http://forums.wow-europe.com/thread....65149839&sid=1
At the same time, these EZMode damage abilities are just that.
Damage abilities.
Divine Storm
Crusader Strike
Judgement
and to some extent, Consecretion.
These abilities, are on demand damage. They require melee range, or close to, divine storm being 8 yards, and judgement 10 yards.
They do, damage. Judgement is the only other ability that applys some form of debuff (or buff if you will). That said, our "main" PvP judgement, has been nerfed to class specific whines. Example being Justace, first this non movement impairing abilitie (I.E - Not a snare) got changed to be removed by the standard PvP trinket due to a specific class whining about it. This was not enough and the same judgement got a redesign in the holy tree and is no longer effected by Enlightened Judgements. Since we are speaking PvP, this is the main ability for that, thus reducing it's range back into melee zone or there-abouts.
So, once more as I already stated, our abilities that dish out damage, only dish out damage.
Now we can take a look at other classes
Warrior - Mortal Strike.
An "On-Demand" ability, that not only functions as damage it provides PvP utility as well. While Physical, this on demand damage is quite capable of dealing high numbers.
Whirlwind - Another "On-Demand" damage ability. A simular version of our Divine storm.
You could argue that warrior needs a certain stance, I see this point as moot since that this was the general mechanics behind a warrior. Warriors have gap closers, snares, healing debuffs, minor stuns, good sustained and decent burst. They have unique abilities that require timing such as overpower or "on next melee" such as Heroic strike, but also have the option to spam on demand. Rage is not an issue since yes, warriors can only do this if they have rage, paladins can only do things if they have mana. While opposite in starting full or empty, the difference being, once a paladin is empty it is far harder to regain APM as fast as what an empty warrior would.
Mage - Arcane barrage
An "On-Demand" ability, the difference being, unlike a paladin, this can be cast at 30yard range. It also has a 3 second cooldown, half that of our shortest cooldown.
Mages not only have on demand abilities, they have thier burst, one of the best silences in the game, decent crowd control, very good escape mechanics, immunities (While not to the same extent as bubble, you can place it under the same catagory) stuns, snares, sustained, range and instants. While they also have cast times, alot of thier abilities or nukes are limited to a cooldown.
Deathknight - Death Coil
Once more, another on demand ability which is very simular to our Excorcism which got a recent nerf. This is a high range, high damage ability which can be used at either a 1 second or standard 1.5 second GCD.
Deathknights being a simular class to paladin (Plate melee) also have alot of on demand abilities, that all do a fair amount of damage. You may argue you need diseases up, but at the end of the day, they do high damage with or without diseases. Deathknights also have access to not only more melee abilities, they have more ranged, a viable interupt, self healing to a greater extent than paladins (Deals damage while healing) a silence, a snare, a gap closer, a pet, a pet stun, immunities, DoTs as well as on demand damage and sustained.
I could go on and give you a list for every single class that has "On demand" abilities. I am in no way saying paladins are weak, the difference being from us and other classes are, we only have on-demand damage.
Do you think this makes us easier to play? or harder?.
A classes limited to nukes and only nukes with no PvP utility, compaired to 9 other classes who all have on demand nukes, but also sitiuational abilities that can decide the outcome of a fight if chosen to use. All other classes have one or more of the following
Snare
Silence
Gap closer
Healing debuff
crowd control
Not only do they have one or more of the above, they all have
On demand
Sustained
Non-cooldown abilities (Steadyshot, shadowbolt, frostbolt, Heroic strike, Deathcoil, Holy fire, Lightning bolt, wrath, Sinister strike, or depending on spec you can mix/match to like hemo/mutilate etc)
What non cooldown ability that is on demand does a paladin have?
Dispite a 60 second stun (non talented) what viable interupt, does a paladin have?
What snare does a paladin have?
He states that paladins have on demand abilities that you can just press and it instagibs someone. However, paladins are the ONLY class who doesn't have an ON DEMAND ability with NO COOLDOWN. Unlike every single other class out there.
You state how it's easier to press these buttons. It isn't easier, it is because we have no other choice.
If you gave a paladin all the utility that other classes have, do you think they would be pressing JUST the on demand abilities?
Oh look, someone is healing, I can
1)Hit them with Divine storm and hope they die
2))Hit them with Crusader strike and hope they die
3))Hit them with Judgement and hope they die
4) Stun them and
i) Hope they don't trinket and repeat 1-3
ii) Watch them trinket, heal up while we repeat 1-3
A paladin is centered around burst. A paladin has nothing BUT burst, because you refuse to give us nothing BUT burst. You want to increase our sustained, but then give us more burst and hotfix within a week.
Anyone can press buttons. It is what choice of buttons you get to press is what decide the outcome of a battle. The choices that paladins are limited to is purely On-Demand cooldown abilities.
This needs to be fixed, not only for the other classes who are poor geared and get beaten down within a couple of GCDs because by thier fault they haven't geared up, but also for the Paladins who can have a choice of abilities to use when required. If you are going to keep us as a burst class then our burst needs to increase as other classes gear and survivability increases, or you need to remove us from being a burst class while giving us decent damage but more interactivity allowing us to press more buttons with the utility required.