Well the reason for crippling beeing 70% is most likely that rogues lack a short CD distance closer, with a mere 50% they would be very vurnerable to kiting more so than other melee.
a
Well the reason for crippling beeing 70% is most likely that rogues lack a short CD distance closer, with a mere 50% they would be very vurnerable to kiting more so than other melee.
a
Uhm... no?Originally Posted by Mr.Sticks
I think you either thinking of frostbolt (which is not an instant spell) or ice lance (which is an instant spell BUT has no slowing capabilities)
Even if they did do that, whoops there goes the CoS and the rogue i set for the next episode
Then you say "but what if the CoS runs out and he frost novas me in place? oh golly, i haz blind! mage wanders around aimless for a bit and the rogue gets set for round three. Mind you that blink probably still is on cooldown at this point (24 secs if im not mistaken) and so is frost nova, the few things a frost mage can do at this point unless he uses trinket is to ice block and pray to god he dont get stunlocked to fuck.
Originally Posted by coolcatchris
Crip psn can be dispelled by every healer except for priests. Thus it needs to be slower to make up for the fact that it is somtimes removed prematurly.
When people say "pls" just because its shorter then "please", I feel totally justified to say "No" just because its shorter then "Yes".
Uhm... yea? Your whole argument proves what a rogue must do to fight a mage this isn't 1 v 1 here and just from your scenario a rogue has burned one major CD and your timing is a bit off blind should be up in another 15 seconds and nova if your smart enough to talent into Ice Floes 3/3 you reduce the CD on nova's by 20% nice right =D...Originally Posted by Gadirm
So continuing off your story the rogue blinded you? ok well next up for him is to leave combat and restealth while your nova breaks around him and a smart rogue will resap to regain control around 12 secs for all this to happen (10 for blind and restealth 2 for resap and proceed to stunlock... well great your shield has absorbed most of the burst and your around 60% at the beginning then its your turn. You repeat that process till you BURN THE ROGUES CD's after that its gg the rogue just has to try and stay on you as best he can negate the damage from time to time with CoS and the game is already favored to you. Theres a reason most "good" mages win in 1 v 1 duels and with arenas its not any different if you both have healers. Oh and please don't even get into double dps...
Use hand of freedom lawlzOriginally Posted by Mysmere
Your powers are useless on me you silly billy...
you know its pvp crybabys like you who re ruining this game for the pve games. not this particular however but still......crybaby
nerf roots, CoI, frost nova, etc...Originally Posted by verkimis
You're the HUMAN, you know what to do, and hopefully you know when to.Originally Posted by Mysmere
Your powers are useless on me you silly billy...
maybe I should add in "if at all". So far you've disregarded a snare and a stun to be "not worth it". I'm starting to wonder if you're part of a cleave team that utilizes burst damage to zerg down another team like a blender.Originally Posted by Xada
Your powers are useless on me you silly billy...
Actually, your team does fit the bill, ret/dk/hunt/war and a healer.
Your powers are useless on me you silly billy...
The three's, the 4 classes that I separated with slashes are interchangeable, there are many variations but they all rely on the same tactic almost. I've read the strats on how to beat cleave teams, your teams and I'm pretty sure your not complaining about a 1v1 and your saving your cd's for something else. Let me ask you a question, when you are facing a rmp comp, how long is it from the beginning of the match to force you into a more defensive approach?Originally Posted by Mysmere
Your powers are useless on me you silly billy...
hunters are never in any "cleave" team ever. cleave is 2 melee. we are a cc and kite team.Originally Posted by Xada
we actually have a pretty decent time killing rmp compared to others. unless we fail hard at dispelling cc which happens sometimes we can usually just truck the mage and dispel all the sheeps while cc'ing the priest.
It maybe true that they don't melee, but your still a cleave team because your strategy is to burn down a target as fast as you possibly can. Also don't lie about your 3's, I don't see you winning alot against rmp comps that aren't pretty low in ratings or have disbanded(YES, I am bored enough to view your matches, one of the disadvantages of having sutures up your leg). In fact, I don't see you facing that many rmp comps. Also, you haven't even told us the full story, have you? What else is there that you are saving cd's for? I'm sure you don't lose that many 1v1's against rogues unless you allow them to run away and stealth.
Your powers are useless on me you silly billy...
honestly we used to try and burn rogues down but recently we've figured out how easy mages are. also we haven't played a lot recently.Originally Posted by Xada
no, we cannot just "burn" someone down. any other dps comp is generally much better at this than we are. our hunter spends most of his time kiting so theres not much he does except explosive shot, traps and aimed shot
generally i trinket hex, fear or blind. sometimes sheep. stuns dont last that long on me and i often remove them
Sounds like they're cc'ing the wrong person, but still what is so annoying about crippling poison that it makes you think it should be nerfed even though you have ways to remove it.Originally Posted by Mysmere
Your powers are useless on me you silly billy...
Any person with a brain will have a bleed/fairy fire/poison on the rogue to stop a vanish like you say.. And evasion tactics are practically useless to range..Originally Posted by Powell
Of course that is if you get the opening on the rogue, if the rogue gets the opening on you, you are screwed but by then a competent rogue has you stunlocked most of the fight anyway..