Our 10-man:
Prot Warrior
Prot/Arms Warrior
Displ./Holy Priest
Resto/Boomkin Druid
Resto/Enhanc. Shaman
Ret/Holy Pally
Destrc. Warlock
Surv. Hunter
Mage
Blood/Unholy DPS DK
We switch healing roles depending on the fight.
Our 10-man:
Prot Warrior
Prot/Arms Warrior
Displ./Holy Priest
Resto/Boomkin Druid
Resto/Enhanc. Shaman
Ret/Holy Pally
Destrc. Warlock
Surv. Hunter
Mage
Blood/Unholy DPS DK
We switch healing roles depending on the fight.
2 tanks: Prot Pala + DruidOriginally Posted by Ricodyn
2 healers: Holy Pala + Priest
6 dps: 1x Sham, 5x lock.
Thats 10 in my book.
Newb :')
Our 10man group. Very solid one. Melee-heavy.
MT: Protection Warrior
OT: Frost DK -> Dualspeccing Blood/Unholy on 1tank bossfights.
MH: Holy Paladin
OH1: Holy Priest
OH2: Restoration Shaman -> Dualspeccing Enhancement on all fights except Thorim.
DPS1: Retribution Paladin (Me)
DPS2: Combat Rogue
DPS3: Mutilate Rogue
DPS4: MM Hunter (A very very good one) +10% AP
DPS5: Destruction Warlock.
Tanks:
Blood DK
Feral Druid (bear and cat duel spec)
Healers:
Holy Priest
Holy Pally
DPS:
Boomkin (resto duel spec)
Ele shaman
Destro Lock
Ret Pally
Surv. Hunter
Fire Mage
http://www.wowarmory.com/character-sheet.xml?r=Lethon&n=Boomkindance
Who? What, me? I didn't say anything *looks away*.Originally Posted by Mascotte
Tanks:
Prot Paladin (ret dual)
Feral Druid (cat feral dual)
Healing:
Priest - Disc (dual holy)
Druid - Resto
DPS:
Rogue - Combat (dual mutilate)
Shaman - Enhance (dual Resto)
Warrior - Fury
Priest - Shadow (dual resto)
Druid - Moonkin
Warlock (or ele shaman)
I kinda laugh at the folks who think they know raid comps. If you add a rogue/feral cat/ret/warrior, with no enhance, your dropping 25% of their dps. It's that much for any melee pretty much. As a combat rogue it's, 3.5-5k without one. 4.5-6k with one on average per boss. It's like a caster group no ele shaman/moonkin.
With a similar group or close to it, (I think we had a warrior OT and swap with feral doing dps), got the Rusted drakes and got like 90% of the achievements for it in a single run with hard modes.
Well geared and played you only need 2 healers for the whole run, even hard modes. If hard mode Mim is a bit too much then have one of the caster's switch to a healing spec for that one.
Only fight I've tried in there where you need 3 is Algalon. Just a ton of dmg to the tanks per second...
We don't have nearly as many people online this Summer and we ran our last three raids with a rather strange compostion.
Tanks
Protection warrior
Potection Paladin (dual specced Holy)
Healers
Restoration shaman
Restoration shaman
DPS
Elemenatal shaman (dual specced Restoration)
Survival Hunter
Survival Hunter
Survival Hunter
Retribution Paladin (dual specced Holy)
Retribution Paladin
It suffice to say that no one was ever in danger of running out of mana...
Prot Pala
Prot Warrior
Holy/disc Priest
Resto Drood
Holy Pala(w/ retri as secondary spec)
Destro Lock
SV Hunter
Blood DK
Arcane Mage
Shadow Priest
Id go for a mainly ranged + caster setup with as many stackable buffs as possible:
Tanks:
DK
Prot Paladin dual to Ret when appropriate
Healers:
Disc Priest
Resto Shaman
DPS:
Destro Lock
Balance Druid Dual to resto when needed
Mage
Shadow Priest
Hunter
---Tanks---
-Feral druid(Cat dps while 1 tank needed)
-Frost dk OR Prot warrior(for commanding shout)
---Healers---
-Disciple/Holy respeccing Priest
-Holy paladin(you really need at algalon fight)
---Dps---
-Arms Warrior(so while druid cat dpsing he has no issue about the mangle and cycling for pure dps and battle shout)
-Combat Rogue
-Survival/MM Hunter
-Ench shaman (should be able to spec resto so in algalon fight you wont have issue about healing)
-Shadow priest should be able to go holy or disciple(for the algalon bomb and the rest specs are needed if you even wipe cuz of heals)
-If you pick tank as warrior last dps spot is for Dk dps. If you pick tank as Dk you shall pick fury warrior for commanding+battle shout on whole raid.
With this setup you can do every boss in ulduar 10. This is the one of the best dps raid which has every buff for melee and you wont have any mana issues on healers, shadow pri will suck on dps but his only aim is getting algalon bomb (%90 dmg reduce)
To be a king, first one should be a man!
suwâyyah Eu Darksorrow
If your DK Tank is frost spec, gkick him. Frost DPS is fine though. Blood DK tank = physical damage tank, Unholy DK tank = AOE + magic tank (For the most part, any DK can magic tank). Frost DK tank = bad tank (Might have some ok burst and AOE aggro but generally bad and majority of the moves in Frost are magic which needs a lot of hit for the most part). Going Frost for tanking is like going Fire Mage for Molten Core.
Oh and for newbies, Frost spec is not tanking spec. You don't know anything about DKs. DKs are DPS/Tanking in each spec, Blood=Physical, Frost=Rangish Magic (Needs spell hit cap), Unholy=AOE/Melee Magic (Needs melee hit cap). People who spec Frost Tanking, spec wrong. Specing Frost for tanking is like specing duel-wield for tanking because you need more hit and hit cap is important for tank spec. Also Runic Strike > Frost Strike when it comes to threat.
Main Setup:
Blood DK Tank (Blood DPS)
Prot Paly (Holy Heal)
Holy Paly (Retri DPS)
Rest Druid (Balance DPS)
Rest Shaman (Elemental DPS)
Retri Paly (Holy Heal)
Shadow Priest (Holy Heal)
Frost Mage (Any Other DPS)
Balance Druid (Feral Tanking)
Dest Lock with Imp (Demonic DPS)
Could change to setup below for range DPS:
Blood Tank
Prot Paladin
Resto Druid
Holy Paly
Holy Paly
Balance Druid
Elemntal Shaman
Shadow Priest
Frost Mage
Demonic Warlock (Demonic Pact)
Could change to setup below for melee DPS:
Prot Paladin Tank
Feral Druid Tank
Rest Druid
Rest Shaman
Holy Priest
Blood DK DPS
Retri Paladin
Retri Paladin
Frost Mage
Dest Lock with Imp
Hi,
For our 10 man setup we usually run with:
Tanks:
DK / Or Warrior
Druid
DPS:
Spriest
Mage (Fire/FFB)
Huntard (MM/Surv)
Rogue
Retardin
Healer:
Paladin
Druid
Shaman (Shaman speccs elemental for the fights that can be done with 2 healers)
Usually try to do it with 2 healers most of the time. Even some of the hardmodes.
More dps = less time fightning = more uptime of cd's and bl/heroism and the healers can just go all out spam.
Hardmodes we usually do with 2 healers.
XT
Council
Hodir
Thorim
Freya
Shaman is always ready to off-heal if needed so his dps might be lower some times.
With this setup we get atleast the most basic buffs for both meele and casters. I would like to go more meele heavy but we try to run a more balanced group so we don't need to switch players out.
The ideal setup would be where you get all the possible buffs/debuffs needed for your group. The problem is that it isn't very viable to have these kinds of groups for every fight, especially in Ulduar.
So the ideal setup for me would be a very well balanced group with most of the essential debuffs/buffs (major ones atleast)