This is a basic setup I posted for our guild.
For Twin Valkyrs we will split our raid group in two in order to kill two joint bosses: Fjola Lightbane and Eydis Darkbane.
During the encounter you will be able to absorb either black or white orbs that fly in the room. Absorbing white orbs will increase your DPS against dark targets (Eydis Darkbane) and absorbing black orbs will increase the damage against white targets (Fjola Lightbane)
Abilities:
Power of the Twins: The shared power of the Twins increases Physical damage dealt by 30% and allows the Twin to Dual Wield for 15 sec
Twins Pact (15 seconds cast): The Twin's Pact heals for 20% of their total HP.
Twin Spike (15 seconds cast): The Twin Spike inflicts 100% weapon damage and increases damage taken by 20% for 15 sec or for 10 charges.
These abilities are shared between both Twin Valkyrs bosses, Eydis casts the dark version, and Fjola the light version of the spells.
Touch of Darkness/ Light (15 seconds Cooldown): 7+K Dark/ light damage to players under the effect of the oposite Essence every 1 sec. The Touch of Darkness will not harm targets with the same attributes as it.
Empowered Darkness/ Light: Increases damage dealt to Light/ Dark targets by 100% for 20 sec.
Unleased dark/ light: The Concentrated Darkness / light releases its energies inflicting 12188 to 12812 Dark/ light damage to enemies within 8 yards.
Surge of darkness/ light (5 sec cast): Pulsing a Surge of Darkness Inflicting 1500 damage every 2 sec to Light enemies.
Dark/ light vortex (8 seconds cast, 15 seconds Cooldown): Medium damage (about 6 K) every 1 sec for 5 sec.
Our main challenge is for DPS to be aware of the orbs around the room, and pick only the orb color they need, and for the healers to be aware of what damage ability is going to occur next.
1: We split the raid into 2 groups.
2: Tank Fjola and Eydis apart from each other
3: The Fjola group picks up the black orbs and avoid picking up the white orbs.
Picking up 100 orbs will greatly boost your damage.
4: The Eydis group picks up the white orbs and avoid picking up the Black orbs.
Picking up 100 orbs will greatly boost your damage.
5: Healers keep watching the Bosses abilities being cast (as described above) to expect what kind of healing will be needed next.
6: Keep adjusting to the abilities (it's a bit of a random fight) until they both die (they have shared health pool)
http://www.youtube.com/watch?v=XUkXzu7rsOM