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  1. #1

    Warlock and Hunters Blue posts

    Warlock and Hunters Blue posts
    Originally Posted by Blizzard Entertainment
    Balancing DPS Specs
    It's very hard to come up with compelling niches for where a warlock would think "I really want to be Demo in this situation." But I'd argue the same thing exists between Affliction and Destro. Earlier in LK Affliction "won." Now things have shifted back to Destro.

    Again, this is not a lock specific problem. For awhile Arcane felt like a better spec for high-movement fights, of which there were many. Now depending on who you talk to, Arcane just flat out "loses" to Fire. The suggestions players tend to make involve the constant tweaking of spell damage, coefficients or talents up or down until everything is within 1% (or whatever) again. I just don't know how realistic that is or if there's a better way to do it.

    [...] That may be sufficient for you. That may be sufficient for a lot of players. But I don't think it would be sufficient overall. The question to ask yourself is at what point would you abandon the highest dps spec for your favorite dps spec? 10%? 5%? 1%? For a lot of players, they just want to know what the highest potential dps spec is and care less about the magnitude of the differential. You can just say those players are dumb and we shouldn't cater to them, but I can tell you a lot of players feel that way. (Source)

    Hunter (3.1 Skills List / 3.1 Talent + Glyph Calc.)
    Arcane Shot and Beast Mastery
    Yeah that was my point. The solutions are:

    1) Give BM a signature shot and try to give Arcane a situational use.
    2) Buff Arcane so deep in BM that nobody else will get that talent.
    3) Accept that BM needs to be buffed in ways other than shots.

    There are good points and bad points to each tree having a signature shot. A bad point is that it makes e.g. set bonuses hard because you can't boost things like Explosive Shot easily. A good point is the trees feel a little more different rather than just swapping Explosive Shot for Raccoon Shot if you were BM. (Source)

    Arcane Shot and Beast Mastery (#2)
    What I read: "I am so eager to try and put down the devs that I don't like to think about what they said." This has been brought up in like 4 threads since the Q&A went live. If your main goal is to find ammo for how the devs don't understand your class, at least read the other threads first.

    If we buff the holy heck out of Arcane, then every Survival hunter just shoots Arcane and won't take Explosive Shot. Since a lot of the Survival tree is designed to prop up Explosive Shot, we think this would a bad thing. Hence, we have to be very careful about how much we buff Arcane. If we do it in a very deep BM talent, then it's probably safe. If we do it baseline or through a glyph or an upper talent, then we might get into problems. By contrast, buffing Explosive or Chimera is pretty safe because no other hunter can ever use those shots. BM doesn't have a "this is BM only" attack to buff, unless it applies to the pet.

    There is a similar discussion going on for DKs about at what point they can stop using Scourge Strike and just use Obliterate instead. That would be bad, because an Obliterate-based Unholy build is a lot less fun or distinct to play. A similar thing happened the last time we tried to buff Devastate. Fury warriors said "Yummy," and gave up a big chunk of the Fury tree in order to get it.

    [...] As I have said a couple of times now, a very deep BM talent to buff Arcane Shot might work. Otherwise, most of the BM damage is tied up in the pet or at least the pet being alive. Perhaps BM could benefit from a totally new mechanic, even it wasn't a signature shot, so that we would have more knobs to turn when we needed to buff BM (and only BM). (Source)

    T7 4 piece Bonus
    That was the point I was making. The original hunter bonus was "Your Explosive Shot, Chimera Shot and X Shot do more damage." The lack of an X shot (it couldn't be Arcane or Steady) killed the whole feature. We designed the DK expressly to have an X strike for every build. We could do that with hunters too. Some players are saying that just makes the specs more and more like each other though.

    At a high level, you can have a trivial choice among your specs, which means it doesn't really matter which you pick so the decision is not terribly interesting. Or you can have significant differences among the specs, but that means one-size-fits-all balance solutions and even set bonuses are much harder. (Source)

    PvP against Melee
    I am saying circle strafing is not our vision for WoW PvP. It is supposed to be about using your abilities at the right time. We don’t want to solve a balance problem by turning our PvP into a game where nobody ever stands still. I will turn this around, and say that your solutions need to account for a melee class being able to kill you even if you're a really clever hunter. Any of these solutions that approach "and that way melee won't ever be able to catch me" sound great if you're a hunter and not so great if you're a game designer. We don't want melee to clobber you every encounter. But we don't want you to kite them while shooting at them either. At least in the first example you are doing some damage to them. In the second, they don't even get a hit off. (Source)

    Pet Avoidance
    As we suggested in the QA, we are more likely to just remove Avoidance as a talent and make pets largely immune to mob AE damage. We did however add more talents to the pet trees specifically because many BM hunters said that they couldn’t get anything really useful with their extra talent points. (Source)

    Warlock (3.1 Skills List / 3.1 Talent + Glyph Calc.)
    Buffing Demonology
    I'm not saying we won't buff Demonology. I'm saying buffing Demonology to where it feels like a valid option to Destruction and Affliction puts it in a very narrow window. Buffing Demonology to a point where it is still 10% behind Destruction might not convince many players to change specs (except for those who just love Demo). (Source)

    [...] We're not crazy about going back to the "this is the PvP tree" design.

    But it is hard, and you can argue impossible, to make sure 3 dps trees all perform very similar to each other in a wide variety of encounters such that they feel like real choices. It is easier for say shamans or druids because the alternatives are so different that players aren't as likely to shift en masse from one to another. It depends a lot on what "very similar" means. For some players, they'll play a favorite spec that does 10% less damage than the optimal spec. For others, they only want to know "Who da best?" and could care less if the difference is only 1% (and therefore likely swamped by their own player skill).

    Please, don't interpret this as an announcement that we're giving up. It's just an acknowledgement that distinct but equal is pretty challenging, and can even shift immediately once players hit a certain threshold of gear. (Source)

  2. #2

    Re: Warlock and Hunters Blue posts

    Adding a new shot for BM hunters would be cool, they need to do some thing cause BM sucks!

  3. #3

    Re: Warlock and Hunters Blue posts

    If they wanted a BM signature move to feel more like BM, they could bring back a renamed version of TBC's Kill Command - a short-cooldown, mana-using ability that would cause your pet to deal an instant attack.

  4. #4

    Re: Warlock and Hunters Blue posts

    Hmm... hunter, warlock, mage, death knight. When was the latest "rogue q/a" post?
    I'm getting the impression it's either coming soon, or the last "big" one was half a year ago.

  5. #5

    Re: Warlock and Hunters Blue posts

    Quote Originally Posted by bbr
    Hmm... hunter, warlock, mage, death knight. When was the latest "rogue q/a" post?
    I'm getting the impression it's either coming soon, or the last "big" one was half a year ago.


    Agreed 100%! I was about to post the same thing

    they've also done paly, warrior, and druid aswell! if i'm not mistaken shamans too.

  6. #6

    Re: Warlock and Hunters Blue posts

    Yeah, well, I've always been thinking: Why can't we have more than one pet? Something like Mirror Images but for the pet. Or you can call a second pet from your stables for just a short time. Or you can summon like "ghosts" of any pet. Or something like a "Tag"-ability, marking your target and causing the pet's next attack to do much more damage, like laser-marking a target for missile-guidance, can be like 1-2sec channeled ability.

    There are many many ways to improve the BM and give him smth unique, and obviously, Blizz is much better at inventing such things than me, so let's wait - until then I am quite satisfied with my Chimera Shots

  7. #7

    Re: Warlock and Hunters Blue posts

    I'm saying buffing Demonology to where it feels like a valid option to Destruction and Affliction puts it in a very narrow window. Buffing Demonology to a point where it is still 10% behind Destruction might not convince many players to change specs (except for those who just love Demo). Please, don't interpret this as an announcement that we're giving up.
    then how the f. should we interpret this, you know demonology is far behind destruction and affliction but you don't give a shit

  8. #8
    Kharay1977
    Guest

    Re: Warlock and Hunters Blue posts

    We're not crazy about going back to the "this is the PvP tree" design.
    ... and what if it happens to be the only viable option, hmmm, Ghostcrawler?

  9. #9

    Re: Warlock and Hunters Blue posts

    as overbuffing Arcane shot for BM to catch up other 2 specs on dps I can see that as being too OP for pvp imo would be cool if they actually made dot AS does 100% + Dot which tick for 100% dmg for 6 sec's so dot is 100% up when put AS but nathing such which imp AS self hit..

  10. #10

    Re: Warlock and Hunters Blue posts

    Quote Originally Posted by Kharay1977
    ... and what if it happens to be the only viable option, hmmm, Ghostcrawler?
    It already is, in some ways. As an example, Fire Mages are dead for PvP and Frost Mages are dead for PvE. They're not making massive revisions to change either since Mages still have their respective PvE and PvP specs.

  11. #11
    Kharay1977
    Guest

    Re: Warlock and Hunters Blue posts

    Quote Originally Posted by Prinsesa
    It already is, in some ways. As an example, Fire Mages are dead for PvP and Frost Mages are dead for PvE. They're not making massive revisions to change either since Mages still have their respective PvE and PvP specs.
    Exactly my point. He isn't willing to see the truth, Ghostcrawler that is. That we're already in a situation where certain specs of certain classes already are completely dead for either PvE or PvP. Which is not so bad really. I don't see the problem with Demonology becoming THE Warlock PvP spec. At least it would give it some attention from the players.

  12. #12

    Re: Warlock and Hunters Blue posts

    Quote Originally Posted by Kharay1977
    Exactly my point. He isn't willing to see the truth, Ghostcrawler that is. That we're already in a situation where certain specs of certain classes already are completely dead for either PvE or PvP. Which is not so bad really. I don't see the problem with Demonology becoming THE Warlock PvP spec. At least it would give it some attention from the players.
    At this point, he (probably) isn't going to say "We're going to go back to the old system". If anything, he's previously said "We know Frost Mages (or whatever other spec) are dead for PvE, but we don't have a good plan for buffing them yet, so we'll leave it alone for now since you still have alternatives"

    This stance allows them to keep classes where the more-than-one-viable-spec tactic works, such as Paladins (to varying degrees of success), while allowing them to excuse themselves for cases where making more than one viable spec is too much or too complicated work.

  13. #13
    Kharay1977
    Guest

    Re: Warlock and Hunters Blue posts

    Quote Originally Posted by Prinsesa
    At this point, he (probably) isn't going to say "We're going to go back to the old system".
    Not just probable. He actually did say it.

    Which isn't necessarily the best decision they could've made. Then again, I haven't been much of a fan of Blizzard's decisions as of late. So, no surprises there really. No hair off of my back really though, as I quit playing a while back. Let them ruin all classes in the process of balancing the game.

  14. #14

    Re: Warlock and Hunters Blue posts

    Quote Originally Posted by Kharay1977
    Not just probable. He actually did say it.
    What I meant to say is that they're already practicing this for some classes (Mage, maybe Warriors, etc.), while telling us that they're not to excuse the fact that some other classes have more than one viable spec.

  15. #15

    Re: Warlock and Hunters Blue posts


    All in all, what he says is that despite some classes are in the old system o "one tree for PVP, other(s) for PVE" (mages, ...), they are not going into that philosophy and probably are trying to get more choices for the classes with "specialized" trees. Which is not urgent as long as there is at least one preforming tree for each game mode for each class.

    Meanwhile, the lofty goals of balancing specs and classes accrosss a wide variety of encounters while keeping some uniqueness have been quite hard to achieve.


  16. #16
    Immortal Ealyssa's Avatar
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    Re: Warlock and Hunters Blue posts

    [quote=Boubouille ]
    Warlock and Hunters Blue posts
    Originally Posted by Blizzard Entertainment
    Balancing DPS Specs
    It's very hard to come up with compelling niches for where a warlock would think "I really want to be Demo in this situation."(Source)
    Full of fail. EVERY single boss in Ulduar I think "I really want to be Demo in this situation".

    But I'm a ret pal...
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  17. #17

    Re: Warlock and Hunters Blue posts

    Hunter Q&A sucked. They only focused non-important things; but luckily they remembered to brought few ones here, example shot for BM Hunters or buffing ARcane shot in deep there. Why you rogues whine; we were second last (hunters) and got nothing else than ammunition-sh'*tload. I'm excepting still the 2nd and 3rd Q&As. Or you rogues might get hurry and they give you only visions of poisons, nothing else.

  18. #18

    Re: Warlock and Hunters Blue posts

    A thought came to my mind. Why not go back to the "Old Warcraft Beastmaster"? Give the BM the Stampede talant! Like the one the Neutral Beast Master Hero had in Warcfraft III. I was thinking something simular to the Balance druids starfall. An instant attack that will last for a few seconds. That would be viable both for singletarget and AoE damage. Also, who wouldnt want over 9000 awesome Rhinos running through their screen hitting everything in their way?
    *Thunder Lizards go Crazy*

    I guess there would be "slight" FPS issues, but lets look away from that :P

  19. #19

    Re: Warlock and Hunters Blue posts

    Quote Originally Posted by bbr
    Hmm... hunter, warlock, mage, death knight. When was the latest "rogue q/a" post?
    I'm getting the impression it's either coming soon, or the last "big" one was half a year ago.
    Oh you mean you want GC to post a page of complete double-speak where he talks a lot but doesnt say a damn thing?

    Wth came out of the hunter Q&A other than:

    1.No we still havent fixed ammo or trap functionality, it's now at least two major content patches late. No fix in sight.

    2.Yeah we really want to buff BM guys, I swear it on my honor as a cub scout we just cant think of a way to do it.

    3. Yeah the Cunning family of pets blows huh? Oh well.

  20. #20

    Re: Warlock and Hunters Blue posts

    Oh, oh wait, this is the best part:
    Quote Originally Posted by Boubouille
    Classes Q&A Series: Hunter
    Originally Posted by Eyonix (Blue Tracker)

    What we really need is a system where certain PvE attacks just don’t hurt the pet (maybe they can’t set off Mimiron mines for instance).
    (Pets have never set mimiron mines off)

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