So thinking about how blizzard does not want arena matches that are to long or short. Matches that are to bursty or too much CC. I thought of a great way to change arenas without increasing burst or increasing CC, without them ending to fast, and prevent them from lasting to long. Also it would not change PvE by making any class any better or worse than it already is for raiding.(not its not give everybody MS)
Give all healing specs a mana burn effect.
Here are my reasoning’s behind why the mana burn effect and why healers should get them and not DPS.
Healers with mana regen and good survivability are an issue in BGs. The different ways of dealing with a healer is 1 burst, 2 CC, 3 MS effects, 4 Mana burn.
When its to easy to burst down a healer then BG's become all about who has the biggest burst, leading to short fights dominated by people with lots of cooldowns to avoid damage, like DK's cooldowns, or pally bubble, ice block ect.
When there is too much CC then the arena becomes a place for people who have CC's that stack and chain CC where sometimes people are out an entire fight. Like say sap+ fear + sheep + blind repeat = you were CC'd the entire time that your partner(s) died. This again is not really balanced and isn’t very fun especially if you class has no constant CC or if you are the one being CC'd.
If everybody had an MS effect then you might as well make all arena's have a debuff that applies it and be done with it. Then you get back into the burst scenario where it comes down to who can burst the best.
Let me say this first. Mana burn can be way too powerful if everybody had it. If more dps had it then teams that didn’t have player with mana would be at an advantage with those who did. Say mage warlock vs. rogue warrior (just for an example).
However if all healing specs had some form of mana burn (obviously in different forms of use so that it varies and not all homogenized) that was somewhere in the talent tree (to prevent the DPS specs from using it) then that would solve the too much healer mana in arenas.
From what I gather you have to chose weather to mana burn or heal. Obviously you’re not going to mana burn the mage if you partner is going to die from the mages dps.
There are times in arena where a healer is not healing but the player’s damage may not be effective at this time. Really the only choice is regen mana to gain the mana advantage vs. the other healer. <<< THIS IS THE BIG PROBLEM. This is what extends games out SO LONG. However if the healer had the choice to try and burn the other healers mana and by that way gaining mana advantage then this would shorten the long healer games.
Since the healers have the mana burn then it’s not a DPS class buff so it doesn’t have to be rebalanced into the DPS classes so one class isn’t to over powered. It makes healing game play in arena more tactical than the current style which is "run around the pillar." It would not change PvE because it would not change damage done by anybody.
There are currently no bosses that need massive amount of mana burn. Actually if you think about it becuase all healers would have a mana burn then those types of fight or similar ones with adds that need mana burn can be brought back into the game. Since every healer has a burn no need to get rid of mike so the warlocks and shadow priest can come in to burn the bosses’ mana.
I am 100% serious about trying to get blizzard to consider this possibility and I honestly believe that if the burns are balanced correctly then arenas will NOT turn into one big CC and burn the healer war.
Some things I’ve thought about are mana burn effects being less effective on CC'ed targets. Something like 30% less mana burned than normal, maybe 35%. Also I really like the idea of mana burn effects breaking things like fear early.
I also believe that each mana burn should do some damage even if it’s not allot so that the burn would break effects like sheep, blind, gouge, ect.
Each burn could be brought into every class into a unique way. There realy isnt a PvP seal for holy pallys, well a mana burn seal could be brought in. Or it combined with the increase range on judgments it could be a really great way to bring some great pvp utility to that talent. Maybe when you judge the seal it does only a small amount of holy damage but drains a % amount of mana. These were just some of the ones I like best there are tons others,
Shaman could have a mana shock maybe, or (i like this one) a glyph to punish those people who kill you totems. When X totem (I don’t know maybe tremor, grounding, mana spring maybe all of them or half of them or all earth totems or water totems) is destroyed or the timer runs out, burn 3% mana from all enemy targets in 40 yards can only happen once every 2 or maybe 4 seconds. If somebody stomps all your totems they are going to PAY. Unless it’s double rogue. Then there not but w/e then it doesn’t matter because I don’t think rogues totem stomp very much anyways. If it was the totem glyph they would obviously need more than that, as it’s not a controlled mana burn but still. I liked the idea so there it was.
I have not really thought about druids but blizzard is always really talented at coming up with unique moves I’m sure they can think of something.
Things I don’t think would make a good mana burn:
All I can think of is that DoTs should not be mana burns, there is too much mana burn kitting involved in that. It would be mana burn, dot, run behind pillar and drink. Exactly what we’re trying to avoid.
To mana burn you have to be within LOS of the enemy and your casting spells so not out of combat regening, and you’re not drinking.
SOOO that was a really long post and to everybody who reads the whole thing, thank you.
It would be nice to see a list of ideas for mana burn moves. Also even though I think (if balanced correctly) mana burns for the healing specs would be great maybe I missed something. So if somebody has a well thought out reason why it wouldn’t work and almost completely fix the whole healers just to good in arena argument then I’d like to know too. Please no "lolz k! only a nub need teh burnz". Once again thanks for reading.
Edit - I posted this on the wow forums but I know allot of people who dont bother with wow forums but do read here, so I thought I'd post it here in hopes of a better discusion on the topic.