Thread: Post Your UI

  1. #19221
    Field Marshal qqemokitty's Avatar
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    Quote Originally Posted by naisz View Post
    cool ui pic
    I'd love to see an in combat shot of this. I love the look of it. =)

    I feel like no matter how pared down I try to make my UI, the clutter just overwhelms me.

    May I ask what you use for quest log?

    And is that Quse minimap? I am having some trouble with the micromenu button on it, which I love, but for me is throwing errors when I try to use things from it. Maybe I need to do a reinstall.

  2. #19222
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    Quote Originally Posted by tordenflesk View Post
    ALL WoW addons have to be LUA, since that's the only scripting language WoW can interpret. Saying that a UI is "LUA-based" is therefore redundant.
    You are correct and maybe I should have worded it differently. Or not said anything at all..

  3. #19223
    Deleted
    Adjusted the nameplates a tiny bit.

  4. #19224
    Quote Originally Posted by zorker View Post
    Adjusted the nameplates a tiny bit.
    I love that chat font, what is it ??
    Quote Originally Posted by Ulfric Trumpcloak View Post
    People on this site hate everything. Keep that in mind.

  5. #19225
    Quote Originally Posted by Sunnydee View Post
    I love that chat font, what is it ??
    Mosaic_Censor.ttf

  6. #19226
    Deleted
    Quote Originally Posted by shanthi View Post
    You should also consider whether you need it at all. I use xCT+, but I only have it showing things like misses and immunes. Raw damage numbers aren't generally information that helps make in-combat decisions, I find. If you don't use those scrolling numbers to make decisions during the encounter, you could consider trimming it back to just the things that you do need to know right away (which is why I show misses or immunes...things that indicate something is wrong, has changed, etc).
    That's actually a really good idea! I will definitely check that out!
    Do you know off the top of your head if xCT auto disables standard Damage texts on enemies? Or is it possible to run this setup withour further options?

  7. #19227
    Pandaren Monk shanthi's Avatar
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    Quote Originally Posted by fourk3y View Post
    Do you know off the top of your head if xCT auto disables standard Damage texts on enemies? Or is it possible to run this setup withour further options?
    I don't think it auto-disables the damage numbers, but you can go into Outgoing Damage (and any other category you don't want to see numbers of, like Incoming Damage, Incoming Healing) and disable each module, or just disable the types of information in each you want hidden.
    That is not dead which can eternal lie.
    And with strange aeons even death may die.

  8. #19228
    Quote Originally Posted by zorker View Post
    Adjusted the nameplates a tiny bit.
    Niiiiice~

  9. #19229
    Deleted
    Thanks.

    Btw...I got rid of xCT.

    This is all I use now with the Blizzard CombatText.
    Code:
    SystemFont_Shadow_Huge3:SetFont(STANDARD_TEXT_FONT, 16, "OUTLINE")
    SystemFont_Shadow_Huge3:SetShadowOffset(1,-1)
    SystemFont_Shadow_Huge3:SetShadowColor(0,0,0,0.6)
    
    COMBAT_TEXT_HEIGHT = 16
    COMBAT_TEXT_CRIT_MAXHEIGHT = 24
    COMBAT_TEXT_CRIT_MINHEIGHT = 16
    COMBAT_TEXT_SCROLLSPEED = 3
    
    hooksecurefunc("CombatText_UpdateDisplayedMessages", function() 
      if COMBAT_TEXT_FLOAT_MODE == "1" then
        COMBAT_TEXT_LOCATIONS.startY = 584
        COMBAT_TEXT_LOCATIONS.endY = 809
      end
    end)
    https://github.com/zorker/rothui/tre....0/rCombatText
    https://github.com/zorker/rothui/tre....0/rDamageFont

    The result is kind of like this scrolling upwards. (I think I picked the upward scrolling version of the combattext...)
    Last edited by mmoc48efa32b91; 2015-11-03 at 06:16 AM.

  10. #19230
    Quote Originally Posted by zorker View Post
    snip
    TBH, I'm quite surprised that it doesn't taint anything... o_O

  11. #19231
    Quote Originally Posted by OldmanG View Post
    You are correct and maybe I should have worded it differently. Or not said anything at all..
    I think after you cleared up what you were saying in the 2nd post....It's pretty obvious what you meant...and he's just being a douche (like he almost always is)

  12. #19232


    Figured out to take a combat shot, finally.
    The one Ring WeakAura on the right and tooltip still need replacement.
    Last edited by HealTree; 2015-11-03 at 09:28 PM.

  13. #19233
    Stood in the Fire
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    Quote Originally Posted by naisz View Post
    snip

    Figured out to take a combat shot, finally.
    The one Ring WeakAura on the right and tooltip still need replacement.
    The border on your tooltip screams at me Otherwise I like it.

  14. #19234
    Deleted
    Something thin like my wallet...

  15. #19235
    High Overlord Mixe's Avatar
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    Quote Originally Posted by Nhev View Post
    Something thin like my wallet...
    Looks nice! Perhaps you should make your WA's the same width as your rage bar? =)

  16. #19236
    Hi! Great job! I`m very interested in your UI, could pls upload it somewhere? Thanks!

  17. #19237
    Some little changes:
    - chat background is now shown on mouse over
    - positioning
    - party frame

    Next I want to change the boss frame and clean up the combat text.

    See the first version.

  18. #19238
    Could you please show me how to do the raid frames like this? I'm using elvui. Would be greatly appreciated.
    Quote Originally Posted by Shirvallah View Post
    With less frames and Birg's Monk UI




  19. #19239
    High Overlord Mixe's Avatar
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    Quote Originally Posted by Smoov View Post
    Could you please show me how to do the raid frames like this? I'm using elvui. Would be greatly appreciated.

    This should do it for you .

    http://imgur.com/a/bkhsY

  20. #19240
    Quote Originally Posted by Urtgard View Post
    Some little changes:
    - chat background is now shown on mouse over
    - positioning
    - party frame

    Next I want to change the boss frame and clean up the combat text.

    See the first version.
    I like this setup but the fact that it's not centered drives me crazy. lol.
    Good job tho!

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