1. #1

    Raid Idea: Stormwind Vault

    Welcome, after about a month of planning casually i believe i have enough done to post my raid ideas for Stormwind Vault.

    Update 1
    Going to be adding and changing a ton within the next few hours so bear with me

    Index
    1.Lore
    2.Getting There

    Stopping the Outbreak
    3.Waves 1-3
    4.Makar the Insane
    5.Waves 4-6
    6.Huta
    7.Waves 7-9
    8.Agmos the Corruptor

    The Frontal Cell Block
    9.Omuru of the Void
    10.The Shattered Cell Block
    11.The Prison Brothers
    12.Gateway to the Second Level
    13.The Collapse Event

    Death Row
    14.The Red Mile
    15.The Prison Break Event
    16.The Torture Chamber
    17.The Gallows Event
    18.The Underground Graveyard
    19.The Executioner

    The Special Containment Block
    20.The Crumbling Archway
    22.Temeh Nesingwary
    23.The Military Lab
    24.The Master of Illusion
    25.The Doctors Quarters
    26.Doctor Boran

    The High Security Block
    27.Ugme'Ta
    28.Solitary Confinement
    29.Galgon
    30.The Charred Hallway
    31.Tarithnor

    The Tomb
    32.The Stone Sentinal
    33.The Glory of the Past
    34.The Tomb of Ancient Kings
    35.Secret Final Boss


    Lore
    Stormwind rests, away from the war of the world. It slowly is rebuilding itself after the terrible Cataclysm. Suddenly the holding cells of the most violent and depraved criminals is broken, setting off a bloody attack in the hear of the capitol. The prisoners overwhelm the cities guards and manage to take Anduin Wrynn hostage. As soldiers begin to push them back is becomes clear that something far more sinister is at work than just a few raging prisoners. The forces of Stormwind finally manage to confine them within there former prison, but it soon settles into a stalemate, with Anduin trapped inside Varian Wrynn Calls out to the adventurers of the world to help him put down the rebellion and save his son.

    Getting There
    Both factions must complete a short quest chain before being able to enter

    Horde
    The Horde quest begins by talking to Varok Saurfang. He informs you of what has happened and says that because of the mercy Varian showed in Icecrown, he will try and help save his son. He sends you to Garona Halforcen to ask her to deliver the message to Jaina Proudmore. Upon returning to Varok, Jaina teleports in and opens a portal to the Vault.


    Alliance
    The Alliance chain starts by talking to Malfurion Stormrage who says that he received a Message from Jaina asking the player to request assistance from Garona. The player is sent to Garona to get her assistance in tracking down one of few prisoners released from the vault. The player is than sent to Jaina outside the vault, Garona appears and says that the man was already dead.
    Last edited by Figgles; 2010-06-11 at 02:29 AM.

  2. #2
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    Re: Raid Idea: Stormwind Vault

    Stormwind Vault is a very real thing on priavet servers, at least it is/was on Smolderforgestupid henhouse....

  3. #3

    Re: Raid Idea: Stormwind Vault

    Kinda like it, but havent we had enough wave instances already? I mean they are no fun.

  4. #4

    Re: Raid Idea: Stormwind Vault

    so assuming that jaina wont one shot the horde as soon as she sees them im quite doubtful this may happen. one reason is that if Saurfang wants to aid the king than in Garrosh's eyes hes a traitor im sure the warcheif of the horde is gonna wonder where his best 25 soilders are. And if Anduin was kidnapped King Varian wouldnt be writting letters. if he was kidnapped im sure varian would go in there and 1 shot people like in the battle for the UC.

    not a bad idea tho im just saying their are alot of things in the lore that would disprove that becoming a raid

  5. #5

    Re: Raid Idea: Stormwind Vault

    I think its a good idea for an instance. I agree with the previous poster though, I think the waves thing has been done enough. I would like to see one thats non-linear and has different routes/goals that are required for the final encounter. It could be timed or have some timed wings to it.

  6. #6

    Re: Raid Idea: Stormwind Vault

    Stopping the Outbreak
    This is the initial area in the raid. Working much like the waves in Caverns of Time: Mount Hyjal. There are three waves and than a boss, with three bosses in total.

    Types of Mobs

    Corrupted Guard
    Shield Bash: Smashes a shield into the target dealing damage and causing the target to be knocked back
    Empowered Fortifications: For the next 5 seconds all damage done will be reflected back at the attacker
    Threat Assessment : Resets the threat of all allies within 20 yards

    Defias Elite
    Artery Piercing: Causes the target to bleed for 10 seconds
    Firm Hand: Silences the target for 5 seconds
    Dismantle: Reduces the targets armor by 50% for 15 seconds

    Rogue Mage
    Fire Wave: Shoots a wave of fire in a cone in front of the caster, dealing fire damage and causing fire damage over 7 seconds
    Frost Nova: Freezes all targets within 10 yards in place
    Arcane Thievery : Stuns the target and drains 20% of there mana over 10 seconds

    Dark Priest
    Syphon Health: Drains 45% of the targets health over 5 seconds
    Dark Healing: Heals the target for 5% of there health and causes all damage done to the target for the next 10 seconds to be reduced by 50%
    Maddening Revelation: Causes the target to run in fear for 5 seconds

    Waves 1-3

    Wave 1: 2 Corrupted Guards, 1 Defias Elite, 1 Rogue Mage, 1 Dark Priest
    Wave 2: 1 Corrupted Guard, 1 Defias Elite, 2 Rogue Mages, 2 Dark Priests
    Wave 3: 2 Corrupted Guards, 2 Defias Elite, 1 Rogue Mage, 2 Dark Priests

    Makar the Insane

    Phase 1
    Quick Strikes : Strikes three times for normal damage, hitting the enemy and the target closest to it
    Speedy Hands : Increases Attack Speed by 150% for 20 seconds
    Fit of Insanity: Jumps toward the target, knocking them back and dealing damage
    Glorious Giggle: Laughs Intensely Increasing movement speed by 200% and damage and attack speed by 50%

    Phase 2
    Infectious Insanity : Causes the target to gain 5 stacks of Insanity
    Insanity: The Target is insane and will randomly target a player dealing damage until all stacks of insanity have been removed,If the target dies while the person infected with insanity is attacking them than the insane person gains five more stacks of insanity, stacks up to 50 times
    Sanity Syphon : Steals the targets Sanity causing them to take damage every 2 seconds, also inflicts the person with 5 stacks of Unstable Mentality
    Unstable Mentality: Reduces all Damage done by 90%, Negates all damage and healing done by everyone except players afflicted with Saving Sanity, One stack is removed for a certain amount of damage caused or for every certain amount of healing done to them, stacks up to 10 times
    Madness Harvest: Harvests a person with Unstable Mentality, the caster gains mental rage
    Mental Rage : Increases all Damage done by 200% and instantly casts Sanity Syphon on a random target, Stacks up to 10 times
    Limited Sanity : Heals the target to full health and casts Saving Sanity on them
    Saving Sanity: Allows the target to consume Unstable Mentality

    Explanation of Phase 1
    Phase 1 is a fairly simple tank and spank with one exception, the need to remove Glorious Giggle, if Glorious Giggle stacks with Speedy Hands than quick strikes will hit so fast and so hard the healers will not be able to keep up with the damage spikes. Glorious Giggle is only cast after Fit of Insanity so you have about five seconds to remove the enrage effect before the tank becomes unhealable. Phase one continues until 85%

    Explanation of Phase 2
    At the beginning of Phase 2 Makar will stop dealing damage and cast Limited Sanity on a person, he will than begin dealing damage on the tank again and cast Infectious Insanity on a random target. The target infected with insanity will than begin attacking a random target, a healer needs to be assigned to keep the person being attacked from dying. At 80% health he will cast Sanity Syphon on a random target. The person that has Saving Sanity on them must now target and ether heal or dps the person infected with Insanity for 500,000. Each time !00,000 damage or healing is done the target loses one stack of insanity and the person targeting them gains one stack of Stable Sanity. Once the player has 5 Stacks of Stable Sanity they must run to the person with Unstable Mentality and again do 500,000 damage or healing, each 100,000 done removing one stack of Unstable Mentality and one stack of Stable Sanity. If the player afflicted with Unstable Mentality is not cleansed within 1 minute of being infected than Makar will gain Mental Rage, And while the fight is still do able with only one stack of it on, if it stacks to two or three the tank will be taking too high of spike damage to heal. In addition to his new abilities Makar also retains all his abilities from Phase One except Fit of Insanity. This continues until death.

  7. #7

    Re: Raid Idea: Stormwind Vault

    Quote Originally Posted by Olsaintly
    I think its a good idea for an instance. I agree with the previous poster though, I think the waves thing has been done enough. I would like to see one thats non-linear and has different routes/goals that are required for the final encounter. It could be timed or have some timed wings to it.
    hmmm, like say each win has to be defeated in under a minute or there is an enrage?

  8. #8

    Re: Raid Idea: Stormwind Vault

    Quote Originally Posted by Figgles
    Unstable Mentality: Reduces all Damage done by 90%, Negates all damage and healing done by everyone except players afflicted with Saving Sanity, One stack is removed for a certain amount of damage caused or for every certain amount of healing done to them, stacks up to 10 times
    whats the point of that stacking 10 times? cuz then u wouldnt b able to do the damage needed to get out of it.... just wondering

  9. #9

    Re: Raid Idea: Stormwind Vault

    Quote Originally Posted by Hewit
    whats the point of that stacking 10 times? cuz then u wouldnt b able to do the damage needed to get out of it.... just wondering
    the idea is that the person with Saving Sanity will ether damage or heal them, having it on them makes them susceptible to friendly fire

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