- - - Updated - - -I've got the WA strings with the gist of things in my pastebin. All you'd need to do is make the proper textmaps and get the slices right.
I've noticed this issue and, sometimes, things will be spaced all over the place. Like, World Quests will decide to parent to some point way below where the Quests group ends.
own code, with some parts based on the methodology of zork's rActionBar. the action buttons are actually just switching between 0 and 1 alpha since movement or show/hide events would break them in combat, so you could probably set it up to use bartender or some other addon easily. there's a frame overlaid that triggers the background and other elements to slide in on mouseover
OMG LOLs. this is same as one of those moments when im messing around with lua code in weakauras to achieve something but never getting it exactly the way i want.
then 1 day i realized that there's a simpler alternative staring me right in the face.
When SetAlpha(0) and SetAlpha(1) would do the same thing without combat taint to the action bar LOLS.
Thanks. This means, at least another few hours of "experimenting" and not "playing".
Sometimes its just as fun LOL
If you need to hide frames in combat you can just use the secure state driver.
You can do much more with the secure state driver as long there are macro conditions available that trigger on the event you are looking for. Well and you only get access to a very specific function set https://github.com/tomrus88/Blizzard...onment.lua#L72 inside your macro function.Code:--register combat state driver RegisterStateDriver(frame, "combat", "[combat]1;0") frame:SetAttribute("_onstate-combat", [[ print(newstate) if newstate==1 then self:Show() else self:Hide() end ]]) --need to unregister on event? no problem --UnregisterStateDriver(frame,"combat")
I use SetAlpha only for mouseover fadein/-out. I decided to use the wow animation api. https://github.com/zorker/rothui/blo...efader.lua#L21
It has some issues on its own though. Like when you fade in a frame with the animation api that has a child frame with alpha of 0 that child frame will become visible aswell. Not sure why the animation affects all children and not only the root.
Last edited by mmoc48efa32b91; 2016-09-29 at 09:52 AM.
Similar concept made by birgs and his druid UI, this one if for monk. MW mostly done, Brm missing the flashy stuff and WW for last.
Can't post URL unfortenuately,but made a small video of it.
wwwDOTyoutubeDOTcom/watch?v=GGnumxxWzXc
Suggestions welcome
I remember, maybe a few pages back, someone mentioned adding borders to skada bars. I googled around and found a code snippet that purportedly works but I have no clue where this goes. Can anyone help?
1.) Go to your WoW Install/Interface/AddOns/Skada/BarDisplay.lua
2.) Open it with a text editior, I use Notepad++
3.) Add the snippet at line 296.
or download the version already modified by me: http://www.mediafire.com/file/2qkaql...BarDisplay.lua
and place it within the Skada folder.
Currently doodling with ideas.
Btw I saw this lately: https://codepen.io/anon/pen/ALramQ
We are able to create the same effect inside a scrollframe. Basically three textures rotating at different speeds with a border radius of 43%. Now think of it as a healthbar. You could change the position of the textures based on value to move them up/down or left/right. Could be interesting.
Last edited by mmoc48efa32b91; 2016-09-30 at 07:52 AM.
that would be really nice in combo with the new clipChildren utility
http://www.wowinterface.com/download...ntrinsics.html
those portrait frames have a bit of an 80s slap-bass seinfeld aesthetic
Current UI. Needs some little tweaks here and there
Hmm... I really think this can look amazing.
Basically you could have 1 or more blurry textures, maybe even with different blend modes. You rotate them on the clip. On top of that you can adjust the position of the texture if you need to make adjustments.
Sort of like the galaxy animations I had in the orbs just with clipping.
- - - Updated - - -
Got it working. The frame clipping seems to be XML only which is meh. Used a scrollframe.
http://imgur.com/a/kfYWR
https://github.com/zorker/rothui/tre...7.0/rClipThing
Of course you can move the clip around giving you different animation directions.
Last edited by mmoc48efa32b91; 2016-09-30 at 05:22 PM.
Last edited by mmoc84f3d46bf5; 2016-09-30 at 05:25 PM.