Thread: Post Your UI

  1. #7741
    Quote Originally Posted by Quse View Post
    ~95% finished with a 5.0 interface. I have a few minor things to get sorted, but should be graphically finished A - sans threathmeter, which is giving me heartburn irl.
    As much as it is a unique touch; the non-square icons look more distorted than I'd be comfortable with.

    The (what I assume is) Combat Log text in the centre of the screen works brilliantly with the Cast bar.

    I would personally add a 2-4 pixel high panel all along the top and bottom of the screen to impose more structure.


    Quote Originally Posted by Quse View Post
    .. sans threathmeter, which is giving me heartburn irl.
    If you're only looking to monitor your own threat on the target, you could add a bar along the top of your Target frame in the same hight as your Chi panels are, and use something like Simple Threat Meter without any text enabled. It'd be minimalistic, and even increases symmetry.
    Last edited by Cowt; 2012-08-19 at 07:38 AM.

  2. #7742
    Quote Originally Posted by Quse View Post
    ~95% finished with a 5.0 interface. I have a few minor things to get sorted, but should be graphically finished A - sans threathmeter, which is giving me heartburn irl.
    I managed to get the aggro on nameplates working, i don't need a threatmeter anymore. I'm going to get rid of it.

    The UI is cool, just a couple of tips:
    - as Cowt said, non-square icons are cool, but deformed textures are not. You should try to set the textures right for a better look.
    - combat text needs to be less obstructive, reduce the text size (the one of cooldowns is right)
    - transparent unitframes is something i tried to use, but in the end they tend sometimes to be confused with the enviroment; if you want to use them, set a less transparent backdrop (.5 alpha is good) so the unitframes are more visible.


  3. #7743
    Eh, I know the icons are stretched but I've actually grown to like them better that way.

    Making the icons un-stretched would require a button texture (similar to the minimap masque) that cuts out the top/bottom of the icon and would remove significant portions of the icon - which would mean you'd choose between a stretched icon or an icon with the top and bottom ~20% removed. (there is a strong chance I will become 100% over that icon set up in a few months, though =|||||| )

    I've thought about a panel before (and used to have one that was under the hotbars) but I decided it didn't really fit well and didn't match with anything since going the transparent UF route (previous versions of my UI on WoWI have the panel). Not to mention, this will be an all resolution release, and I don't have any experience setting up a (essentially) screen-wide panel - nor do I care that much for them.

    I'll most likely get rid of the xCT panel in the middle of my screen (no need to see that I procc'd something I could care less about, I'll add it to sFilter if it matters). the text above my player frame is essentially a combat log/Eavesdrop/Cascade replacement since I found myself using it less and less and less.... and less.

    Quote Originally Posted by Cowt View Post
    If you're only looking to monitor your own threat on the target, you could add a bar along the top of your Target frame in the same hight as your Chi panels are, and use something like Simple Threat Meter without any text enabled. It'd be minimalistic, and even increases symmetry.
    That's actually a fantastic idea and one I was considering but I never really found anything that stated it was an MoP release so didn't bother. I've been trying to get sThreatmeter to work (and so far only can get it working in a raid - not a party) without results. Needless to say, I don't play anything that gives a shit about threat, so the nameplate threat highlighting will have to do until I can get something else in the works.

    Appreciate the feedback!

  4. #7744
    I overlooked two inquiries several pages back.

    Quote Originally Posted by Ricen View Post
    How did you take such a high res screen shot! And what font are you using for MSBT?
    Print Screen, and .png rather than .jpg for higher quality. Also, not all image hosting sites support high resolution. As much as I hate Imageshack for loading stupidly slow, I use their site when I do want full resolution for something large.

    The font is hooge 05_55 Cyr2. (Which is the same across nearly the entire UI).


    Quote Originally Posted by ScrubKitty View Post
    Love this, you should upload it! What are your main addons there?
    I don't upload my UIs because it's a giant hassle on my end. Sorry!

    The Player and Target frames are designed through Stuf.

    Panels are KgPanels. SLDT for status texts.

    MSBT for combat text.

    Satrina Buff Frames for nearly everything buff-related.

    And Grid for Party/Raid frames.

  5. #7745
    Ok after a few trys, move away this code form the update_elements.lua

    1if self.timeLeft > 0 then
    2 local time = UF:FormatTime(self.timeLeft)
    3 if self.reverse then time = UF:FormatTime(abs(self.timeLeft - self.duration), true) end
    4 self.text:SetText(time)
    5 if self.timeLeft <= 5 then
    6 self.text:SetTextColor(0.99, 0.31, 0.31)
    7 else
    8 self.text:SetTextColor(1, 1, 1)
    9 end
    10 else
    11 self.text:Hide()
    12 self:SetScript("OnUpdate", nil)
    13 end
    14
    sims to work correctly, gonna try this in battleground but the timer is gone and for the moment no bugs.

    after gonna wait to come back from holidays, working on 1440 resolution, when home its 2560 it changes everything xD
    Last edited by riw99; 2012-08-19 at 09:44 AM.

  6. #7746
    Fluffy Kitten Azshira's Avatar
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    Tweaking just a little more, I got rid of 1 action bar and the buffs on the top are smaller and the map itself is smaller. Changes are makred on screenshot besides the smaller map change.

    http://i.imgur.com/5mmV5.jpg

    And raid once again tiny tiny changes: http://i.imgur.com/Uvuud.jpg

    Any suggestions what I still could do? I think I have everything good (for me anyway) so far)
    Last edited by Azshira; 2012-08-19 at 05:37 PM.
    "You face not the Mod Hammer alone, but the infractions I command."

  7. #7747
    Quote Originally Posted by Pharrax View Post
    Just been updating my UI:



    What do you guys think?

    Need to get combat screenshots still. I only have older ones at the minute.

    Edit:
    Here is a 5 Man Healer Pov screenshot: ( I made the chat box slightly smaller on this image below)

    Really good looking one mate, think you could upload it for us to test it, would love to test it on my rogue.

    Thanks in advance

  8. #7748
    Quote Originally Posted by soliddevil View Post
    Really good looking one mate, think you could upload it for us to test it, would love to test it on my rogue.

    Thanks in advance
    He uploaded it already on wowinterface, called Mayron UI Gen 2. I can't post a link yet.

    owinterface.com/downloads/info21221-MayronUIGen2.html

  9. #7749
    Quote Originally Posted by Pyroneus View Post
    Never seen Vuhdo look like that, I'll have a play with it, cheers
    That's just default vuhdo skin. If you go to Options-Tools-Profiles, and check, there's vuhdo and bit'o'grid profile. If you load the default vuhdo one (which it should do automatically) that's what it'll look like.

  10. #7750
    Quote Originally Posted by Quse View Post
    ~95% finished with a 5.0 interface. I have a few minor things to get sorted, but should be graphically finished A - sans threathmeter, which is giving me heartburn irl.
    Same as everyone said: Stretched buttons. Except of that you still have a texture bug in your nameplate castbar, or what is that icon on your last screenshot?
    I would line up the boss frame with your buffs.

    God I hate my english, hopefully you understand what I mean. All in all, I love your UI (except, you know, pixel fonts )
    LynUII'm a mess of unfinished thoughts

  11. #7751
    Quote Originally Posted by Direction View Post

    Not sure why but the boss frame on the right gets stretched.
    What GFX Card are you using?

  12. #7752
    Quote Originally Posted by Quse View Post
    ~95% finished with a 5.0 interface. I have a few minor things to get sorted, but should be graphically finished A - sans threathmeter, which is giving me heartburn irl.

    OOC:


    5-man/Scenario:




    Not the best shots/not finished, but nearly there.
    Really like this! I have to agree with other people, not a fan of the rectangular icons, but I have to say that I do like the rectangular mini map.
    Your UI uses the same font as my UI, and I used the font for chat also. I would like your UI even more if you had the same font in the chat box as you did everywhere else, with a monochrome outline.
    I have no even started thinking about making my UI ready for MoP, so if you're releasing this as a package I may have found what I'm looking for (with a bit of editing for personal taste)

  13. #7753
    Mechagnome MayronEU's Avatar
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    Quote Originally Posted by soliddevil View Post
    Really good looking one mate, think you could upload it for us to test it, would love to test it on my rogue.


    Thanks in advance
    Sure its already uploaded, check out my Signature below

    Edit:

    Quote Originally Posted by Wanek View Post
    He uploaded it already on wowinterface, called Mayron UI Gen 2. I can't post a link yet.

    owinterface.com/downloads/info21221-MayronUIGen2.html
    What he said.
    Last edited by MayronEU; 2012-08-19 at 09:40 PM.

  14. #7754
    Quote Originally Posted by Pharrax View Post
    Sure its already uploaded, check out my Signature below
    Awsome cake, thanks alot mate!

  15. #7755


    Boss timers under 10 seconds are between my 2 unit frames on top of that pet frame.
    Pushysmasher | Burrforceone | Jellosdk | Jellospally
    What a bunch of Shitbird tanks

  16. #7756
    Quote Originally Posted by Jellospally View Post


    Boss timers under 10 seconds are between my 2 unit frames on top of that pet frame.
    Why do people just link ElvUI/TukUI? All I see different is the combat text.
    Emaias

    You guys QQ about how bad Blizz's Development team is... DO you have ANY idea how hard it is to kill Brock's Onyx with a Pikachu?! Yeah GG Nintendo

  17. #7757
    Quote Originally Posted by Emaias View Post
    Why do people just link ElvUI/TukUI? All I see different is the combat text.
    Because its "post your UI" thread, and that is what he's doing, chill.

    My mages UI:
    Last edited by Manarak; 2012-08-20 at 07:27 AM.

  18. #7758
    The Lightbringer Joyful's Avatar
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    Quote Originally Posted by Cowt View Post
    The very first thing I noticed was the ridiculous placement and lay-out of the Aspect bar.

    Anyway, what the UI really needs are panels (and borders) to give it some structure.

    You could also greatly improve the colour scheme, so that the different elements match each other.

    And you're using multiple fonts. Having a different font for your chatbox from the rest of the UI is alright, but more than two fonts across the entire UI makes it look inconsistent. Also, if one font is outlined in one place, it should probably be outlined everywhere.
    Not really sure how you meant me to fix the color scheme.
    Will go through all my addons to fix the font issue.
    Quote Originally Posted by Taumma View Post
    I like it, do you have any more weakauras(?) on the left side of ECD? Otherwise I'd move them more to the middle. And what addon are you using to display enemy CDs on your nameplates, is that Icicle?
    Yeah I do have 2 other power auras next to it so they cover the entire focus bar.
    And yes, it is Icicle.

  19. #7759
    Quote Originally Posted by Joyful View Post
    Not really sure how you meant me to fix the color scheme.
    Some elements, like the Cast bar, have a black border. While other elements, like (what I assume is) the CD tracker below your Player frame, have a white border.

    Some elements have no border at all, like the Player frame.

    The ability icons in the centre have a border, while your buffs do not. (I can't tell if your Action bars do, as they're transparent).

    I can't for the life of me figure out what the green bar in the middle is. But whatever it is, it is breaking the grey-ish colour-scheme you have going on.

    Names on your Raid frames are in class colour, but names on your Player/Pet/Target/ToT frames are white.

    This isn't everything, but the design of the UI isn't consistent, and that's what I suggested you fix.
    Last edited by Cowt; 2012-08-20 at 01:06 PM.

  20. #7760
    Field Marshal Sagryth's Avatar
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    http://i.minus.com/iovPtSvGcwxYY.png
    Eh, my latest attempt - probably total s--t to some but... I just can't figure out a good layout for those specific data texts (helps that I can click them to open their respective panels since I don't have them binded, like durability opens the character panel etc.)
    Not showing all unitframes since I'm still thinking of a good layout for them all.

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