>.<
This is a nice thread. Lets discuss other people's wishes and laugh at them.
They are so silly. It makes me laugh.
the ensidia ban was clever marketing
oh noes, someone is using engineering
yup yup. WoW has always felt like a struggle to keep up. You finally get all the content complete so you can start to enjoy other areas of the game and relax a bit and bam new patch full of shit you cant complete by the time they release another packed full patch. I used to spend hours upon hours a week probably as much as I work at my job in WoW but I have been sick for a month and miserable for unknown reasons. In this time I've found myself not up to logging in daily after work and I've realized how much time I used to spend doing this only for it to really be pointless in the end. I'm now looking forward to getting well and just being a (casual).Originally Posted by Retrogames
Spending your WoW time on a toilet makes you realize there's far better things you could be doing.
The OP was referanceing this post on the Official Forum.Originally Posted by Inu
My guild hosts a invite only Pug... i guess its not really a Pug anymore but we take people that know how to play with others that know how to play with out gear checks beyond "Hey are you reasonably geared?" and we have gotten all the way to Yogg.The issue with Ulduar that is going to really affect it's replay value is that it is really hard. Anyone who says different has not tried to pug it. I have pugged it with players who've all done it before and still wiped 4 or more times on the bosses. I mean seriously that is going to kill it for a lot of people.
The cool thing about Nax was that you could PUG through it and it was fun. The thing that got boring was that it was the only raid option available. Burning Crusade did a much better job with raiding than WotLK has. We had multiple choices, they were decent to progress through yet all were reasonably challenging and most of all you could PUG them.
Ulduar is none of those things. It's a very hard coordinated fight that takes practice with the same people. Pugging in one player in Ulduar can literally wipe the whole raid repeatedly. I've seen it done multiple times. You get one person in there who hasn't done the fight and the whole raid can go down in a matter of seconds.
Don't get me wrong I like the difficulty but it's only really relevant when I'm raiding with my guild. PUG's in Ulduar are fail except for maybe Flame Leviathan.
Many people fail to understand the difficulty is a perception that is colored buy your skill level. Most everyone can drive a race car, not everyone can drive a race car around a racetrack at top speed, and even fewer can do it at top speed in traffic. Although most people will claim that they can.
Originally Posted by Grimlor
And fewer people understand that, at least in the instance of PvE, that 'skill' pertains to cookie-cutter talent trees, copy/paste rotations and the ability to move out of fire. That alone will get you a Yogg kill.Originally Posted by Iosif
I think the funny thing is actually that the op (on the WoW forum) stated that TBC raid content was puggable. Kara and Gruul may have become puggable late in TBC due to badge gear becoming readily available (like Naxx now), but I don't see how any t5 or beyond content in TBC was puggable until maybe just before launch of WoLTK.
I have no problems with the concept of making WoW more casual. Other people's progression does not affect my enjoyment. However, I don't think that upper tier content should be puggable. Why? Not because I'm an elitist, but rather because difficult, coordinated encounters that take time to learn are simply more fun. If raids were set up so that any random group could clear with ease, in my opinion, the game simply wouldn't be fun.
As someone else said, there are a lot of people playing, there is a guild for everyone. With Emblems, no attunement and 10 man versions of all raids, I don't see any reason that the majority of players interested in progression cannot find a regular group to realize their goals.
I'm afraid fun as you stated it, is subjective, it changes from person to person. The problem with every raid being 'puggable', is that the higher tiered content is made so easily accessible and simplistic, that it all but ruins the challenge that the original, more difficult encounter would have posed. Difficulty is everything. If an encounter poses little to no challenge, then replay value is ruined. If replay value is ruined, then when another tier comes out, no one wants to run the lower tier. If no one wants to run them, those people who have the desire to push into raiding at some level will find themselves at a brick wall when it comes to progression in most cases.
Didn't even go to the link. Just checked out your avatar.
Originally Posted by Gagdush
-_-Originally Posted by Dalco
Unlike other games, WoW has no tutorial.
Players are playing alone for the most part, and it almost comes like a culture shock for players to reach 80, and now they have a new goal.
No longer is the goal to gain experience by collecting wings and flanks, now the goal is to literally twink out your character by means of either PvP or PvE. And there is simply no tutorial on how to do that unless the PLAYER takes initiative and does his homework on boss fights and rep grinds. WoW is a pretty tough game to wrap your head around, but it is very easy to master as long as you have time.
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I totally stole this signature