Hunters representation in arenas is really low, there is like 21 hunter above 2k rating on cyclone BG.
Since EVERY combo these days do have a melee in it except prest/warlock or shaman/warlock, hunters really need ALOT of healing in arenas and the only way a paladin can keep up with mana is to be holy/ret which means they cant have the talent which increases the duration of hand of freedom by 4 sec. Instead of removing that talent you nerf the whole spell which makes hunters USELESS in arenas, and that is not all, you are nerfing vindication now which means that I have to deal 20% more dmg in arenas now, and I tell ya, it is not easy when you have a darn rogue sitting on your back with crippling poison applied 100% of the time.
And if you fight warrior/healer it dosent make it easier since when I disengage they just charge up to you, and if you by ANY mircale get away from that darn warrior you get charged AGAIN.
Rogue/Mage teams DMG is ridicilous and ofc the CC. Sheep/blind/Counterspell/gouge on your healer, and if you get a BoP you are still %#*#ed up cuz the mage just spellsteal it. And one shatter combo and I am dead cuz hunters got 2 ways of getting away from that, one way is Master's call who got 1 minute cooldown and lasts for 6 sec and ofc deterrence which is absoloutley useless cuz you cant counter a kidney and a shatter combo at the same time. I mean, if the rogue is on your back and the mage on your front, even if you pop detterence you are dead cuz either the mage or rogue can keep doing dmg even if you pop it.
What else? Oh yea, innervate, wth were you thinking? "Lets just give druids a undispelleble buff which gives them 100% mana over 12 sec, yay, balanced."
Suggestions:
-Remove the HoF talent instead of nerfing the whole spell.
-Less CD on Master's Call
-Nerf seal of blood ap scaling or somthing instead of nerfing vindication.
-Make detterence a 100% deflect/parry attack from every direction for 6 secons.
Ofc I dont expect all of these suggestions to go through