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  1. #1

    Resilience changes

    Quite a lot of text, incomming.

    "Resilience: No longer reduces the amount of damage done by damage over time spells, but instead reduces the amount of all damage done by players by the same proportion. The other effects of resilience (reducing critical chance, critical damage and mana drain effects) have not changed"

    I'm just asking, so this will basicly reduce ALL damage done from all sources, white damage, spell dmg, everything by around 15% against a target with 1000 resilience?

    I get this, "burst" is too high, alright. Altough this will reduce the amount of double dps teams as I've played for very long even more, since it's about taking someone out during some cc on their friend(in most cases).

    If it's the way I think they will change resilience, and they will basicly nerf "burst" damage, shouldn't they reduce healing by the same amount on a target wearing that resilience? I'm currently playing mage rogue, and while we can actually win against (example) a druid team where basicly our only option is to kill the druid very fast(and it's usually not easy), this change, will kill us.

    So finally, after a wall of text, shouldnt they reduce burst healing as well? before you say anything I have a disc priest that I play on as much as I play on my mage, and my rogue.

    My appologies if I'm bad at English, I'm from sweden;P
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  2. #2
    Deleted

    Re: Resilience changes

    2v2 is now officially disconnected from pvp rating requirement gear.Aka blizzard doesnt give a shit about how you do in an unbalanced format.

  3. #3

    Re: Resilience changes

    Well that's kinda wrong isn't it? If they keep a bracket that doesn't grant anyting but less points than 3v3/5v5 as well as making it even more unbalanced (in some ways), they could as well with that concept have a 1v1 arena that they said no to, because: It's not balanced.

    And a lot of people enjoy 2v2 even though you might not do as good as other classes do in it.

    I just dont understand.. if they nerf dmg by X they should nerf healing by Y as well, in my opinion. Healers are kinda strong as well
    Watch my NEW SPRIEST/MAGE 2700 rated arena movie s8
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  4. #4

    Re: Resilience changes

    this makes dot damage quite a bit more viable compared to other damage now

    I felt like putting a bullet between the eyes of every Panda that wouldn't screw to save its species
    http://www.wowarmory.com/character-sheet.xml?r=Illidan&n=Sinders

  5. #5

    Re: Resilience changes

    Quote Originally Posted by Fireheart
    I just dont understand.. if they nerf dmg by X they should nerf healing by Y as well, in my opinion. Healers are kinda strong as well
    But if they are truly attempting to fight burst damage, that would completely negate the change, as it would take longer to heal someone up after such damage.

    Reducing healing as you reduce damage does not rebalance the arena, it simply makes matches slower. Still leaving double DPS behind.

  6. #6

    Re: Resilience changes

    Well if they are nerfing damage, and simultaneously nerfing healing/absorption. Obviously it wouldnt kill dps by the same amount(while still being a nerf)

    I have no problem with being slower, thats how it was in s3(as I liked) but I don't like what I see as a unfair change.

    Edit: 2v2 could still be fun, maybe even more fun as people might not care about what setup they play. While when your going to face a druid(I take druids as an example as I see them as my hardest counter) Will be, impossible for me & my friend to kill doing 15% less white damage, mutilate damage, evisc damage, frostbolt/icelanace damage, and so on. As they already are on the edge of surviving in the cases we actually manage it.

    I Simply, dont understand how they think when they are nerfing all damage but not healing, I can imagine me facerolling every god damn dps with my priest next patch though, and I don't enjoy that kind of play
    Watch my NEW SPRIEST/MAGE 2700 rated arena movie s8
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    -------------------------------------------------------
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  7. #7

    Re: Resilience changes

    completely agree that they should also reduce burst healing as well, this doesnt negate the reduction in damage as some people may think. And yeh it really fucks over double dps teams
    s4 gladiator - 2v2(lock/dodo) and 3v3(shadowplay)
    s5 gladiator - 2v2 (disc/rogue) and 3v3(rmp)
    s6 gladiator - 2v2 (disc/hunter) INCOMING!!

  8. #8

    Re: Resilience changes

    Hmm I'm sensing the return of the dreaded SipL/SL Warlock - Now with 50% more dots!
    Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It does not dishonor others, it is not self-seeking, it is not easily angered, it keeps no record of wrongs.
    .

  9. #9

    Re: Resilience changes

    Now this gives me a reason to bring out my 'ol affliction PvP spec

  10. #10

    Re: Resilience changes

    Quote Originally Posted by Calamari
    Hmm I'm sensing the return of the dreaded SipL/SL Warlock - Now with 50% more dots!
    yes, affli is going to........
    but your number is wrong. the Dot will remain unchange (compane to now) while other damage is reduce 10%.

  11. #11

    Re: Resilience changes

    Quote Originally Posted by Exorte
    yes, affli is going to........
    but your number is wrong. the Dot will remain unchange (compane to now) while other damage is reduce 10%.
    he was trying to make a joke lol

    I felt like putting a bullet between the eyes of every Panda that wouldn't screw to save its species
    http://www.wowarmory.com/character-sheet.xml?r=Illidan&n=Sinders

  12. #12

    Re: Resilience changes

    As a shadowpriest (playing sp+rogue and shadowplay), I really like this change, because SP teams were always good in long fights. In 2v2s, if we survive enemy teams cd, we will win in most cases. So I see this as a shadow priest buff.
    + Shadowplay is going to be crazy.

  13. #13

    Re: Resilience changes

    Quote Originally Posted by spf
    As a shadowpriest (playing sp+rogue and shadowplay), I really like this change, because SP teams were always good in long fights. In 2v2s, if we survive enemy teams cd, we will win in most cases. So I see this as a shadow priest buff.
    + Shadowplay is going to be crazy.
    until people bitch long enough that dot damage is reduced proportionally as well

    I felt like putting a bullet between the eyes of every Panda that wouldn't screw to save its species
    http://www.wowarmory.com/character-sheet.xml?r=Illidan&n=Sinders

  14. #14
    I am Murloc! Balduvian's Avatar
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    Re: Resilience changes

    Well, that would take ATLEAST half a year knowing Blizzard.

  15. #15

    Re: Resilience changes

    I dont see how this helps shadowpriests either, your going to do 15% less damage as well, what I'm saying though, reducing healing by the same percentage as the damage reduction is, THAT would help you. Well, since your target would heal less.
    Watch my NEW SPRIEST/MAGE 2700 rated arena movie s8
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    -------------------------------------------------------
    Watch my first Priest/Mage 2500rated arena movie s7
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  16. #16

    Re: Resilience changes

    This only makes PvP more balanced.
    More fun.
    and less bullshitty

    though..
    i wonder if i should still kill the locks pet.?>.?


  17. #17
    I am Murloc! Balduvian's Avatar
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    Re: Resilience changes

    Quote Originally Posted by Fireheart
    I dont see how this helps shadowpriests either, your going to do 15% less damage as well, what I'm saying though, reducing healing by the same percentage as the damage reduction is, THAT would help you. Well, since your target would heal less.
    I have to agree, but for Affli locks, this sure is a huge buff. We will see that soon enough after 3.2 hits the live servers. Affli Locks are getting back on top for sure.

    Maybe those good old days with Spriest/Affli Lock/Resto Shaman are back tho. It all just fits.

    DoT buffs + Resto Shaman buffs + Huge buff for fel domination, and with huge I mean HUUUUUUGEEEEEEE, 2v2 got killed already. Wewt!

  18. #18

    Re: Resilience changes

    Quote Originally Posted by Fireheart
    I dont see how this helps shadowpriests either, your going to do 15% less damage as well, what I'm saying though, reducing healing by the same percentage as the damage reduction is, THAT would help you. Well, since your target would heal less.
    by nerfing healing you are also double nerfing any class that heals from dealing damage. Since not only is the initial damage being redueced, but the resulting healing being done is getting reduced as well.

  19. #19

    Re: Resilience changes

    So a warriors weak little hits got weaker ! so we should hit a pvp pally for around 1.8 - 2 k crit now ?

  20. #20

    Re: Resilience changes

    Quote Originally Posted by Moweropois
    by nerfing healing you are also double nerfing any class that heals from dealing damage. Since not only is the initial damage being redueced, but the resulting healing being done is getting reduced as well.
    this is the reason why they dished out 2v2 and forcing you to 3v3 and forcing you to bring a healer.
    apparently this game isn't balanced around 2v2 now,1v1,5v5,10v10,40v40,..
    but 3v3.its fine

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