Thread: Post Your UI

  1. #7461
    Mechagnome Ricen's Avatar
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    Safe ^ And very good! I like the way your unit frames are set up! Very sleek look!

    When a wild forum troll appears

  2. #7462
    Quote Originally Posted by xtothx View Post
    Hello, I can't post pictures or links, so please - copy&paste

    i.minus.com/ibpncB90jM698e.jpg
    Quick question, what font did you use? Been looking for a font with constant lowercase letters in a square pixel design like that.

  3. #7463
    Quote Originally Posted by xtothx View Post
    Hello, I can't post pictures or links, so please - copy&paste

    i.minus.com/ibpncB90jM698e.jpg
    The "art" around the action bar and unit frames are nice. I like that.
    I'm a mess of unfinished thoughts

  4. #7464
    Quote Originally Posted by xtothx View Post
    Hello, I can't post pictures or links, so please - copy&paste

    i.minus.com/ibpncB90jM698e.jpg
    Very "Ish"! Looks good!

    PS - I think you're one post away from posting links, so respond!

  5. #7465
    Quote Originally Posted by xtothx View Post
    Hello, I can't post pictures or links, so please - copy&paste

    i.minus.com/ibpncB90jM698e.jpg
    Awesome. Really a good work.

  6. #7466
    Quote Originally Posted by Raizenyokai View Post
    Quick question, what font did you use? Been looking for a font with constant lowercase letters in a square pixel design like that.
    It's called superpho. I uploaded it for you here

    Thanks to all for kind words.
    Last edited by xtothx; 2012-08-02 at 11:42 AM.

  7. #7467
    One question, the panels left and right, and below the action bars are class colored? Are they 2 fixed textures? (one is mirrored, I guess)
    I'm a mess of unfinished thoughts

  8. #7468
    Yes they are class colored, though it is colored by player's class, not target's. There are 2 textures: the one around action bar is always visible, and the one around unit frames is parented to target frame.

    Sorry for my english, but I hope I made this clear.

  9. #7469
    The textures are made by yourself or you used a texture pack of some sort?

  10. #7470
    I made them in Photoshop.

  11. #7471
    Quote Originally Posted by xtothx View Post
    I made them in Photoshop.
    Beautiful.

    On a side note, is there anyway we can get/use those percents on the left/right middle screen and only that?

  12. #7472
    Quote Originally Posted by xtothx View Post
    I made them in Photoshop.
    I expcted this in some way - kudos again, you've done a really good work.

  13. #7473
    Quote Originally Posted by manu9 View Post
    Beautiful.

    On a side note, is there anyway we can get/use those percents on the left/right middle screen and only that?
    Thanks!

    It's addon called OnScreenHealth.

    Thanks everyone again

  14. #7474


    I am about to redo my entire UI, so I want harsh criticism on my current one so I know what to do and what not to do.

    (Somebody thumbnail it for me please, idk how )
    Last edited by Treeston; 2012-08-03 at 02:13 PM.
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  15. #7475
    To many actionbars especialy if you can track CD's via Cooline or fortexorcist.
    Horbile font for combat text
    Try to gather info for rotation in one area : cooldowns , procs etc.
    You realy need to know and see the dps of 12 ppl in detail all time? imo make dps meter smaler!! ->same for treath meter
    If you wana be smart adjust Skada/Recount in that way that you have 1 window that shows Treath in combat and DPS out of combat.
    Try to use same borders in UI and skins for your icons.

  16. #7476
    Quote Originally Posted by xtothx View Post
    I don't recognize your mmo-champion name so I don't know how long you've been in the Ui modification game, but, this is definitely showing some inspiration from Duke and myself, and possibly a little of Sov as well
    What does that say about your Ui and design interpretations/decisions? It says they are pretty great

    People have already given you kudos, so, I think I will give you some suggestions :P

    1. Upon inspection of your player frame I noticed the right edge of your health and power bar is displayed as 2 pixels wide. Either some paneling is off or your health/power value is a bit low. Not sure how it could be the latter since you have your self selected and your target frame doesn't display the same way.
    2. The gloss on your buttons/minimap is a nice addition in order to tie the design in to your unit frames, however, the gloss on your buttons and minimap could be tuned down a tad as it is a bit too intense in its current state. (especially on the minimap)
    3. The time stamps make my eyes bleed but I guess if you MUST have them, perhaps at least remove the parenthesis.
    4. Unless you use the space to the left of the minimap for your party/raidframes, I would move your meter to that location rather than the top left corner.
    5. Where are your buffs and debuffs?
    6. Lastly (for now), looking back to your unit frames...find something to line up your text values with. They are currently just floating around inside your frames. You can line them up with your power bar or some of the paneling on the outsides f the frames, but line them up with something.

    Great start on the Ui, looking forward to an updated pic.

    <3
    Ish

  17. #7477
    ^

    Your UI seeems a bit cluttered don't you think?

  18. #7478
    Moderator Nobleshield's Avatar
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    I recently redid my UI with the idea of using as much of the default UI as possible, to minimize having my entire UI get messed up with MoP is released or a major patch is released. Most of the addons I'm using with this UI are optional; things like Quartz to track debuffs and have larger cast bars, WeakAuras, a few font/texture packs (mostly for the fonts).

    This is what I've come up with. I'm not sure if I like it yet; I'm sorely tempted to use some kind of unit frames as I don't care for the built-in ones, but at the same time I'm skeptical of going with a full-blown UI package again due to often having to customize it per character, and the big risk of it suddenly not working or giving errors when something happens with the API.

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  19. #7479
    @Ish

    Hey

    Wow, thanks for your input, I really appreciate it.

    As for inspirations - yes, it was and is mostly influenced by Duke various work. And more recently yours also :3
    However this interface has gone through various phases, it started as Santera ui ripoff ;p

    1. Yeah that is a weird bug. This gap appears only on low lvl toons, and as my character gets more hp it fixes itself. So around
    15 lvl everything is ok
    2. You might be right but I like it how it is now. But thanks for tip, I will tweak with it for sure.
    3. Hey I like them :P Do they really look so bad ?
    4. Yes it's place for grid. Here's sample from some old screenshot (yeah this banner on map looks horrible ;p) :



    5. In top-right corner. And this is what I like about this layout - there is something in every corner and in the center
    there's "heart of interface"
    6. Whoops. Thanks, I don't know how could I missed that.

    Again thanks for those suggestions. I'll post some more screens soon.

  20. #7480
    Quote Originally Posted by Emaias View Post
    Really REALLY Large chat
    It also looks a little strange having a Diablo style health bar, with a bar for mana dont you think?
    Your buffs haven't been moved at all so there is a gap from your minimap which is now down below
    Most importantly, you dont have;
    Hammer of Justice
    Lay on Hands
    Divine Protection
    Divine Guardian
    Hammer of the Righteousness
    Bound at all? Aside from HotR those are your defensive CD's?
    That's actually not a character i really play all that often. (I really only heal on it) as far as the mana bar goes - i really havent thought of a better way to go about that. It's actually an earlier screenshot that i made while making the UI itself.
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