Quite a lot of text, incomming.
"Resilience: No longer reduces the amount of damage done by damage over time spells, but instead reduces the amount of all damage done by players by the same proportion. The other effects of resilience (reducing critical chance, critical damage and mana drain effects) have not changed"
I'm just asking, so this will basicly reduce ALL damage done from all sources, white damage, spell dmg, everything by around 15% against a target with 1000 resilience?
I get this, "burst" is too high, alright. Altough this will reduce the amount of double dps teams as I've played for very long even more, since it's about taking someone out during some cc on their friend(in most cases).
If it's the way I think they will change resilience, and they will basicly nerf "burst" damage, shouldn't they reduce healing by the same amount on a target wearing that resilience? I'm currently playing mage rogue, and while we can actually win against (example) a druid team where basicly our only option is to kill the druid very fast(and it's usually not easy), this change, will kill us.
So finally, after a wall of text, shouldnt they reduce burst healing as well? before you say anything I have a disc priest that I play on as much as I play on my mage, and my rogue.
My appologies if I'm bad at English, I'm from sweden;P