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  1. #1

    Shaman PvP 3.2?

    So where our changes pvp wise? i see we can put 4 totems down bu doesn't help our surv THAT much. its just not a time waster as much but in all serious PVP droping earthbind nova and cleansing, no reason to put anything else out that will decide a match.

    WHERE the PVP buffs?

    I HOPE TO GOD WE ARE STILL GETTING THEM

  2. #2

    Re: Shaman PvP 3.2?

    I will tell you like I have told everyone else that posted something like this. The information that released yesterday was NOT the full and complete patch notes. They threw us a bone by telling us a couple of changes but they have not said what all the changes will be. So be patient and wait. 3.2 is a long way away and we do not know yet what all the changes are going to be.



    Patience is a vertue.

  3. #3

    Re: Shaman PvP 3.2?

    In arenas the more totems you drop, the better you do.

  4. #4

    Re: Shaman PvP 3.2?

    Quote Originally Posted by Eyetotem
    I will tell you like I have told everyone else that posted something like this. The information that released yesterday was NOT the full and complete patch notes. They threw us a bone by telling us a couple of changes but they have not said what all the changes will be. So be patient and wait. 3.2 is a long way away and we do not know yet what all the changes are going to be.



    Patience is a vertue.
    listen to this man

    Many people act so wierd towards buffs I think. If say a class need som buffs, and blizzard decides to wait alittle before giving them out, and just throws in some needed small tweaks while they wait, people imediately start bashing them for giving to small buffs. Hwta's up with that.

    It's like me saying: B:Hey can you help me paint my hous today?
    A: No sry, I can come tomorrow. I can wash your car if you want to though, today.
    B: wtf, fuck you, I said I needed to paint my house.
    Meh

  5. #5

    Re: Shaman PvP 3.2?

    Quote Originally Posted by monkeysnarf
    In arenas the more totems you drop, the better you do.
    true,
    dropping both grounding + stoneclaw in 1 gcd is so good for arenas ,
    if you say this isnt a buff to pvp you obviously dont know how a shaman works.
    totems are the key part of playing a shaman in pvp

  6. #6

    Re: Shaman PvP 3.2?

    I fear we may find that dropping 4 totems a bunch of times is pretty hard on mana pool ( at least for enhancement ), but alas dropping 4 totems in one GCD is still better than spending the same mana to drop 4 in 4 GCDs.

    I am HOPING beyond hope that enhancement at least ( sorry I'm selfish ) sees some upgrades for pvp in 3.2--I'm not too keen on spending another tier/arena season in a gimped state.
    Level 80 Draenei Shaman - http://www.wowarmory.com/character-sheet.xml?r=Malorne&n=Sh%C3%A4mwow

  7. #7

    Re: Shaman PvP 3.2?

    That is the readon why they are giving us 3 buttons. 

    Example: 

    Call of Air = Mana Spring Totem, Totem of Wrath, Grounding Totem, Stoneclaw Totem

    Call of Fire = Grounding Totem, Stoneclaw Totem

    Call of Water= Grounding Totem, Earth Bind Totem


    I understand the "Bah I don't want to reset my totems just to PvP" but damn the can't do everything for you.

    I am interested to see how it will work if said totem is on CD (like EB or GT) if it will go ahead and drop the other totems that are not on CD.

  8. #8

    Re: Shaman PvP 3.2?

    I wonder how quickly we'll be able to set up our totem bars. It would be sweet if we could do it in only a few seconds, so we can customize it for the team we're fighting. Still I think I would use 2 standard buttons.

    Offensive: SoE, WF
    Defensive: Stoneclaw, Grounding

    Then change the other one depending on the team.

    Dk or Rogue team: Cleansing, Earth Bind, Magma and WF
    Lock/priest: Health, Tremor, Grounding (Add Nova to offensive button)
    Rogue/Priest: Cleansing, Tremor, WF and Magma
    Etc.



  9. #9

    Re: Shaman PvP 3.2?

    Quote Originally Posted by Shaamwow
    I fear we may find that dropping 4 totems a bunch of times is pretty hard on mana pool ( at least for enhancement ), but alas dropping 4 totems in one GCD is still better than spending the same mana to drop 4 in 4 GCDs.

    I am HOPING beyond hope that enhancement at least ( sorry I'm selfish ) sees some upgrades for pvp in 3.2--I'm not too keen on spending another tier/arena season in a gimped state.
    I think your going to a see a base decrease in a lot of totems mana wise.

  10. #10
    The Undying
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    Re: Shaman PvP 3.2?

    Quote Originally Posted by grimmjaw
    So where our changes pvp wise? i see we can put 4 totems down bu doesn't help our surv THAT much. its just not a time waster as much but in all serious PVP droping earthbind nova and cleansing, no reason to put anything else out that will decide a match.

    WHERE the PVP buffs?

    I HOPE TO GOD WE ARE STILL GETTING THEM
    Did you see the part where they made our totems all drop at the same time, on the same GCD? Did you read that part? Do you understand how huge a buff that is for pvp (not that I care of course)?

  11. #11

    Re: Shaman PvP 3.2?

    fair enuff the totem change is nice but i fail to see how it is such a massive huge pvp buff
    its more like a "fix" to me totems have been very depressing for a long time since its more about to stomp the right totem at the right time!
    stomping 4totems at the right time feels me unless they can merge some and they will easily become more accessable that way! anyways in pvp stomping all 4 totems rapidly over and over again will cost alot of mana.

    I dont think this is such a major pvp "buff" its a change in how you will play the class and how you will access those buffs you would want without wasting time on gcd's

    our "REAL" pvp problems does not lay in how we stomp our totems!

  12. #12

    Re: Shaman PvP 3.2?

    Quote Originally Posted by Assist
    fair enuff the totem change is nice but i fail to see how it is such a massive huge pvp buff
    its more like a "fix" to me totems have been very depressing for a long time since its more about to stomp the right totem at the right time!
    stomping 4totems at the right time feels me unless they can merge some and they will easily become more accessable that way! anyways in pvp stomping all 4 totems rapidly over and over again will cost alot of mana.

    I dont think this is such a major pvp "buff" its a change in how you will play the class and how you will access those buffs you would want without wasting time on gcd's

    our "REAL" pvp problems does not lay in how we stomp our totems!
    Totem stomping: It does not mean what you think it means.

  13. #13

    Re: Shaman PvP 3.2?

    I HAD THEE MOST AMAZING IDEA!!!

    ok so listen to this crazy crap

    shamans are all about the sprits and elements right

    so have the toems set up to where if the totem is killed in combat (by another player) it summons a sprit of that element that has 15 or 20% of the shamans life and each element has its own effect.

    Earth: has a 1 second stun,( knock down)
    Fire: aoe dmg
    Wind: has a aoe slow(small aoe) and increases party haste
    water: aoe heal/mana. Bigger then the healing or mana from your normal totems. twice as much

    ALL of the totems will summon this if there are killed. infact u can have up to 3 elements per element totem. so thats 3 air, 3 fire, 3 water, 3 earth. that would be 12 elements ripping your face if you even as much as think of killing that poor little 5 hp totem. infact i suggest we leave totems at 5hp just so they can try it...

  14. #14

    Re: Shaman PvP 3.2?

    As I see it, simply having the ability to put all 4 totems on 1 GCD will be a *huge* buff for pvp, especially enhancement.

    Enhancement DPS is balanced around having full enhancement buffs. SoE, WF, etc. Therefore, if you want to be even close to matching the damage output that other melee can provide, you will be at at least a 2-3 second GCD deficit. That's just to become on par.

    I plan on still single hotkeying all of my utility totems (EB, Grnd, SC, FNT, Trmr, Clns, etc) for use as needed. However, the ability to become on par with other melee damage in one GCD (SoE, WF, FT, HS for extra surv), running into the fight, well, that's huge imo. Other uses could be a snare/stun config (FNT + EB), or an instant defensive config (SC, Clns, FNT, Grnd). Perhaps an anti DK/rogue/feral config (EB + Clns + FNT + WF)? The possibilities are endless.

    I've been bitching about a 4 second GCD deficit in pvp for years now... well, actually, i used to bitch about a 6 second deficit as well...lol. This is, quite frankly, an answered prayer.

    Now, when they get around to addressing the base health of shamans and totem stomping macros (lol, not placing them, Assist), we will actually be able to compete on par in pvp, finally. We don't need any more gimmicks or tricks, we have plenty. It's the basics that we've been lacking in for so long, and no amount of fucking with earthbind totem talents will change that.


  15. #15

    Re: Shaman PvP 3.2?

    i like most of the shaman changes like:

    Base health increased by approximately 7% to correct for shamans having lower health than other classes.

    Ancestral Healing: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.

    Earth Shield: Dispel effects will now remove charges of Earth Shield rather than the entire aura.

    Mana Tide Totem: Totem health now equal to 10% of the shaman's health.

    Nature's Swiftness: Cooldown is now 2 minutes, down from 3 minutes.

    but isn't

    Tidal Waves: No longer reduces the cast time of Lesser Healing Wave by 30%. It instead now provides +25% critical strike chance to Lesser Healing Wave, along with the previous 30% cast time benefit to Healing Wave.

    a nerf ?! i mean okay +25% krit, but it's much easier to interupt us now ... not sure how to think about this...


    and

    Nature's Guardian: Redesigned. Now has a fixed 100% proc rate, has a 30 second internal cooldown, and increases the shaman's maximum health by 3/6/9/12/15% for 10 seconds.

    after the 10sec the health will be lost and the internal cooldown is rather big ?!

    waiting to hear your opinion on this
    "PVP is only balanced if rogues always win. It´s been like this for over four years" loled a lot

    english is not my first language so pls excuse my mistakes ^^

  16. #16

    Re: Shaman PvP 3.2?

    They said they increased our base health by 7%.


    6485 * 1.07 = 6938
    ~Base health from WoWwiki(yeah yeah I know, might not be right)
    Death Knight 8121
    Druid 7417
    Hunter 7324
    Mage 6963
    Paladin 6934
    Priest 6960
    Rogue 7604
    Shaman 6485 Now-6938
    Warlock 7164
    Warrior 8121

    Ok, we are STILL lowest base health. Thought the 500-600 hp buff is nice.

  17. #17

    Re: Shaman PvP 3.2?

    Quote Originally Posted by Kuthar
    Totem stomping: It does not mean what you think it means.
    i was more refering to the sound it makes when you "cast" a totem, sure sounds like stomping

  18. #18

    Re: Shaman PvP 3.2?

    hey we are near mages yeah great ^^
    "PVP is only balanced if rogues always win. It´s been like this for over four years" loled a lot

    english is not my first language so pls excuse my mistakes ^^

  19. #19
    Brewmaster
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    Re: Shaman PvP 3.2?

    As for totem stomping macros.

    There is new User Interface change that says 'Totems cannot be targeted in macros', well... i thought it couldnt be done :O

    Macros and scripts will no longer be able to target totems by name.
    I thought they 'dont have the technology to do it'!

  20. #20

    Re: Shaman PvP 3.2?

    I don't think base health is an issue now, we're higher than paladins... not like that changes anything lol.- :-\

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