Looks pretty standard, nothing really jumps out at me. Though its a nice change from the minimalist ui's that are more commonly posted. It has a similar layout to my own, though I prefer a bit more flamboyance, especially with the kgpanels.
If you want my thoughts, the chat frame looks really out of place, just sort of plonked in front of the panel image. Probably more noticeable because its an actual picture rather than a simple texture. Maybe make a custom frame for it to sit in so it looks properly nested.
Everything else is just personal preference. I like having an arty bracket or something around my buffs/debuffs, something to tie it into the rest of the ui. Same goes for most other things above the main panel. I also prefer the minimap bottom centre and round, with action bars either side. It does look a bit random floating there off to the right, but as I said, purely my opinion. Overall looks ok, just a bit cobbled together.
Well, cluttered comes to mind, and standard as said before.
The map has a lot going on around it and seems out of place. Your bars could be positioned better, maybe hide the bag bar, and put the micro menu on mouse over. Your chat box is huge taking up near half the space; if you're going to use an artsy background why cover it up with a black box? Or alter the image so it fades off into black on the left side so it looks like a smooth transition. You've modded so much of your UI but you still use standard name plates which just seem too bright and out of place.
Too me it seems like there is way too much going on and I question the necessity of so much. Personally I don't even use such backgrounds. But to each his own I guess.
At the bottom where you set the triggers for the aura, check the "Use Own Texture" box. Make sure "resting" is unchecked. You'll have to trigger the ability you're making the power aura for at least once so Power Auras can pick up the icon it should use. After that it will work fine.
My UI and post about it on my blog: Mordret's blog
Doesn't look pleasing on the eye.
http://i51.tinypic.com/90yp1f.jpg - This is mine.
Last edited by mmocba105e19de; 2010-10-31 at 10:00 AM.
Yours isent pleasing to the eye either.
The minimap looks out of place because it's not square like the rest of the UI.
The health frame texture is also wierd compared to the rest of the UI. All other elements around it are clean and square but the texture here is gradient and rounded in color.
The button design looks good by them self but does not appeal to the rest of the UI. They seem to come from their own universe and have been captured in a black box in the middle of your screen.
Last edited by mmocba105e19de; 2010-10-31 at 02:57 PM.
the switch to "PvE mode" (the toggling of recount/omen and their frames)isn't automatic. It's done by an on-click script with kg panels. The little bar above my chat frame has data readouts, each of which toggle a frame(s) when clicked. It's actually done via a transparent kgpanels frame on the DPS readout which, when clicked, causes recount and omen to open along with the 2 kgpanels frames around them. It took a fair bit of configuration.
If you like, i could copy/past the on-click script that I use. However, I went about it in a herky-jerky way. If you were actually interested in it, i bet a few people in this forum could give you a succinct script (unlike mine) that would do it. Either way, let me know.
I'm pretty awful w/ kgpanels still. And I don't really have the time to learn my way around it. That's kind of why my panels are so bland. They're pretty much default frames. I haven't taken to creating my own graphic panels which would match the UI better.
The main principe is basic, have Bagnon, and some other small additional add-ons, Raidframes will be shown under portrait left.
All the timers and such are done with Power Auras Classic, Cast bar = Quartz.
Pfft, done every step you ordered me to Tree, but it isn't working!
Healing showing up isnt intended!
Last edited by mmocba105e19de; 2010-10-31 at 07:51 PM.
EDIT: After looking at some UI's, I decided to update mine
Satrina Buff Frames (4 frames):
1 frame for non-timer buffs and buffs lasting longer then 10 min, frame is at top left of screen
1 frame for the same but debuffs, frame right below buff frame
2 frames for all other buffs (less then 10 minutes) and debuffs, right above my portrait and targets.
Pitbull for unit frames
Grid for party/raid frames
Prat for chat
Dominos for action bars
Sun viewport Art pack for textures
OmniCC
TidyPlates
Inline Aura
Last edited by mmocba105e19de; 2010-10-31 at 07:52 PM.
Here's what I've finally come up with after some fiddling around to see what looks nice:
It's taken from the beta, because my live account expired a few weeks ago. Right now bar mods aren't working correctly, so the pet bar isn't properly hiding and a few buttons are in the wrong spot.
The only thing not in the screenshot is Grid, which sits on top the target cast bar and has the same color scheme.
Last edited by mmocba105e19de; 2010-10-31 at 08:50 PM.