Originally Posted by
trunicated
I did MC back when you had to go to Azshara every week for your Aqual Quintessence. The Eternal Quintessence made things easier for no reason, and it makes my trips out there every week devalued.
I did BWL way back when, and you had to have 2 rogues so you could even do the suppression room. Removing that kind of thing in BC made my BWL worth less because it's now easier.
I did Naxx40 back in the day, when you had to either be rich, or grind out AD rep so your guild could at least help you get your attunement. We also needed to get 40 people together so that we could attempt a good chunk of the bosses. I did thadd when he was actually difficult, and one person out of place wiped your raid. Making it easier, and require fewer people, makes my achievements worth less. They shouldn't have done this.
Those are all stupid arguments, and they all sound just as stupid as the OP's complaint. Honestly, dude, just because Billy McWeaksauce can now come in, do the crap you did when LK first came out, and get gear with Ulduar item level, doesn't make your experience worth less. You don't do raids for the gear, you do them for the challenge. There is ZERO POINT to have new people join up, and have to progress through every level slowly, especially now that there are going to be FOUR levels of difficulty (Heroic, Naxx, Uld, Col). All that kind of crap does is burn people out. This lets someone run a couple weeks of lockouts on the old stuff, and get them geared enough that they can start attempting the new raid.
It makes me mad that people get all uppity about people just now entering the raiding game or people who leveled an alt joining their guild getting gear that will prepare them for the newest tier of raiding. This badge change is essentially Blizzard removing a roadblock to the new raid, much like how they removed the attunements on SSC/TK and MH/BT. Get over it, and don't piss on other people's good time because you think it makes your game less fun (PROTIP: it doesn't.)