I think you can make a strong case for simple things like borders or font choices being good or bad. The thing is: it doesn't matter. The game runs a slow enough pace that a UI that's "half as good" as ideal is still is efficient enough to do the job. You can be "sub optimal" in order to serve some aesthetic preference and it doesn't actually matter.
Think about it like qualifying for a race. You have to do one lap in at most 1 minute. If you're doing it in 30 seconds then you have plenty of time you can trade for "strutting" for the fans, taking it easy so you don't pull a muscle before the race, or just half assing because you're hungover from the per race party. So long as you can hit the qualify time it doesn't matter. Some people want to set a record qualify time, some want to look cool for the press. To each his/her own.
It's kinda funny to talk to "real nerds" with tweaked out Vim/zsh/etc setups. We can type at 120 words/minute, the editor is optimized to cut any action down to 5 keystrokes or less, but then we write maybe 5000 characters in an 8 hour work day. 95% of your day is waiting on compiles, tests, or thinking about what to do next. Just like wow-UI people super nerds like to justify it in terms of "more efficient" but really it's just fun to tinker and the gains are impossibly small or non existent. I'm guilty of it with my track bike (and I suspect everybody else that goes to secret street just likes to tinker and cant really tell the difference between an eigth turn of adjustment on their rear shocks too).
I wonder why we find it so hard to admit that this is just fun to play with and sometimes we do dumb things because we think it looks cool?
I recorded the first of a new UI series today: why my tank UI sucks and what we can learn from it. My new series will probably be a healing UI but I need to find a new guild to play with for 5.2 or it might end up crappy.
A good designer wants an interface to be as functionally efficient as possible, regardless of what the minimal requirements are to "do the job" that the interface is created to do.
Some people are satisfied with mediocrity and having the mindset that something is just "good enough."
I am not one of those people, I want something to be as good as it can be
As a side note, you have a nice voice for instructional videos :P
You come off very.. Self righteous.
If UIs were a religion you'd be the head preacher whose opinion is always correct.
OT: I believe regardless of textures it's not really anyones place to say they don't like their textures to the point of creating paragraphs as to why what they've chosen is wrong.
Last edited by solvexx; 2013-02-14 at 08:42 AM.
Last edited by Rusk; 2013-02-14 at 10:13 AM.
It's down to the person creating and posting the UI to change what's suggested or keep it the way it is. You say you've stopped posting because you used too many peoples suggestions and the UI was no longer yours. That means you're the one responsible for the changes made. You don't have to use peoples suggestions because you can't please everybody. I've been told endlessly that the 3D portraits on my frames don't look right and the plain black texture looks better. I don't agree with it and I think the portrait adds a nice texture to the frame so I have kept them.
It's still my UI and it's still my decision on how I do things, I don't have to follow every suggestion posted, I just like to know what people think as I am sure most people who post their UI do.
And I assume your OT comment is directed at evn, as I don't create "paragraphs" in posts telling people they are wrong.
As my own OT: I like your accent
Seeing this new picture with the hp background showing, I def agree that the texture you currently have looks great! I wasn't expecting the contrast to be so high, I like it
This is why people should post combat screenshots, we could have avoided this whole texture mess all together hehe
Can't wait to see the rest!
---------- Post added 2013-02-14 at 10:51 AM ----------
I don't know how many times I (and others *looks at Led*) have told care to lose the portraits, but he keeps them because he likes them and if it works for him then great, it doesn't make me like his Ui any less.
ps. care, lose the portraits :P
I really REALLY want to redo this layout
Any suggestion to make it actually usable?? I need to find the textures/fonta again (it's and old project of mine, with an edited oUF_Caellian). Need halp in finding teh resources
The thinner font seems to be: http://www.dafont.com/font-comment.p...&text=glancing
The thicker font could be: http://www.dafont.com/hotel-coral-es...e=l&text=34+5m
Last edited by Ishtara; 2013-02-15 at 06:28 PM.
I've been playing around with Adobe's Source Pro and Source Code Pro: two very similar fonts with a variety of weights. One fixed width, one proportional. I'm quite a fan of source code pro (I replaced my text editor font with it: which says a lot because I actually shelled out the $80 for a copy of Pramatta Pro).
It's nice that the fonts are free and open source. You can easily modify it to include glyphs from other fonts (IE: UTF symbols for arrows, skulls, fire, rain drops, etc) which might mean you can make "graphical" displays easily. Just loot stuff from wing dings (or whatever) and replace the ® –· etc. characters. Include the "partially" filled star symbols from Lucida Grand and you can easily make a little combo point tracker that looks graphical but is actually just a few letters. Easy to align, edit, and incorporate into unit frames etc. It needs a condensed and black variant but otherwise it's not a bad set.
I'm not saying that type of font style suits everyone -- but looking into font modification seems like it could be full of potential. I was doing it for powerline (a vim plugin that puts a status bar along the bottom of your screen) and realized that it probably has application in wow.
Imagine how much lighter you could make your UI if you had no graphics at all - just carefully position text!
But i really want to try to edit my UI and start using normal fonts again - it leads to a lot more customization. I like the arial-narrow-like fonts. Help me find some cool
EDIT: looking also for some suggestions about the unitframes. mainly Player/Target since party/raid frames are pretty much standard.
---------- Post added 2013-02-15 at 09:23 PM ----------
---------- Post added 2013-02-16 at 12:46 AM ----------
Small concept tinkering with borders and fonts. I'm still using a pixel one since i cannot find any non-pixel which lookks good at small sizes. Accepting suggestions all-around.
Last edited by Ishtara; 2013-02-16 at 04:28 AM.
Yeah, also i definitely need to to add a background to the castbar too. Do you think i should get rid of the text shadowing? (probably yes)
Other things i have in mind:
- the "connectors" between health and power can be better, i know it for sure. Thinking of a good layout and accepting suggestions aswell.
- tied to the above,another possibility is to make the castbar border always visible and make powerbar "mirrored" (same size, aligned to the left)
- i was thinking about the minipanel; it's been a distinctive trait of my UI from the very beginning and just ditching it dosn't feel quite good. So i worked a little on paint on your image Ish and this is what i've come up for that.
- probably portraits will need a separate frame now instead to be overlapped over the healthbar; i want to try non-flat textures for staturbars.
Feels "more" ColdUI Thanks as always ^^
---------- Post added 2013-02-16 at 01:54 PM ----------
found the texture!!!! /happyface
Going to try it this afternoon.
---------- Post added 2013-02-16 at 03:04 PM ----------
The texture looks crap. Oh well, i'll stay with current media, i'm finding myself at ease and i don't want for next release to lose everything about my UI.
anyway, nearly final layout for player/target, enjoy (suggestions always welcome)