Originally Posted by
Lark
Garbage changes and obnoxious nerfs. Anyone who calls these 'buffs' has something wrong with their brain. HL Glyph range is 8 yards. If that was "enough", then chain heal wouldn't currently suck rocks. Being able to beacon the tank and heal effectively off it is something you should already be capable of doing. It does not 'buff' my class nor make it more inuitive to make my HL spam overheal proc beacon. It actually makes it stupider.
The two sets of buffs directly contradict each other as well. There's nothing in the patch notes about SS being allowed to hit multiple people, so as such, you'll want to beacon the tank, but also SS him and FoL him .... Meaning you're wasting beacon time using it. Great? The FoL HoT is mostly a bone thrown to pvp, but paladins being this heavily nerfed while druids get buffed again is going to increasingly squeeze us out of arenas.
These are terrible changes. Do not play spin games with me. No longer having reliable mana, getting worse gains off crit/int while the better healing classes barely worry about mana and being able to use crappy HL glyph to raid heal makes us worse tank healers, still not good enough raid healers and still using the same damn spells because the developers refuse to give paladins new healing spells and have for four years. I doubt they will remain as is because a class that is already suffering at the high end will simply go extinct after this.
Again, don't play spin games with me. These changes give us all the effectiveness of shamans. FoL HOT = riptide, HL glyph splash = chain heal, illumination=ws, shamans = garbage right now, do the math.