Slightly higher overall damage doesn't kill tanks, burst does.Originally Posted by Augrelle
Slightly higher overall damage doesn't kill tanks, burst does.Originally Posted by Augrelle
Frost can do more based on procs, but it's not as high consistently. Keep in mind that Unholy also does around 70% more damage with Death and Decay. If you hit for 400, you'll get 1520 threat, but they'll be hitting for 680 and getting 2584. My AOE trash/etc spec also has Wandering Plague which in a pack of 4 and 20% crit is adding: (plague damage * 2 * .6) + (frost fever damage * 2 * .6). I can understand loving Frost, but underestimating how much AOE threat Unholy puts out isn't very smart. Frost's main advantage for AOE tanking is the nice snap threat, which Unholy lacks.Originally Posted by darc
you missed he most obvious point of failure in his post...Originally Posted by Augrelle
4 parrys in the same second are the same as 1 parry.
There are no "Parry Gibs" it's just "Parry Haste".
Boss Parries - next hit comes with 40% extra haste (at 1.44 or 1.4 speed, depending on attack speed slow instead of 2.4/2 speed)
Also, you want 2 slow weapons for tanking, meaning speed 2.5+ which gives you overall less parryable attacks as frost DK than a warrior with a slow weapon does. Comes the next patch, a frost DK will have the highest chance of parryhastening the boss (but only by a small margin compared to a warrior)
and the only slow Tanking weapon is Broken Promise from Naxx25. Everything else is 1.7. The idea of DW tanking is a fun one, but for threat purposes I see 2H Tanking as far superior..you might put out more Rune Strikes but you'll never outdo a string of 2H Rune Strikes for threat lol.
Steaküms 85 Warrior
Éxpletive 85 Hunter
Totums 85 Shaman
Wholemilk 85 Paladin
"Our character is what we do when we think no one is looking"
I think the bigger problem is the gems your using Str/Def = bad parry/def = bad either use Pure Defense and limit the amount of gem slots you have to waste or use Def/Stam. We already have issues with parry dr and you add to it with gems.Originally Posted by shotsnonstop
Steaküms 85 Warrior
Éxpletive 85 Hunter
Totums 85 Shaman
Wholemilk 85 Paladin
"Our character is what we do when we think no one is looking"
Originally Posted by Sweetcheeks
Problem is, there is a limit on the mobs on how much they can get hasted from parry. I don't remember the exact number but a bosses attacks can never go below 1.2 attack speed(or is it 1.0?). SO even if you had the wierd chance that 2 auto attacks and one strike(since strikes are now with both weapons) get parried, if they all get parried with in 1 second of each other, there is no "big parry burst gib" from the 4 hits in a row from the boss since he has sooo much haste then what a normal tank would have on a parry.
I'll just list my throughts as I browse the armory.Originally Posted by shotsnonstop
-Your shoulder inscription is 18 stamina, but you are in desperate need of defense.
-Your metagem modifies a block value you can't use.
-Since you're having difficulty with getting defense to a level you feel is comfortable, you might consider changing your necklace, ring, or sigil.
-If you use the rune of the stoneskin gargoyle on a two-hander, you'll have given yourself about 123 defense rating. This would give you more gear and gem flexibility.
-Consider removing Rune Tap and taking Blood Gorged since you're using the physical-damage-heavy style.
-Consider the glyph of disease instead of the glyph of icy touch so that you can heart strike and death strike more often.
-Hit does not appear to be an issue for you at the time I viewed your armory. You are over the hit cap for melee special abilities. Your strikes should not ever miss. With the use of expertise food, they should not be dodged either.
Few things:
Dual wield is still better than Warriors when it comes to "parry-gib" issues, especially when you're frost, so don't listen to nay-sayers that base their opinion on that.
Drop Icy talons, you don't need it.
Threat is in the rotation. Find one that works.
Use a 2hander.
It might be easier to maintain a rotation but the glyph of disease have been numerous time proved as a dps decrease and so a TPS decrease.Originally Posted by Bael
Author of the Kahorie's DK simulator