI -- outdated. Update... soon... maybe...

  16. #6396
    Quote Originally Posted by Azshira View Post
    By the way Deemaxm, what buff addon are you using?
    Aura Frames and for Target+Focus i use default STUF buff/debuff icons but scripted so that buffs/debuffs that i didnt cast are monochrome

  17. #6397
    Mechagnome Ricen's Avatar
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    Quick random question tooooo, how would i get a 1pxl border on my coolline. Im shifting threw the LUA and cant seem to find anything !

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  18. #6398
    Raid



    Party



    Achievement Frame



    Raid frames were only enabled so I could see the health of the raid and know when it was safe to kill Collapsing Stars.

    Skinned Frames

    Last edited by MrPaladinGuy; 2012-08-18 at 05:48 PM.

  19. #6399
    Mechagnome MayronEU's Avatar
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    Just been updating my UI:



    What do you guys think?

    Need to get combat screenshots still. I only have older ones at the minute.

    Edit:
    Here is a 5 Man Healer Pov screenshot: ( I made the chat box slightly smaller on this image below)


  20. #6400
    Quote Originally Posted by Ricen View Post
    Quick random question tooooo, how would i get a 1pxl border on my coolline.
    And just placing a KgPanel behind the CoolLine frame doesn't get the job done?

    If auto-hiding of CoolLine is the issue; you can parent KgPanel frames to any named frame.

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