Thread: Post Your UI

  1. #6401
    Senit, looks really good Unfortunately I'm not knowledgable enough to help you with and issues though :\

    Quote Originally Posted by Spacebot View Post
    I took the liberty of looking through our forums and found these 4 pictures of some of our raiders UIs:

    http://i.imgur.com/EKNfD.jpg - that's our clicking hunter

    http://i.imgur.com/5O3hC.jpg - that's our resto shaman - I think he uses like 2 addons or so

    http://i.imgur.com/S1irv.jpg - that's our emo frost dk

    http://i.imgur.com/W8bMa.jpg - our warrior, he's never really aware of what's going on but he tends to be top of the damage meter.

    PS: these are all back from early 4.2 when we had just started our guild most of these people just did pvp back then or hadn't raided for a while at least.

    Thought it could bring a smile to the face to all the recent posters with "get the same icon border color, align your stuff etc etc."
    Ouch, this pains me to look at :P

  2. #6402
    Hi, i just wanted to ask a question to the people who helped Senit for his UI (that i'm expecting by the fact !!!)

    Senit wanted to show text over his buff & debuff aura,
    but there is the thing, i would like to revamp some things in my Elvui and i would like to make these texts disappear.
    Have you any idea how to do this ???

    Tried to add this to the player.lua and other files like this with that kind of stuff
    buffs.text:SetAlpha(0)
    buffs.count:SetAlpha(0)

    but it does not work, completely broke the UI...
    Certainly should change the oUF core, but there i need your help !

    Thx
    Last edited by riw99; 2012-08-18 at 10:36 PM.

  3. #6403
    Field Marshal Senit's Avatar
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    I can probably help you with that. Please post related functions. Remember [CODE]!
    "¡Ustedes no tienes nadie mas para pelear! ¡Llena tus bolsillos y dejarse en paz, o quedar y pelear conmigo, y morir!"
    Senit UI -- outdated. Update... soon... maybe...

  4. #6404
    that's the point, not sure about where to look at.
    tried to change code in Elvui>modules>unitframes>units> and the xxxx.lua
    tried to add :
    buffs.text:SetAlpha(0)
    buffs.count:SetAlpha(0)
    in the code below in player.lua just to tried, but it just destroyed my UI
    --Buffs
    do
    local buffs = frame.Buffs
    local rows = db.buffs.numrows

    if USE_POWERBAR_OFFSET then
    buffs:SetWidth(UNIT_WIDTH - POWERBAR_OFFSET)
    else
    buffs:SetWidth(UNIT_WIDTH)
    end

    buffs.forceShow = frame.forceShowAuras
    buffs.num = db.buffs.perrow * rows
    buffs.size = db.buffs.sizeOverride ~= 0 and db.buffs.sizeOverride or ((((buffs:GetWidth() - (buffs.spacing*(buffs.num/rows - 1))) / buffs.num)) * rows)

    if db.buffs.sizeOverride and db.buffs.sizeOverride > 0 then
    buffs:SetWidth(db.buffs.perrow * db.buffs.sizeOverride)
    end

    local x, y = self:GetAuraOffset(db.buffs.initialAnchor, db.buffs.anchorPoint)
    local attachTo = self:GetAuraAnchorFrame(frame, db.buffs.attachTo)

    buffs:Point(db.buffs.initialAnchor, attachTo, db.buffs.anchorPoint, x, y)
    buffs:Height(buffs.size * rows)
    buffs.initialAnchor = db.buffs.initialAnchor
    buffs["growth-y"] = db.buffs['growth-y']
    buffs["growth-x"] = db.buffs['growth-x']

    if db.buffs.enable then
    buffs:Show()
    else
    buffs:Hide()
    end
    end
    i think i should try maybe with the lua files in the unitframes folder before.
    but which one... or maybe change the oUF core of Elvui but i don't realy know where he is ^^*

  5. #6405
    Field Marshal Senit's Avatar
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    Yeah that doesn't look like it's related to the problem. First off I'd recommend getting Notepad++. Do a Ctrl-F "Find in Files" search for "timeLeft" in the UF folders. Delete the lines containing it. (Make sure to backup first, I'm not sure what this will do.)
    "¡Ustedes no tienes nadie mas para pelear! ¡Llena tus bolsillos y dejarse en paz, o quedar y pelear conmigo, y morir!"
    Senit UI -- outdated. Update... soon... maybe...

  6. #6406
    ok just found quite a lot "timeleft" in the update_elements.lua
    i will try things tomorrow, seems to be quite a mess right now ^^

  7. #6407
    The Lightbringer Joyful's Avatar
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    Looking for some input on what I can edit since I'm rerolling from healer (hence the gap between the unit frames) to dps in for MoP and was wondering if people got some input.

  8. #6408
    The only things we have to fear are spiders, snakes, werewolves, sharks, dying alone, zombies, clowns, heights, big dogs, robots with human brains, Johnson's wife, and fear itself!
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  9. #6409
    Quote Originally Posted by Joyful View Post
    Looking for some input on what I can edit since I'm rerolling from healer (hence the gap between the unit frames) to dps in for MoP and was wondering if people got some input.
    The very first thing I noticed was the ridiculous placement and lay-out of the Aspect bar.

    Anyway, what the UI really needs are panels (and borders) to give it some structure.

    You could also greatly improve the colour scheme, so that the different elements match each other.

    And you're using multiple fonts. Having a different font for your chatbox from the rest of the UI is alright, but more than two fonts across the entire UI makes it look inconsistent. Also, if one font is outlined in one place, it should probably be outlined everywhere.
    Last edited by Cowt; 2012-08-19 at 05:12 AM.

  10. #6410
    Brewmaster Neglesh's Avatar
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    Quote Originally Posted by Pharrax View Post
    Just been updating my UI:



    What do you guys think?

    Need to get combat screenshots still. I only have older ones at the minute.

    Edit:
    Here is a 5 Man Healer Pov screenshot: ( I made the chat box slightly smaller on this image below)

    Nice work, I really like it. Seems pretty simple and sleek.

    Well done ^^

  11. #6411
    ~95% finished with a 5.0 interface. I have a few minor things to get sorted, but should be graphically finished A - sans threathmeter, which is giving me heartburn irl.

    OOC:


    5-man/Scenario:




    Not the best shots/not finished, but nearly there.

  12. #6412
    Quote Originally Posted by Quse View Post
    ~95% finished with a 5.0 interface. I have a few minor things to get sorted, but should be graphically finished A - sans threathmeter, which is giving me heartburn irl.
    As much as it is a unique touch; the non-square icons look more distorted than I'd be comfortable with.

    The (what I assume is) Combat Log text in the centre of the screen works brilliantly with the Cast bar.

    I would personally add a 2-4 pixel high panel all along the top and bottom of the screen to impose more structure.


    Quote Originally Posted by Quse View Post
    .. sans threathmeter, which is giving me heartburn irl.
    If you're only looking to monitor your own threat on the target, you could add a bar along the top of your Target frame in the same hight as your Chi panels are, and use something like Simple Threat Meter without any text enabled. It'd be minimalistic, and even increases symmetry.
    Last edited by Cowt; 2012-08-19 at 07:38 AM.

  13. #6413
    Quote Originally Posted by Quse View Post
    ~95% finished with a 5.0 interface. I have a few minor things to get sorted, but should be graphically finished A - sans threathmeter, which is giving me heartburn irl.
    I managed to get the aggro on nameplates working, i don't need a threatmeter anymore. I'm going to get rid of it.

    The UI is cool, just a couple of tips:
    - as Cowt said, non-square icons are cool, but deformed textures are not. You should try to set the textures right for a better look.
    - combat text needs to be less obstructive, reduce the text size (the one of cooldowns is right)
    - transparent unitframes is something i tried to use, but in the end they tend sometimes to be confused with the enviroment; if you want to use them, set a less transparent backdrop (.5 alpha is good) so the unitframes are more visible.

  14. #6414
    Eh, I know the icons are stretched but I've actually grown to like them better that way.

    Making the icons un-stretched would require a button texture (similar to the minimap masque) that cuts out the top/bottom of the icon and would remove significant portions of the icon - which would mean you'd choose between a stretched icon or an icon with the top and bottom ~20% removed. (there is a strong chance I will become 100% over that icon set up in a few months, though =|||||| )

    I've thought about a panel before (and used to have one that was under the hotbars) but I decided it didn't really fit well and didn't match with anything since going the transparent UF route (previous versions of my UI on WoWI have the panel). Not to mention, this will be an all resolution release, and I don't have any experience setting up a (essentially) screen-wide panel - nor do I care that much for them.

    I'll most likely get rid of the xCT panel in the middle of my screen (no need to see that I procc'd something I could care less about, I'll add it to sFilter if it matters). the text above my player frame is essentially a combat log/Eavesdrop/Cascade replacement since I found myself using it less and less and less.... and less.

    Quote Originally Posted by Cowt View Post
    If you're only looking to monitor your own threat on the target, you could add a bar along the top of your Target frame in the same hight as your Chi panels are, and use something like Simple Threat Meter without any text enabled. It'd be minimalistic, and even increases symmetry.
    That's actually a fantastic idea and one I was considering but I never really found anything that stated it was an MoP release so didn't bother. I've been trying to get sThreatmeter to work (and so far only can get it working in a raid - not a party) without results. Needless to say, I don't play anything that gives a shit about threat, so the nameplate threat highlighting will have to do until I can get something else in the works.

    Appreciate the feedback!

  15. #6415
    I overlooked two inquiries several pages back.

    Quote Originally Posted by Ricen View Post
    How did you take such a high res screen shot! And what font are you using for MSBT?
    Print Screen, and .png rather than .jpg for higher quality. Also, not all image hosting sites support high resolution. As much as I hate Imageshack for loading stupidly slow, I use their site when I do want full resolution for something large.

    The font is hooge 05_55 Cyr2. (Which is the same across nearly the entire UI).


    Quote Originally Posted by ScrubKitty View Post
    Love this, you should upload it! What are your main addons there?
    I don't upload my UIs because it's a giant hassle on my end. Sorry!

    The Player and Target frames are designed through Stuf.

    Panels are KgPanels. SLDT for status texts.

    MSBT for combat text.

    Satrina Buff Frames for nearly everything buff-related.

    And Grid for Party/Raid frames.

  16. #6416
    Ok after a few trys, move away this code form the update_elements.lua

    1if self.timeLeft > 0 then
    2 local time = UF:FormatTime(self.timeLeft)
    3 if self.reverse then time = UF:FormatTime(abs(self.timeLeft - self.duration), true) end
    4 self.text:SetText(time)
    5 if self.timeLeft <= 5 then
    6 self.text:SetTextColor(0.99, 0.31, 0.31)
    7 else
    8 self.text:SetTextColor(1, 1, 1)
    9 end
    10 else
    11 self.text:Hide()
    12 self:SetScript("OnUpdate", nil)
    13 end
    14
    sims to work correctly, gonna try this in battleground but the timer is gone and for the moment no bugs.

    after gonna wait to come back from holidays, working on 1440 resolution, when home its 2560 it changes everything xD
    Last edited by riw99; 2012-08-19 at 09:44 AM.

  17. #6417
    Moderator Azshira's Avatar
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    Tweaking just a little more, I got rid of 1 action bar and the buffs on the top are smaller and the map itself is smaller. Changes are makred on screenshot besides the smaller map change.

    http://i.imgur.com/5mmV5.jpg

    And raid once again tiny tiny changes: http://i.imgur.com/Uvuud.jpg

    Any suggestions what I still could do? I think I have everything good (for me anyway) so far)
    Last edited by Azshira; 2012-08-19 at 05:37 PM.
    Proud Moderator of Raids and Dungeons.
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  18. #6418
    Quote Originally Posted by Pharrax View Post
    Just been updating my UI:



    What do you guys think?

    Need to get combat screenshots still. I only have older ones at the minute.

    Edit:
    Here is a 5 Man Healer Pov screenshot: ( I made the chat box slightly smaller on this image below)

    Really good looking one mate, think you could upload it for us to test it, would love to test it on my rogue.

    Thanks in advance

  19. #6419
    Quote Originally Posted by soliddevil View Post
    Really good looking one mate, think you could upload it for us to test it, would love to test it on my rogue.

    Thanks in advance
    He uploaded it already on wowinterface, called Mayron UI Gen 2. I can't post a link yet.

    owinterface.com/downloads/info21221-MayronUIGen2.html

  20. #6420
    Quote Originally Posted by Quse View Post
    ~95% finished with a 5.0 interface. I have a few minor things to get sorted, but should be graphically finished A - sans threathmeter, which is giving me heartburn irl.
    Same as everyone said: Stretched buttons. Except of that you still have a texture bug in your nameplate castbar, or what is that icon on your last screenshot?
    I would line up the boss frame with your buffs.

    God I hate my english, hopefully you understand what I mean. All in all, I love your UI (except, you know, pixel fonts )
    I'm a mess of unfinished thoughts

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