Thread: Post Your UI

  1. #7741
    Ok after a few trys, move away this code form the update_elements.lua

    1if self.timeLeft > 0 then
    2 local time = UF:FormatTime(self.timeLeft)
    3 if self.reverse then time = UF:FormatTime(abs(self.timeLeft - self.duration), true) end
    4 self.text:SetText(time)
    5 if self.timeLeft <= 5 then
    6 self.text:SetTextColor(0.99, 0.31, 0.31)
    7 else
    8 self.text:SetTextColor(1, 1, 1)
    9 end
    10 else
    11 self.text:Hide()
    12 self:SetScript("OnUpdate", nil)
    13 end
    14
    sims to work correctly, gonna try this in battleground but the timer is gone and for the moment no bugs.

    after gonna wait to come back from holidays, working on 1440 resolution, when home its 2560 it changes everything xD
    Last edited by riw99; 2012-08-19 at 09:44 AM.

  2. #7742
    Fluffy Kitten Azshira's Avatar
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    Tweaking just a little more, I got rid of 1 action bar and the buffs on the top are smaller and the map itself is smaller. Changes are makred on screenshot besides the smaller map change.

    http://i.imgur.com/5mmV5.jpg

    And raid once again tiny tiny changes: http://i.imgur.com/Uvuud.jpg

    Any suggestions what I still could do? I think I have everything good (for me anyway) so far)
    Last edited by Azshira; 2012-08-19 at 05:37 PM.
    "You face not the Mod Hammer alone, but the infractions I command."

  3. #7743
    Quote Originally Posted by Pharrax View Post
    Just been updating my UI:



    What do you guys think?

    Need to get combat screenshots still. I only have older ones at the minute.

    Edit:
    Here is a 5 Man Healer Pov screenshot: ( I made the chat box slightly smaller on this image below)

    Really good looking one mate, think you could upload it for us to test it, would love to test it on my rogue.

    Thanks in advance

  4. #7744
    Quote Originally Posted by soliddevil View Post
    Really good looking one mate, think you could upload it for us to test it, would love to test it on my rogue.

    Thanks in advance
    He uploaded it already on wowinterface, called Mayron UI Gen 2. I can't post a link yet.

    owinterface.com/downloads/info21221-MayronUIGen2.html

  5. #7745
    Quote Originally Posted by Pyroneus View Post
    Never seen Vuhdo look like that, I'll have a play with it, cheers
    That's just default vuhdo skin. If you go to Options-Tools-Profiles, and check, there's vuhdo and bit'o'grid profile. If you load the default vuhdo one (which it should do automatically) that's what it'll look like.

  6. #7746
    Quote Originally Posted by Quse View Post
    ~95% finished with a 5.0 interface. I have a few minor things to get sorted, but should be graphically finished A - sans threathmeter, which is giving me heartburn irl.
    Same as everyone said: Stretched buttons. Except of that you still have a texture bug in your nameplate castbar, or what is that icon on your last screenshot?
    I would line up the boss frame with your buffs.

    God I hate my english, hopefully you understand what I mean. All in all, I love your UI (except, you know, pixel fonts )
    LynUII'm a mess of unfinished thoughts

  7. #7747
    Quote Originally Posted by Direction View Post

    Not sure why but the boss frame on the right gets stretched.
    What GFX Card are you using?

  8. #7748
    Quote Originally Posted by Quse View Post
    ~95% finished with a 5.0 interface. I have a few minor things to get sorted, but should be graphically finished A - sans threathmeter, which is giving me heartburn irl.

    OOC:


    5-man/Scenario:




    Not the best shots/not finished, but nearly there.
    Really like this! I have to agree with other people, not a fan of the rectangular icons, but I have to say that I do like the rectangular mini map.
    Your UI uses the same font as my UI, and I used the font for chat also. I would like your UI even more if you had the same font in the chat box as you did everywhere else, with a monochrome outline.
    I have no even started thinking about making my UI ready for MoP, so if you're releasing this as a package I may have found what I'm looking for (with a bit of editing for personal taste)

  9. #7749
    Mechagnome MayronEU's Avatar
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    Quote Originally Posted by soliddevil View Post
    Really good looking one mate, think you could upload it for us to test it, would love to test it on my rogue.


    Thanks in advance
    Sure its already uploaded, check out my Signature below

    Edit:

    Quote Originally Posted by Wanek View Post
    He uploaded it already on wowinterface, called Mayron UI Gen 2. I can't post a link yet.

    owinterface.com/downloads/info21221-MayronUIGen2.html
    What he said.

  10. #7750
    Quote Originally Posted by Pharrax View Post
    Sure its already uploaded, check out my Signature below
    Awsome cake, thanks alot mate!

  11. #7751


    Boss timers under 10 seconds are between my 2 unit frames on top of that pet frame.

  12. #7752
    Quote Originally Posted by Jellospally View Post


    Boss timers under 10 seconds are between my 2 unit frames on top of that pet frame.
    Why do people just link ElvUI/TukUI? All I see different is the combat text.

  13. #7753
    Quote Originally Posted by Emaias View Post
    Why do people just link ElvUI/TukUI? All I see different is the combat text.
    Because its "post your UI" thread, and that is what he's doing, chill.

    My mages UI:
    Last edited by Manarak; 2012-08-20 at 07:27 AM.

  14. #7754
    The Lightbringer Joyful's Avatar
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    Quote Originally Posted by Cowt View Post
    The very first thing I noticed was the ridiculous placement and lay-out of the Aspect bar.

    Anyway, what the UI really needs are panels (and borders) to give it some structure.

    You could also greatly improve the colour scheme, so that the different elements match each other.

    And you're using multiple fonts. Having a different font for your chatbox from the rest of the UI is alright, but more than two fonts across the entire UI makes it look inconsistent. Also, if one font is outlined in one place, it should probably be outlined everywhere.
    Not really sure how you meant me to fix the color scheme.
    Will go through all my addons to fix the font issue.
    Quote Originally Posted by Taumma View Post
    I like it, do you have any more weakauras(?) on the left side of ECD? Otherwise I'd move them more to the middle. And what addon are you using to display enemy CDs on your nameplates, is that Icicle?
    Yeah I do have 2 other power auras next to it so they cover the entire focus bar.
    And yes, it is Icicle.

  15. #7755
    Quote Originally Posted by Joyful View Post
    Not really sure how you meant me to fix the color scheme.
    Some elements, like the Cast bar, have a black border. While other elements, like (what I assume is) the CD tracker below your Player frame, have a white border.

    Some elements have no border at all, like the Player frame.

    The ability icons in the centre have a border, while your buffs do not. (I can't tell if your Action bars do, as they're transparent).

    I can't for the life of me figure out what the green bar in the middle is. But whatever it is, it is breaking the grey-ish colour-scheme you have going on.

    Names on your Raid frames are in class colour, but names on your Player/Pet/Target/ToT frames are white.

    This isn't everything, but the design of the UI isn't consistent, and that's what I suggested you fix.
    Last edited by Cowt; 2012-08-20 at 01:06 PM.

  16. #7756
    Field Marshal Sagryth's Avatar
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    http://i.minus.com/iovPtSvGcwxYY.png
    Eh, my latest attempt - probably total s--t to some but... I just can't figure out a good layout for those specific data texts (helps that I can click them to open their respective panels since I don't have them binded, like durability opens the character panel etc.)
    Not showing all unitframes since I'm still thinking of a good layout for them all.

  17. #7757
    Quote Originally Posted by Sagryth View Post
    Have you considered adding a space between the Health and Mana bar, for more consistency with the UI?

    Also, the space between the panel below the Minimap and its orange handle is greater, than that of the other two bottom panels. (As is the distance to the Minimap).

  18. #7758


    Full version

    ElvUI inspired by SenitUI. I would use Senit's amazing ui (and I downloaded for support) but I've been using ElvUI since it was first posted on Tuk and have grown attached to it.

    To Do:
    Clean up redundant showing of buffs and debuffs
    Alignment :S
    Last edited by Prag; 2012-08-20 at 02:55 PM.

  19. #7759
    Field Marshal Senit's Avatar
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    Quote Originally Posted by Manarak View Post
    Because its "post your UI" thread, and that is what he's doing, chill.
    Well it's not his UI, it's Elv's or Tuk's UI.

    ---------- Post added 2012-08-20 at 09:37 AM ----------

    Quote Originally Posted by Prag View Post
    [IMG]
    ElvUI inspired by SenitUI. I would use Senit's amazing ui (and I downloaded for support) but I've been using ElvUI since it was first posted on Tuk and have grown attached to it.
    D'aww thanks <3
    If you've been following me on MMO-Champion or wowinterface, you know I'll have a major update out soon, maybe I can convert you back!
    "¡Ustedes no tienes nadie mas para pelear! ¡Llena tus bolsillos y dejarse en paz, o quedar y pelear conmigo, y morir!"
    Senit UI -- outdated. Update... soon... maybe...

  20. #7760
    Are we really going to have this debate again :\

    Let's not argue about the possession of pixels and code.

    Tuk and Elv created the Ui, the poster modified their creation (if only a little).

    Leave it at that.

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