Thread: Post Your UI

  1. #9901
    Quote Originally Posted by zecxx View Post
    Is that Weakauras or what is it?
    Kinda interested!

    edit: was meant for Shyzhi's Eclipsebar.
    Yeah the Eclipse bar is made from Weakauras, Once i went to the addon i never looked back :P

  2. #9902
    Here's my UI.


    It's basically an old version of ColdUI that I've modified a bit. Also made some changes for the latest patch when some things borked.
    The font combination ain't the best but it works for now.

  3. #9903
    Quote Originally Posted by bOOURNS View Post
    Looks like you have the H justify option set on "right", try setting it to the "left" (you will have to shift it back into place after changing this setting).
    That way it will always stay put on the left side and grow to the right as the hp values get larger.

    Same for the name text. Check what it's H justify is set to and set it to how you want it to "expand"
    Ok, as for the name, I've changed the h justify, but is there a way to control when it shortens? Right now, it just glitches through the portrait like in this screenshot:
    http://gyazo.com/10d0fd8ddb90a4143a96bbfe851dd18b

    You were right, stuf is vast in options lol.

  4. #9904
    Could someone help me out with placement of my pet and pet bar? Normally play WW so have no need for that, but leveling up my hunter to raid with, and I'm not sure what to do.

    Combat screenie:


    Config shown:

  5. #9905
    Quote Originally Posted by Icycoldd View Post
    Ok, as for the name, I've changed the h justify, but is there a way to control when it shortens? Right now, it just glitches through the portrait like in this screenshot:
    http://gyazo.com/10d0fd8ddb90a4143a96bbfe851dd18b
    You can set the Width of the text layer at the top of its individual options.

    If you check the 'Highlight' box at the top, you can visually see the borders of the layer.

    As you're new to Stuf; a clever way of making your Unitframes look a specific way, is to abuse empty text layers. You can set the background and border of a text layer, without having any actual text show. This way, you can use them for graphics rather than text display, to get around some of the restrictions other frame layers impose.

    Go make something awesome.
    Last edited by Cowt; 2013-01-27 at 08:38 PM.

  6. #9906
    Quote Originally Posted by Rusk View Post
    Pretty sure his base is ElvUI but you can get that without it with sldatatext
    It's TukUI, not ElvUI.

  7. #9907
    Quote Originally Posted by Icycoldd View Post
    Ok, as for the name, I've changed the h justify, but is there a way to control when it shortens? Right now, it just glitches through the portrait like in this screenshot:
    http://gyazo.com/10d0fd8ddb90a4143a96bbfe851dd18b

    You were right, stuf is vast in options lol.
    On top of what Cowt said about changing the width of the text layer, you can also add a custom lua to shorten long names.

    Code:
    function(unit)
    	local name = UnitName(unit) or unit
    	name = name:gsub('(%S+) ',function(t) return t:sub(1,1)..'.' end)
    	return name
    end
    This will make long names such as Raider's Training Dummy show as R. T. Dummy

    Also since you have the name on the right side, I would maybe set the name's H justify to right, so that regardless of the name it will always be aligned perfectly on the right side (cause shorter names will leave a gap between the name end and right frame edge the way you have it now)
    Last edited by bOOURNS; 2013-01-27 at 11:22 PM.

  8. #9908

  9. #9909
    [QUOTE=Ariadne;19979957]In raid:

    ARIADNE

    What unit frame mod is that for your player frame and target frame? Really like that look and would like to attempt to incorporate it into my UI.

  10. #9910
    Quote Originally Posted by dsp8101 View Post

    ARIADNE

    What unit frame mod is that for your player frame and target frame? Really like that look and would like to attempt to incorporate it into my UI.
    If I remember right he is using Stuf unit frames but all the animation and orbs are done with clever use of Weakauras, layering multiple auras.

  11. #9911
    Quote Originally Posted by Shyzhi View Post
    Yeah the Eclipse bar is made from Weakauras, Once i went to the addon i never looked back :P
    Do you mind giving me the code for it?

  12. #9912
    Quote Originally Posted by Bokhylla View Post
    It's basically an old version of ColdUI that I've modified a bit. Also made some changes for the latest patch when some things borked.
    The font combination ain't the best but it works for now.
    I have updated it for 5.1 visitor font was my favourite a long time ago

    EDIT: i've nearly finished the trackers for healer raid frames (i was thinking to add them to party frames too - only for healer layout ofc). I just need to know what trackers healer monks need (pm me if you play one)
    Last edited by Coldkil; 2013-01-28 at 09:07 AM.


  13. #9913
    Quote Originally Posted by zecxx View Post
    Do you mind giving me the code for it?
    Sure, Sadly the border it is useing is made from the 1px border edit from STUF so.. the borders wont be there on some aspects

  14. #9914
    Quote Originally Posted by Coldkil View Post
    I have updated it for 5.1 visitor font was my favourite a long time ago

    EDIT: i've nearly finished the trackers for healer raid frames (i was thinking to add them to party frames too - only for healer layout ofc). I just need to know what trackers healer monks need (pm me if you play one)
    Oh sweet, sadly I cant help you with monk healer trackers yet since my monk is just 55 and I have never healed on it.
    Yeah the font is nice but I'm looking for a replacement for it now, I cant stick with the same font for too long.
    I haven't checked for any update so far since everything works for now =)

    Keep up the good work with the UI, its the best one I have used.

  15. #9915
    My first shot at healer timers for raid frames. Obviously i had to make them a little bigger to make room for them - they are done for every healer but since it's still a WIP i'm posting the druid test here for feedback. imgur is not that good and colots look like they're grayed out, but i made a little legend for explanation.



    LF feedback


  16. #9916
    Quote Originally Posted by Coldkil View Post

    LF feedback
    That looks pretty darn sleek to me. It has everything I would need, except for Lifebloom stacks ? Otherwise, it looks ready to go. Nice one.

  17. #9917
    I changed my oUF layout but the health/power texts are weird and are "Tags" and I have no clue how to change those, currently using the Tag that only shows Health % instead of the other two tags that show either Health Deficit or Health/Health%/Power. I brought back the JSHB Focus Bar but the texture is being a b1*** and won't let me match with the Unit Frames. Trying to figure out how to rid the shadow as well.



    I changed from oUF Mlight to oUF Skaarj.
    Omnipotent WCL || Omnipotent Site - Support our streams! || BTag:Slenderman#1355 || Temporarily retired from raiding. Soon™.

  18. #9918
    Quote Originally Posted by Jeremypwnz View Post
    I changed my oUF layout but the health/power texts are weird and are "Tags" and I have no clue how to change those, currently using the Tag that only shows Health % instead of the other two tags that show either Health Deficit or Health/Health%/Power.
    Check out the tags.lua, you should be able to change existing tags or make new ones.

  19. #9919
    Here's my healing UI. Enjoy what is left of it!


    (Don't ask why I have Heal and Flash Heal on my cooldown bars. XD Had to throw together my UI before doing some guild power leveling!)

  20. #9920
    Updated Rogue UI. Use Weakauras for Combo Points, Anticipation, All buff/debuff bars, and various animated finisher and cooldown graphics, which I'll have to fraps to show well. I'll post a Raid and PvP pic soon to show what everything looks like in that scenario. Tried to be slim and minimal.





    I'm having trouble for people loading up the UI with Sexymap. They have to manually load the Profile, and this seems to happen with bartender as well occasionally. Is there a way to add this to Reflux, or to have an "on load" command to auto-load the correct profile?
    Last edited by Chult; 2013-01-29 at 03:58 AM.

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