Thread: Post Your UI

  1. #11081
    http://www.youtube.com/channel/UCNxhXHwC6Xe9I-RkirfMFXg

    This is my guilds youtube video. I'm the one making all the kill videos so they're my PoV. Actually shows how my UI has changed over the X-pac in a sort of cool way.

    I'm actually wanting to make a few improvements, so any criticism you guys have would be cool. My UI is dynamic, so posting a photo doesn't really capture it that well IMO.

    This beautiful signature was done by Sugarpixie

  2. #11082
    Quote Originally Posted by Bonsaii View Post
    http://www.youtube.com/channel/UCNxhXHwC6Xe9I-RkirfMFXg

    This is my guilds youtube video. I'm the one making all the kill videos so they're my PoV. Actually shows how my UI has changed over the X-pac in a sort of cool way.

    I'm actually wanting to make a few improvements, so any criticism you guys have would be cool. My UI is dynamic, so posting a photo doesn't really capture it that well IMO.
    - Your combat text is blocking your boss timers and proximity radar.
    - Consolidated buffs saves space, I can't really see any reason not to use it.
    - Your debuffs are blocking your raid cooldowns.
    - Text on your boss frames is an absolute mess, and the portrait is kinda just extra clutter considering it has absolutely no value in its current iteration (if I were to use portraits it would either be as health bar texture/background or a common round/square portrait at the side giving a visual identifier of the mob).
    - Showing current, max and percentage health on unit frames is redundant. Only thing you'll ever need is current and percentage. Same with power except I'd drop the percentage instead and in most cases just current power is enough.
    - That's a lot of debuffs showing on your target, do you really need to know about every debuff cast by your raid?
    - Your damage meter has two class identifiers, colour and icons. I'd stick to just colours.
    - I've personally never found any use whatsoever of showing or knowing the percentage of damage dealt on damage meters, total damage and dps together is in all cases more than enough.
    - I'm personally more a fan of flat status bar textures, but each to their own. Thin, vertical power bars on your raid frames looks particularly off with that texture though.
    - The sound of your Shooting Stars proc is an absolute atrocity as sound track in your video, I'd turn down game volume in your videos until the end if I were you. The sound is probably useful for performing your rotation, but as a viewer I don't care the slightest bit about that loud and really annoying sound that happens way too often.
    - Your bags is an absolute mess!

  3. #11083
    Last edited by Eroginous; 2013-11-01 at 12:10 AM.
    Quote Originally Posted by Jevlin
    Why? Because fuck you, that's why.

    Every time you have a question that begins with "Why?" that is about what other people prefer to do with their own goddamn time, come back here, and reread the first row of this post. That will ALWAYS be the answer to your question. Have a nice day.

  4. #11084
    Stood in the Fire ODDLAWL's Avatar
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    Quote Originally Posted by Bonsaii View Post
    http://www.youtube.com/channel/UCNxhXHwC6Xe9I-RkirfMFXg

    This is my guilds youtube video. I'm the one making all the kill videos so they're my PoV. Actually shows how my UI has changed over the X-pac in a sort of cool way.

    I'm actually wanting to make a few improvements, so any criticism you guys have would be cool. My UI is dynamic, so posting a photo doesn't really capture it that well IMO.
    -Putting the incoming boss abilities in the middle of your screen is severely cluttering your viewing space. It's like a huge nono for anyone that wants to raid semi-competitively. You need to be able to see your character completely.
    -You could be getting something like Raven or Buff Bars because there's literally no need to have all those buffs there.
    -Some people use annoying sounds that work for them, and that's okay! But if you're making vids you should turn your game volume a bit down.
    -The clutter from the outgoing damage is overlapping your boss timers, you shouldn't react to abilities until they're imminent, but be preemptive about it.
    -How can you even see whos in range and whos not with the clutter from your outgoing damage? You might as well just have it hidden, because it's of no use to you with all that stuff on top of it.
    -I am not a fan of that skin at all, but you seem to like it because you use it for all your stuff. That's cool

    Pretty basic, and with a few tweaks you'd have a pretty simple and workable UI

    - - - Updated - - -

    Quote Originally Posted by Shyzhi View Post
    UI aint done yet but was healing LFR and wanted to kinda show how it is going :P

    http://i.imgur.com/VT7rv4S.jpg
    So cool! I love love it.

  5. #11085
    High Overlord Kyuo's Avatar
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    Scrapped my remake of Zagrei's old UI in favor of... another remake.

    I was talking to Phishr around a week ago and had such a blast of nostalgia hit me that I couldn't resist.

    CaithUI v10.5 remake!
    Idle:
    http://fuskbugg.se/file/Dg5xF4/WoWSc...113_184120.jpg

    Everything showing:
    http://fuskbugg.se/file/RvJEGy/WoWSc...113_184301.jpg

    First thing you'll notice if you were around in 2.4.3 is that the bar texture is different from the one Caith used in that patch. I use HalM. Caith used Armory, and switched to HalM in a later version of his UI, but it just looks so much cleaner.

    Another thing is the unitframe font. I can't seem to figure out why, as it's the exact same font (same file, even) but it's a lot bolder than Caith's was. Not a huge difference, but I do notice it.

    I need to configure WeakAuras to show Burning Embers still, but otherwise it's mostly done. I'm happy with it, but CC is always welcome.

  6. #11086
    Quote Originally Posted by shredster View Post
    Scrapped my remake of Zagrei's old UI in favor of... another remake.

    I was talking to Phishr around a week ago and had such a blast of nostalgia hit me that I couldn't resist.

    CaithUI v10.5 remake!
    Idle:
    http://fuskbugg.se/file/Dg5xF4/WoWSc...113_184120.jpg

    Everything showing:
    http://fuskbugg.se/file/RvJEGy/WoWSc...113_184301.jpg

    First thing you'll notice if you were around in 2.4.3 is that the bar texture is different from the one Caith used in that patch. I use HalM. Caith used Armory, and switched to HalM in a later version of his UI, but it just looks so much cleaner.

    Another thing is the unitframe font. I can't seem to figure out why, as it's the exact same font (same file, even) but it's a lot bolder than Caith's was. Not a huge difference, but I do notice it.

    I need to configure WeakAuras to show Burning Embers still, but otherwise it's mostly done. I'm happy with it, but CC is always welcome.
    Hah, nice! My UI is still a variation of an older CaithUI, too.

    https://www.dropbox.com/s/5p5vedp60y...9_02-13-47.jpg

  7. #11087
    I need small help.

    scr.hu/1w3o/v1bhr

    Any suggestion about Unit frames addon? MY current (ouf_phanx) is nice but not configurable at all and my lua skills just sucks ^^. Im looking for unit frames that will fit UI style. Especially im looking for border like I already have.

  8. #11088
    High Overlord Kyuo's Avatar
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    Quote Originally Posted by Stanzilla View Post
    Hah, nice! My UI is still a variation of an older CaithUI, too.

    https://www.dropbox.com/s/5p5vedp60y...9_02-13-47.jpg
    This is so cool, what a coincidence that you're the first one to respond. When deciding what UI to do next it was between CaithUI and your old StardustUI (I think that was its name!)

    What do you use to skin your actionbars? I'm using Masque, but it's really not applying my texture well at all. It will only show a solid gray instead of the traditional caith look. It works fine on my buffs though... :/

  9. #11089
    Quote Originally Posted by shredster View Post
    What do you use to skin your actionbars? I'm using Masque, but it's really not applying my texture well at all. It will only show a solid gray instead of the traditional caith look. It works fine on my buffs though... :/
    Masque + Masque_Caith atm, works fine for me!

  10. #11090
    High Overlord Kyuo's Avatar
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    Quote Originally Posted by Stanzilla View Post
    Masque + Masque_Caith atm, works fine for me!
    That's exactly what I'm using! Grr...

  11. #11091
    Herald of the Titans Norganon's Avatar
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    Quote Originally Posted by Stanzilla View Post
    Hah, nice! My UI is still a variation of an older CaithUI, too.

    https://www.dropbox.com/s/5p5vedp60y...9_02-13-47.jpg
    What are those nameplates? Is that KuiNameplates?
    Tito Per Sempre Etern | Adiós Y Gracias, Maestro

  12. #11092
    High Overlord Kyuo's Avatar
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    Quote Originally Posted by Norganon View Post
    What are those nameplates? Is that KuiNameplates?
    Yes, they are.

  13. #11093
    Epic!
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    Quote Originally Posted by shredster View Post
    snip but CC is always welcome.
    Do you actually get that many timers going during a fight above the player frame? Seems like there's loads D:
    Random stuff WoW UI Enthusiast WoW
    Youtube Some old UIs care#2582
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  14. #11094
    High Overlord Kyuo's Avatar
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    Quote Originally Posted by carebear View Post
    Do you actually get that many timers going during a fight above the player frame? Seems like there's loads D:
    Not even close to that, it's just the test function of ForteXorcist shitting out bars for fun. I usually max out at 2-3 bars on Single Target, and around 4-6 if Affliction. Multitarget is obviously quite a few more.

    EDIT: It should be noted that the test bars show Buffs, I don't do that. I use WeakAuras to track procs instead. I show debuffs, totems, spells like Rain of Fire.
    Last edited by Kyuo; 2013-11-02 at 06:35 PM.

  15. #11095
    Quote Originally Posted by shredster View Post
    Scrapped my remake of Zagrei's old UI in favor of... another remake.

    I was talking to Phishr around a week ago and had such a blast of nostalgia hit me that I couldn't resist.

    CaithUI v10.5 remake!
    Idle:

    Everything showing:


    First thing you'll notice if you were around in 2.4.3 is that the bar texture is different from the one Caith used in that patch. I use HalM. Caith used Armory, and switched to HalM in a later version of his UI, but it just looks so much cleaner.

    Another thing is the unitframe font. I can't seem to figure out why, as it's the exact same font (same file, even) but it's a lot bolder than Caith's was. Not a huge difference, but I do notice it.

    I need to configure WeakAuras to show Burning Embers still, but otherwise it's mostly done. I'm happy with it, but CC is always welcome.



    Hey can nice set up u got there can u share it with me? And help me set up please


    Add me on skype: Mastergkill

    Ty already if u help me! :P

  16. #11096
    High Overlord Kyuo's Avatar
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    Quote Originally Posted by Mastergkill View Post
    Hey can nice set up u got there can u share it with me? And help me set up please


    Add me on skype: Mastergkill

    Ty already if u help me! :P
    There's a download link in my signature, it's the bright thing that hurts your eyes when you look at it.

  17. #11097
    http://www.wowinterface.com/download...94-QoolUi.html


    would be nice to hear some feedback. It is my first UI-Upload

  18. #11098
    Quote Originally Posted by shredster View Post
    There's a download link in my signature, it's the bright thing that hurts your eyes when you look at it.
    What do you use for your character frames? Love the look!

  19. #11099
    Quote Originally Posted by monikasun88 View Post
    What do you use for your character frames? Love the look!
    Looked at the list, and that would appear to be stUF @ wowinterface.
    Version on Curse is outdated.

  20. #11100
    Quote Originally Posted by nsj View Post
    http://www.wowinterface.com/download...94-QoolUi.html


    would be nice to hear some feedback. It is my first UI-Upload
    Almost everything you have going is great. You obviously took time on your layout and look and feel of the UI itself. While Titan Panel, Prat and skada could maybe use some more skinning and maybe some kgPanels thrown in there, the only thing I would really change up might be the vertical castbars. But that, like most things about design, is preference.
    Thanks to Duskmoon for the awesome Sig/Avatar/Banner!

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