It isn't OP 1v1 or 2v2 or anything like that. It only becomes OP because it scales with the number of raid-members, which it shouldn't. It is probably fine up to 5-man situations, but it is OP in 10-man and massively OP in 25s. If there were 100-man raids, it would be mega-nuclear-super-duper-OP-from-hell. Fundamentally what needs to happen is that the scaling needs to be removed. I would personally do this with an internal cooldown which would limit how often it could proc across all targets. Four to six seconds would probably work.Originally Posted by Capta
If Ulduar is "balanced" around JoL, this can easily be fixed if JoL were nerfed. It's not as if it is hard for Blizzard to lower damage in order to compensate for a smaller JoL.