If you people actually know ANYTHING about these hard modes, or have done both sets of hard modes and succeeded, you would know just how stupid that statement is.Originally Posted by Izenhart
If you can't understand how much easier 10 man is compared to 25, I really have nothing more to say to you. It has nothing to do with item levels (ok fine, it might make things slightly easier if you're decked out in 25 gear). Just look at the concept of these fights.
Steelbreaker - The DPS requirement on 10 man per person is considerably lower than it is on 25, just simply because you get that extra 25-30 seconds per tank on meltdown.
Hodir - Again, DPS requirement on 10 man person is considerably lower than it is on 25.
Thorim - I just lol at how much easier 10 man is compared to 25, not because there's actually any difference between the fights, but just because of how many more people are put in the small confined space. In 10 man, you can stand whereever the fuck you want so long as you're not chaining the lightnings to melee or the tank. In 25 man, if you don't stick strictly to where you're supposed to stand, and where you're supposed to move when lightning charge is about to hit your side, you will take out half the raid with a single chain lightning, something that will NEVER happen on 10 man regardless of how stupid you might be.
Freya - Same concept as Thorim. The difficulty from 10 - 25 is simply the extra 15 people. If you're collapsed on the tank during Det lashers and an Unstable Energy hits you in 10 man, nothing dramatic happens assuming you're correctly spread out. Take the same situation and put 25 people in the same amount of collapsed space and THREE Unstable Energy hits, your entire raid dies instantly. Same goes for Conservator. If a Nature's Fury hits one person on 10 man, nothing dramatic happens. Nature's fury hits someone on 25 and all of a sudden an entire mushroom worth of people starts dropping like flies. Not to mention the reduced number of safe spots to move on 25 given that you have to stay in range of a healer while not killing the rest of your raid.
Firefighter - For those of you who actually have done this on 25, you know exactly what happens when you add 15 people to that confined room Mimiron calls a house. You have less room to spread out for fire, you have more chances of people being stupid and kiting the fire in where they're not wanted, you have doubled the chance of multiple Napalm Shells. The most dangerous part about those extra 15 people is probably Phase 2. If your DPS cannot kill VX-001 fast enough, eventually all 25 people will be cornered into one small section of the room that is fire-free, and the next set of Hand Pulses will kill your entire raid.
1 Light - Tripling the number of people taking portals means tripling the chances somebody fucks up. 1 light in the darkness is all about portal people NOT fucking up. The rest is just a regular day at the coffee house.
Algalon - roflz. Do I even need to explain how adding 15 people to the list of Cosmic Smash casualties might be a problem?
So for those of you who actually believes 10 man is easier than 25 simply because 25 man guilds can run 10 mans in 226+ gear, then you're just fucking retarded. The difficulty revolves around the number of people involved, not the numbers listed at the bottom of your gear.