An excellent overview of paladin statistics. I thank thee, Ronark.
Edit: By the way, on point 4, [4SCS], should it not 'Stat Conversions' instead of 'Stat Conversations'? I think you were a tad too hastened there. x3
Last edited by Arctagon; 2010-06-21 at 02:55 PM. Reason: Addition
In compatable T9 gear how do you rate a ret build to the damage from a DK?
I don't use ret any more since I am mainly protection. But this weekend I got asked to dps.
Needless to say I was poor LOL
Thanks big time for this guide Ronark I need to respec and get some ret gear.
I guess I need to anyway since I assume that in Cata we will have to be ret on leveling in the expansion.
Seeing that in PvP my ret pally dmg is like 66% and magical is 33%, would stacking arp make me hit harder, and in Pve i want to stack arp becuase every other melee class is doing it too (w/ the exception of shamans becuase they are only around for blust/hero) but i dont want other ppl to make fun of, so i thought i would bring it up on a Ret Pally page, /discuss!
Why isn't Harrison Jones in BFA?
I mean, Blizzard, srously? We ought to see the old chap in Vol'Dun!
I think he is a bit afraid of snakes! (Blue Tracker / Official Forums)
woh buddy, maybe i was thinking outside the box? no need for insults
Why isn't Harrison Jones in BFA?
I mean, Blizzard, srously? We ought to see the old chap in Vol'Dun!
I think he is a bit afraid of snakes! (Blue Tracker / Official Forums)
Hey!
I made this video guide and some guys in my guild and some friends told me that i should maybe show it on this site since it could be a usefull vid. If you like it then u can share it with others if u dissagree with something tell me and lets discuss it and then i could redo the miss if there is any, and if you dont like it at all then simple delete this :P
I hope you will like it !
Link: http://www.youtube.com/watch?v=bJxKUaKKmQE
/Ruki
I'm looking to update (or rather, create a sub-section FAQ) for all the Beta information. I am still missing a few key components, such as:
- Base stats at 80
- Base stats at 85
- Stat conversions for Agility and Intellect
- Hit and Expertise caps at 85
- Mastery conversions
- Other useful information which I might have forgotten to add
If anyone has the above, it would be greatly beneficial. As far as I am aware, the level cap is still at 82.
Mastery is looking to be at least a 10% damage increase without any further points spent into retribution so I'd hold off on that stuff until it's been nerfed.
Ahh, didn't know what you meant. Tell requital to level up faster on beta!
check it! most recent talent tree build! for ret pallies, imo http://www.wowtal.com/#k=7BwaE4kM.9q4.paladin
Why isn't Harrison Jones in BFA?
I mean, Blizzard, srously? We ought to see the old chap in Vol'Dun!
I think he is a bit afraid of snakes! (Blue Tracker / Official Forums)
Is anyone here using CLCret? I've recently installed it but no matter what, cant get it to work. Seems broken or smth.
I think you should reconsider how the last idea in this section is worded, because strictly-speaking it's mathematically incorrect. Crit does not actually suffer from any kind of diminishing returns.Originally Posted by Ronark;6492596[b
For example let's take the generalized case of a single attack, where y is the total damage over 100 hits, x is the average expected number of crits over those 100 attacks, and d is a constant that represents the damage of a single non-crit attack.
y = d(100-x) + 2dx
If we were to manipulate this algebraically into a slope-intercept form we get --
y = (2d-1)x + 100d
This is a perfectly linear relationship, and in fact if we take the first derivative, we get a constant, y' = 2d-1.
There are some valid points that maybe bear some relationship to the statement "Critical Strike Rating gradually gets worse as you obtain more". Two that immediately come to my head are --
- Mechanics: at very low levels of crit, adding additional crit triggers effects related to mechanics and becomes more valueable to net dps, but in general this is trivial. For example, you will get 100% uptime on Vengeance at very low crit levels, making the observation moot as far as secondary stat decisions on endgame gear.
- Actual dps increase versus percentage dps increase: the value of additional crit as far as a percentage dps increase does go down, but the additional damage of x points of crit is a constant. This way of looking at it is basically confusing a function with its first derivate.
- Relative value of crit versus other stats: as you get more crit it's entirely mathematically possible that its relative value as compared to other stats goes down, but that does not reflect crit becoming objectively less valuable, it involves other stats becoming relatively more valueable.
In summary, maybe I'm being a little nitpicky, but I feel like the imprecise way that the passage is worded is very likely to give people mistaken ideas of the underlying mathematics of how crit works.
i think those 2 formulas give different results. taking a base value of 2500 for d and 50 for x, as well as linking the formula's:
taking a base value of 40 for X:Code:2500*(100-50)+2*2500*50 = (2*2500-1)*50+100*2500 125000+250000 = 249950+250000 375000 =/=499950
basically, your first formula scales linearly with crit chance, your second scales inversely.Code:2500*(100-40)+2*2500*40 = (2*2500-1)*40+100*2500 350000 =/= 449960
the error you made, basically, was not multiplying d with x when you worked out the parentheses. i'm leaving out the y here for ease of writing.
but you are right. if you take the second to last formula, and take the derivative, you end up with d.Code:d(100-x)+2dx 100d-dx + 2dx (100*2500-2500*50 + 2*2500*50 = 375000) (2d-d)x + 100d ((2*2500-2500)*50 + 100*2500 = 375000) dx+100d (2500*50 + 100*2500 = 375000) d(x+100) (2500*(50+100) = 375000)
Last edited by mmocb0245d6bcb; 2010-09-16 at 09:04 PM.