Okay, so everyone's drooling over the new Vengeance/Corruption, and how much damage it can dish out with 5 stacks and 33%, but then your mana pool runs dry in... 4 minutes (Post nerf Replenishment and Judgement of the Wise?).
Realistically, I can see using it on a fight like Patchwerk or Ignis, where it's not that long of a fight, but what about the ones that are? Lesser DPS but having a mana pool can result in longer sustained dps (thus higher numbers overall)... or is that just messing with people's heads?
Before the "OMG KEL SAYS DO LESS DPS", 3% more damage per swing in exchange for a DoT... just a thought to bring up that Judging (glyphed) Command gives 8% base mana. Nothing great, but over a long fight it definitely contributes.