1. #1

    Ulduar Boss Rank

    In what order of difficulty would you place the Ulduar bosses? From the easiest to the hardest. (25man, no hard mode, regular fights.) Please add a short motivation to why you rank them that way.

    1) Flame Leviathan - Quite much room for mistakes, no big fancy tactics and easy to understand and to execute.

    2) Wall-E (Whiney robot "XT") - Big step up from the Leviathan, but sort of simple tactics wise. But once the DPS is enough, coordination and the healers know what to do it's pretty simple and straightforward.

    3) Razorscale - When the adds arent bugged (sometimes they seem to never stop coming. And no, not because of lacking damage), it's pretty smooth. Tactic is sort of simple, but there is room for sudden deaths and mistakes that can mess up alot.

    4) Iron Council - Will probably be easier after the hotfix, but even though there are plenty of things happening they are pretty easy to avoid. Many things, but basic ones like moving, interrupting and knowing when things are about to happen.

    5) Ignis - Will be easier after the hotfix aswell. We use a fairly easy tactic, but due to the heavy healing and the ease of someone important dying I put him as harder than the others. Will probably be quite easy later on.

    6) Kologarn - We've always had a little trouble of having a bunch of people who arent that quick when it comes to moving, and when they do it's often not the right way. So the eyebeams have fun, and when they do someone usually dies in the grip. Another place where healers needs to shape up.


    Haven't really gotten further than this in 25man yet due to slacking healers, lack of people and raidleader insisting on only doing hard modes on all bosses when we arent even near to farm the place yet. But I guess others can rank up the rest too (and probably have another rating).
    EU forum is ignored.
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  2. #2

    Re: Ulduar Boss Rank

    1) FL: Same reasons stated. Tons of room for error, little to no knowledge of the fight required, etc.

    2) Razorscale: As long as your DPS can get him down in 2 ground phases, your fine.

    3) XT: Predictable Damage, all you need are responsive players to execute.

    4) Ignis / Kologarn: Both are a bit healing intensive and require coordinated raid movement.

    5) Thorim: Once you find your balance between the tunnel and arena groups, your guaranteed p2(Tank and spank).

    6) Freya: Predictable raid damage, low dmg on MT, simple tactic. Her trash happens to take years.

    7) Hodir: Easy if you can keep your raid on their toes. MT takes pretty big hits during Frozen Blows, but the buffs provided by the NPC's make this encounter a piece of cake.

    8 Auriaya: If you can get past the pull, your fine. The problem is this is where 75% of the guilds are struggling.

    9) General Vezax: With no teleport down to his room, and an annoying respawn of tedious trash, learning this boss takes time. Once your group finds a strategy/placement that works for you, he goes down quick.

    10)Mimiron: The king of insta-gib. Need your raiders at 100% to keep from dying to absolutely random nukes. It is a VERY healer intensive fight. Will take a good amount of execution in p4 to bring him down. Not to mention the frogger you need to cross just to get into his room.

    11)Yogg-Saron: Takes awhile to coordinate a strat that works with the raid your running. Everyone needs to stay on top of their sanity debuffs, all the while being able to function without a raidlead sitting on top of their every move. This one will take a very solid group of players to take down.

  3. #3

    Re: Ulduar Boss Rank

    Ranking on Kill-Wipe ratio's.

    Flame Leviathan - Seriously easy. The wipes are from people who jump into random vehicles the first try and just have fun, without reading the *huge* tactics posted everywhere - we did it the "safe" way, but wiping once to try out was probably faster. 50.8% of all attempts are kills.

    Assembly of the Iron - Surprise! This fight is actually very easy on 25. The long enrage timer allows many mistakes, tanks are easy to heal, DPS just need to run from the Death Runes. 21.9% kill chance.

    Hodir - He's a one trick boss - the only thing to watch for is his Frozen Blows, just rotate tanks to Shield Wall / Last Stand / Icebound Fortitude; 3 Paladins with Aura mastery = 260 FrR on every blow. People seem to have no trouble there, 20.9% kill.

    Razorscale - Fireballs and RNG are evil in this fight, but otherwise it's just a test of how much damage you can do in limited time; get her down to 50% in two ground phases and you're good. 16.3%

    Freya - The only thing we had trouble with is the 3 elementals that needs to die at the same time. Survive all 6 add phases and you'll enter free loot phase. 15.8%

    Ignis the Furnace Master - Used to be hard, is nerfed badly. Just control the adds and heal - at 22k hp/sec healed on the average, it's at least 50% more than most fights. 12.2%

    Kologarn - Balancing dps and healers is tricky here; if you keep all 3 gripped alive long enough but didn't damage the arm enough to release them, you get 3 deads. Otherwise a pretty easy fight. 11.8%

    XT-002 Deconstructor - His enrage timer wiped us many times on the first day, but since you have +1 minute to 7 total nowadays, it should be easier. On the wipe duration histogram, you can see a huge spike of wipes on the 6th minute or 360s. 10.3%.

    Auriaya - Crazy cat lady is a touch girl to pull, many many wipes (over 2k of them) before the first minute passed. 8.7%

    General Vezax - Never done him before, but 230 kills on 2618 wipes is a nice 8.1% ratio.

    Thorim - Sigh. We're on our 30th try or something, but we get into P3 reliably now, just need more pewpew. Arena part is pretty hard if you have too many casters and healers tends to rip once in a while and get oneshotted by Champions. 6.8%

    Mimiron - Not looking forward to this one, the 10 man version was hell already. 5.2%

    Yogg-Saron - Can't comment on tactics, but 142 kills vs 5990 wipes is bad , 2.3%

    Stats are from all 25 man logs gathered on World of Logs before 29-4 11:00 GMT.


    Notable changes from 25 to 10:

    Mimiron needs to be nerfed. At 4.3% kill chance, he is the hardest boss in Ulduar 10.
    Thorim is free loot instead of a challenge.
    Assembly of Iron is pretty tough to heal with 2-3 healers; tanks still need to spread all over the place, no margin for errors.
    Miles @ World of Logs - The next generation combat log analysis tool.
    Crusaders' Coliseum Stats

  4. #4

    Re: Ulduar Boss Rank

    Nice with the stats there. Hadn't seen that site before either. I guess the XT-002 is pretty low down on the stats because of the dps needed.
    EU forum is ignored.
    Game balance is not ok.
    Blue posters contradict themselves.
    Blizzards attitude towards us players sucks.

  5. #5

    Re: Ulduar Boss Rank

    Quote Originally Posted by Booink
    Ranking on Kill-Wipe ratio's.

    Flame Leviathan - Seriously easy. The wipes are from people who jump into random vehicles the first try and just have fun, without reading the *huge* tactics posted everywhere - we did it the "safe" way, but wiping once to try out was probably faster. 50.8% of all attempts are kills.

    Assembly of the Iron - Surprise! This fight is actually very easy on 25. The long enrage timer allows many mistakes, tanks are easy to heal, DPS just need to run from the Death Runes. 21.9% kill chance.

    Hodir - He's a one trick boss - the only thing to watch for is his Frozen Blows, just rotate tanks to Shield Wall / Last Stand / Icebound Fortitude; 3 Paladins with Aura mastery = 260 FrR on every blow. People seem to have no trouble there, 20.9% kill.

    Razorscale - Fireballs and RNG are evil in this fight, but otherwise it's just a test of how much damage you can do in limited time; get her down to 50% in two ground phases and you're good. 16.3%

    Freya - The only thing we had trouble with is the 3 elementals that needs to die at the same time. Survive all 6 add phases and you'll enter free loot phase. 15.8%

    Ignis the Furnace Master - Used to be hard, is nerfed badly. Just control the adds and heal - at 22k hp/sec healed on the average, it's at least 50% more than most fights. 12.2%

    Kologarn - Balancing dps and healers is tricky here; if you keep all 3 gripped alive long enough but didn't damage the arm enough to release them, you get 3 deads. Otherwise a pretty easy fight. 11.8%

    XT-002 Deconstructor - His enrage timer wiped us many times on the first day, but since you have +1 minute to 7 total nowadays, it should be easier. On the wipe duration histogram, you can see a huge spike of wipes on the 6th minute or 360s. 10.3%.

    Auriaya - Crazy cat lady is a touch girl to pull, many many wipes (over 2k of them) before the first minute passed. 8.7%

    General Vezax - Never done him before, but 230 kills on 2618 wipes is a nice 8.1% ratio.

    Thorim - Sigh. We're on our 30th try or something, but we get into P3 reliably now, just need more pewpew. Arena part is pretty hard if you have too many casters and healers tends to rip once in a while and get oneshotted by Champions. 6.8%

    Mimiron - Not looking forward to this one, the 10 man version was hell already. 5.2%

    Yogg-Saron - Can't comment on tactics, but 142 kills vs 5990 wipes is bad , 2.3%

    Stats are from all 25 man logs gathered on World of Logs before 29-4 11:00 GMT.


    Notable changes from 25 to 10:

    Mimiron needs to be nerfed. At 4.3% kill chance, he is the hardest boss in Ulduar 10.
    Thorim is free loot instead of a challenge.
    Assembly of Iron is pretty tough to heal with 2-3 healers; tanks still need to spread all over the place, no margin for errors.
    Agree with the rest, however Mimiron has an occasionally bugged insta-gib laser in phase 4 which needs fixing, other than that it's fine, instead it's more of a problem with Vezax being a bit too much LootReaver/Supremous MK2 once you've got your positioning sorted. It can be trickier in 25man, where the AoE can wipe you far easier. But yes, Mimiron, Vezax and YS will be far harder than the rest.

  6. #6

    Re: Ulduar Boss Rank

    Quote Originally Posted by Calaba
    Agree with the rest, however Mimiron has an occasionally bugged insta-gib laser in phase 4 which needs fixing, other than that it's fine, instead it's more of a problem with Vezax being a bit too much LootReaver/Supremous MK2 once you've got your positioning sorted. It can be trickier in 25man, where the AoE can wipe you far easier. But yes, Mimiron, Vezax and YS will be far harder than the rest.
    With the nerfs done to Mimiron, he's not that bad. I would say phase 2 will still be the wiping phase, tons of incoming damage.

    Vezax is simple. Healers just need to setup a rotation, and dps just needs to watch mark of the faceless debuff. The rest is pretty easy to sort out. Kite path and interrupts.

    Yogg.. you definitaly have to earn that kill. Whether you realize it or not, you either wipe in phase 1 or kill the boss. If you get a clean phase 1, dps can control adds during phase 2, which means more people are alive come phase 3. He's a block for sure though.


  7. #7

    Re: Ulduar Boss Rank

    Huh? What got nerfed anyway? The only thing I saw was the no overload + pewpew in P4 "hotfix". The last time we tried Mimiron, P2 was way easier than before - we tried to stretch a already sure wipe to see if we can trigger the pewpew laser, but it didn't fire for like 5 minutes. The other damage is laughable if you spread out, it hits only 1-2 players max.

    P4 is still nasty, if the tank doesn't hold his breath, the torso goes berserk and instawipes the raid...
    Miles @ World of Logs - The next generation combat log analysis tool.
    Crusaders' Coliseum Stats

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