I've lurked for some time on here and not log ago a ui caught my eye. Carebares. That said I've been slowly working on it this is what i have so far
Its no where near finished. The problem I'm having right now is i want to use Grid for raid frames, I'm not opposed to using Ouf raid frames for party but i only want the party not the entire raid.
I've never really messed with ouf but it seems very similar to Roth stuff. And I'm sure when 5.2 hits ill need help with it in some way.
Last edited by mmocba105e19de; 2013-02-24 at 12:08 AM.
I just ported his ouf settings over, other than that i think ive done everything else. I got rid of Rabs, Rbuffs. all that replaced it with other stuff the combat text is xct a few other things.
Well, I posted a screenshot that demonstrated this isn't the case but you can reproduce it yourself:
Can you provide a workflow as an example so that we can see your claim is true?
- Make a screenshot - I went with ~500kb png file by pressing cmd+shift+4 and drawing a box.
- generate a cryptographic hash of the file -- I used md5
- drag/drop that image you created onto the imgur home page and press upload.
- download the full size image from imgur
- generate a cryptographic hash of the downloaded image
- if image 1 hash = image 2 hash then image 1 = image 2.
So, i've decided that i will upload my UI but before i do i need to fix the current class points that are out there (combos, burning embers etc) and i thought i could easily do this with weakauras.
This is the result so far, what do you guys think? Should i place them somewhere else or use some 3d model instead?
The way they are now they can't get pixelperfect when using a border in WA, i will have to make 3 different panels for each point in kgpanels to get them pixelperfect and merged together with the actionbars border.
So this is just a bad "preview", want some feedback before making all them panels
Last edited by mmocf4ab73a1dd; 2013-02-24 at 10:13 PM.
If you have access to the background and border textures, nibPointDisplay may work for you.
I should be done in a couple of days
The KGPanels idea so i could merge the class points border to the actionbar just flew out the window since i just noticed you cant anchor/parent anything with a weak aura frame
Found a way to make them pixel perfect anyway tho, but the border merge isn't doable if i can't parent and anchor a kgpanel to the weakauras:/
Where's Coldkil or Care when you need em eh?
They might have been able to supply a solution to the kgpanels thing.
Keep it up however, its looking nice.
Do you have other action bars on mouseover/hidden?
Last edited by mmocba105e19de; 2013-02-25 at 06:52 AM.
His energy bar.
I'm here reading posts and looking at images.
Tbh, i used KGPanels for a little while when i used to like textures behind unitframes and i found the same issues of alignement - i ended into hardcoding everything, this way i have direct control on frame sizes and borders.
Static frames are pretty easy, moving ones (like nameplates) require some tinkering. I would like to know what addons Rusk is using for unitframes.
EDIT: just FYI, texts are also a pain, especially if you have 1 or 2 px space in panels/frames. When you drag around the unitframes often the text starts to lose its offset; hence i added to the config the text offsets so everyone can fix texts by themselves, and they can be used as single-char variables in the profile file. Just to say that sometimes only manual adjustments work.
Last edited by Coldkil; 2013-02-25 at 09:28 AM.
Non ti fidar di me se il cuor ti manca.
It's STUF with the HalM texture and kgpanels.
Yep everything except the actionbar in the middle and the chat + skada windows, will get right on this.
But as said earlier, i doubt the borders will be pixelperfect when scaled down, you will probably need to unlock each panel and move it to a position where its good then manually drag it in to place and set it to the size it had at the pixel perfect location.
EDIT: Im afraid that you will need to manually resize the chat and skada window, i can parent/anchor the chat window to "chatframe1" but then it wont be visible if you go in to the combat log since that's a different chat frame named "chatframe2" and i don't want twice as many panels for the chat window
It's however rather easy to resize them and put them in place, i can give you a screenshot with align showing so you know the exact position
I will PM you an upload to the UI at it's current state just so you can see that everything works with the scaling etc, there is however nothing in the UI atm that tracks balance druids secondary resource.
Last edited by mmocf4ab73a1dd; 2013-02-25 at 10:58 AM.