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  1. #1

    Anub'arak Videos, 3.2.2 Notes Update, Blue Posts

    Heroic Anub'arak Movies by Stars and Paragon
    Stars released of their World 2nd Kill of Anub'arak in heroic mode, you can find the full video on :


    HTML Code:
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    Patch 3.2.2 PTR Patch Notes Update
    In the last 2 days, Zarhym updated the Patch Notes and added a lot of the changes discovered in the last few builds deployed on PTRs. Here are the full notes with the latest additions highlighted in green.
    Originally Posted by Zarhym (Blue Tracker)


    The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

    The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

    The Brood Mother Returns
    After years of lurking in her lair battling the many brave adventurers who travelled from afar to challenge her, Onyxia returns stronger than before to commemorate World of Warcraft’s five-year anniversary.

    • Onyxia has been scaled to offer new challenges to level 80 players and is now available for testing in 10- and 25-player modes.
    • Adjusted for modern raiding, but with the fundamental experience of fighting the Brood Mother still in effect, including the horrors of her Deep Breaths!
    • Onyxia will now drop level 80 item versions of some classic loot items from the level 60 encounter.
    • Brood of Onyxia, a very rare 310%-speed mount modeled after Onyxia herself will be available for the luckiest of challengers.

    General
    • Armor Penetration Rating: The amount of armor penetration gained per point of this rating has been reduced by 12%.
    • Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.

    PvP
    Battlegrounds
    • Players level 11 and higher will now always see a daily Battleground quest, as the quest giver will only offer daily quests for a Battleground in which a player is eligible to participate according to level bracket (i.e. players levels 11-20 will always be offered a Warsong Gulch daily quest, while players levels 11-50 will be offered either an Arathi Basin or a Warsong Gulch daily quest, etc.).

    Death Knight
    • Frost Presence: The damage reduction granted by this ability has been increased from 5% to 8%.
    Pets
    • Gnaw: This death knight ghoul ability now has a 1-minute cooldown.
    Blood
    • Heart Strike: Secondary targets of Heart Strike now take half as much damage.
    • Subversion: Now also increases the critical strike chance of Scourge Strike by 3/6/9%.
    • Vampiric Blood: Cooldown reduced to 1 minute and duration reduced to 10 seconds.
    Frost
    • Threat of Thassarian now also causes Rune Strike to use both weapons when dual-wielding.
    • Unbreakable Armor: Cooldown reduced to 1 minute and changed back to granting 25% additional armor while active instead of flat damage reduction based on armor. The amount of strength granted has been reduced to 10%.
    Unholy
    • Bone Shield: Cooldown reduced to 1 minute.
    • Dirge: This talent no longer grants additional runic power from using Obliterate.

    Druid
    Balance
    • Moonkin Form: This form now also reduces the damage the druid takes while stunned by 15%.
    • Typhoon: The daze duration has been increased from 3 seconds to 6 seconds.
    Feral Combat
    • Predatory Strikes: This talent now also causes the druid’s finishing moves to provide a 7/13/20% chance per combo point to make the next Nature spell with a cast time below 10 seconds instant cast.

    Hunter
    Beast Mastery
    • The Beast Within: The duration of this talent has been reduced to 10 seconds. In addition, hunters with this talent will do 10% additional damage at all times.
    • Bestial Wrath: The duration of this talent has been reduced to 10 seconds.

    Mage
    • Arcane Blast: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 175% instead of 200%. In addition, the duration of the buff has been reduced to 6 seconds.
    • Arcane Missiles: Casting this spell while both Missile Barrage and Clearcasting are active will cause only Missile Barrage to be consumed.
    Arcane
    • Missile Barrage: The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it. This talent no longer has a chance to be triggered when spells miss.
    Fire
    • Combustion: This talent now also increases the critical strike damage bonus of Fire spells by 50% while it is active. In addition, Living Bomb periodic ticks will no longer interact with the count or the charges on the talent.

    Paladin
    • Righteous Fury: The bonus threat from Holy spells caused by this talent has been reduced from 90% to 80%.
    • Seal of Corruption and Seal of Vengeance: These seals will now only use the debuff stacks generated by the attacking paladin to determine the damage done by the seal and by the judgement.
    Protection
    • Blessing of Sanctuary: This blessing now grants 10% strength in addition to its current effects. Also, the strength and stamina bonuses from this blessing will no longer be lost when Blessing of Kings is removed.
    • Hammer of the Righteous: The damage from this ability is now considered physical instead of Holy. The threat generated by the ability has been increased such that it will continue to do approximately the same threat it did when it was Holy damage.
    • Judgements of the Just: The reduction in cooldown to Hammer of Justice provided by this talent has been reduced to 5/10 seconds instead of 10/20 seconds.
    • Touched by the Light: This talent now provides 20/40/60% of the paladin’s strength as spell power instead of 10/20/30% of the paladin’s stamina.
    Retribution
    • Seal of Command: This ability now chains to strike up to 2 additional targets when it is triggered by an attack that can only strike a single target.

    Priest
    Shadow
    • Improved Spirit Tap: Mind Flay periodic critical strikes now have a 50% chance to trigger this talent.
    • Twisted Faith now grants spell power equal to 4/8/12/16/20% of spirit, up from 2/4/6/8/10%.

    Rogue
    • Envenom’s scaling has been increased from 7% to 9% of attack power per combo point.
    • Fan of Knives: The damage done by this ability has been reduced by 30%.
    Assassination
    • Master Poisoner: No longer increases the Deadly Poison application rate following a successful Envenom and instead now provides a 33/66/100% chance of preventing Envenom from consuming Deadly Poison.
    Combat
    • Throwing Specialization: This talent no longer causes Fan of Knives to interrupt spellcasting.
    Subtlety
    • Honor Among Thieves: A 1-second cooldown is now enforced on how often a rogue can gain combo points from his party via this talent.

    Shaman
    • Flame Shock: The duration of all ranks has been increased by 6 seconds.
    • Lava Burst: This ability no longer ever consumes a Flame Shock debuff off of the target.
    Enhancement
    • Earthen Power: No longer causes Earthbind to pulse a persistent snare immunity aura. It does still remove snares from allies as an instant pulse, but there is no lingering immunity. Earthen Power now also brings Earth Shock’s melee attack speed reduction up to -15%/-20% (with 1 or 2 points in it, respectively).

    Warrior
    Arms
    • Sword Specialization: Now has a 2/4/6/8/10% chance to proc an extra attack, up from 1/2/3/4/5%.

    Dungeons & Raids
    Shadowfang Keep
    • Wailing Guardsman: Screams of the Past will no longer have multiple applications on a target. Recast time has been increased.
    Ulduar
    • Increased the cooldown on Immortal Guardians' Drain Life ability in the Yogg-Saron encounter.

    Achievements
    • The Achievement "Iron, Dwarf Medium Rare (25 player)" now requires 25 kills, down from 50.
    • The Frostwolf Howler and Stormpike Battle Charger Achievements will now be awarded when a player learns the respective mount spells.

    Professions
    • The blacksmiths of Orgrimmar grew tired of running to the rear of the city to craft items and have installed a new anvil & forge at the General Store in the Valley of Strength.
    Engineering
    • The Mind Amplification Dish no longer changes the appearance of your helmet.
    Inscription
    • Added a recipe for Runescroll of Brilliance. This item grants an intellect buff equal to 80% of the highest Arcane Intellect rank to all players in the raid. Does not stack with other intellect scrolls, Arcane Intellect, or Arcane Brilliance.
    • Added a recipe for Runescroll of Fortitude. This item grants a stamina buff equal to the highest rank of Power Word: Fortitude (untalented) to all players in the raid. Does not stack with other stamina scrolls and Power Word: Fortitude.
    Leatherworking
    • Added a recipe for Drums of Forgotten Kings. These drums increase all stats by 8% for all players in a raid. Does not stack with Blessing of Kings.
    • Added a recipe for Drums of the Wild. These drums grant a buff equal to the highest rank of Mark of the Wild (untalented) to all players in a raid. Does not stack with Mark of the Wild.

    Glyphs
    • Glyph of Flame Shock: Redesigned. This glyph now makes Flame Shock periodic damage able to be critical strikes.
    • Glyph of Mind Flay: This glyph no longer reduces the magnitude of the movement reduction on the Mind Flay victim.
    • Glyph of Scourge Strike: Redesigned. This glyph now causes Scourge Strike to extend the duration of Frost Fever and Blood Plague by 3 seconds each time Scourge Strike is used on a target, up to a maximum of 9 seconds.
    • Glyph of Typhoon: This glyph now increases the range on Typhoon by 10 yards in addition to its current effects.
    • Glyph of Unbreakable Armor: Now increases the armor gained from Unbreakable Armor by 20%.
    • Glyph of Vampiric Blood: The glyph now increases the duration of Vampiric Blood by 5 seconds instead of 10.

    Items
    • The Black Heart: This item’s animation has been changed and no longer resembles Hand of Protection.
    • Death Knight Tier-9 Tanking 4-Piece Set Bonus: Now decreases the cooldown on Vampiric Blood, Unbreakable Armor, and Bone Shield by 10 seconds instead of 20.
    • Druid Tier-8 Healer 4-Piece Set Bonus: The amount of healing this set bonus grants on the initial cast of Rejuvenation has been reduced by 50%. In addition, this set bonus no longer has strange interactions with Harold’s Rejuvenating Broach.
    • Libram of Obstruction: The buff to block value from this relic is now exclusive with the buff to block value from Libram of the Sacred Shield; it is impossible to have both buffs at once.
    • Libram of the Sacred Shield: The block value buff from this relic has been increased to match its item level.
    • Relics: All buffs provided by relics (idols, librams, totems and sigils) now share an exclusive category such that gaining a buff from one of these items will remove all other buffs gained from items in this category.
    • Totem of Quaking Earth: Attack power value increased to 400.

    User Interface
    • The size of the Focus Frame can now be adjusted via the Interface Options menu.
    Mail System Auto-Complete Feature
    • The inline auto-complete feature for the mail system has been added back into the game. The mail system will now have both the pre- and post-3.2.0 auto-complete features available.
    • Added a label to notify players that the Tab key will allow players to navigate through the character names listed via the auto-complete feature.
    Battleground Queuing
    • Players may now only queue for no more than two Battlegrounds at a time.
    • The dialog box for entering a Battleground match has been changed to reflect the following options: “Enter Battle,” “Leave Queue,” and “Minimize.”
    • The time a player has to enter a battle when selected has been reduced to 40 seconds when not already in a Battleground and 20 seconds when in a Battleground.
    • Players already in a Battleground can now choose “Enter Battle” for a new Battleground under any circumstance (i.e. while dead, in combat, falling, etc.).
    • A new Battleground will not launch until the maximum number of players on each side are in the queue (i.e. 40 players per side for Alterac Valley).

    For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114

    Bug Fixes
    • Coliseum Trinkets: Some spells that should have triggered these trinkets will now trigger them (such as Holy Nova and Fel Armor).
    • Death Knight Tier-9 DPS 4-Piece Set Bonus: Now grants the correct chance for disease damage ticks to be critical strikes.
    • Hunter Tier-9 2-Piece Set Bonus: Critical damage from Serpent Sting will now work properly with the Mortal Shots and Expose Weakness talents.
    • Lightweave Embroidery: This tailoring item enhancement will no longer trigger from the periodic healing granted by the warlock spell Fel Armor.
    • Mote of Flame: Corrected a typo in the tooltip.
    • Paladin Tier-9 DPS 2-Piece Set Bonus: Now grants the correct chance for Righteous Vengeance ticks to be critical strikes.
    • Shard of Flame: Corrected a typo in the tooltip.
    • Val’anyr, Hammer of The Ancient Kings: Healing from Prayer of Mending now triggers the shield from this item. In addition, a bug was corrected which would cause the shield points to be overwritten rather than stack up as intended.
    Death Knight
    • Rune of Razorice: The frost vulnerability granted by this enchantment will now increase the damage done by Frost Fever as intended.
    Druid
    • Balance of Power: Misleading tooltip reworded. The tooltip previously reported an incorrect value for the increased chance to hit with spells. The actual benefit of the talent is unchanged.
    Hunter
    • Master's Call: This ability now correctly removes the snaring component of Infected Wounds, Frostfire Bolt, and Slow.
    • Trap Mastery’s (Survival) tooltip now states the correct amount of snakes summoned.
    Mage
    • Arcane Missiles: Ranks 12 and 13 will now properly cause players to enter combat.
    Paladin
    • Hand of Freedom: This ability now correctly removes the snaring component of Infected Wounds and Frostfire Bolt.
    Priest
    • Divine Aegis: Ranks 1 and 2 will now work with Holy Nova.
    • Glyph of Power Word: Shield now correctly uses the Priest’s spell critical chance instead of the target’s.
    Rogue
    • Vanish: This ability now correctly removes the snaring component of Frostfire Bolt.
    • Honor Among Thieves: This talent will now work properly again if two rogues with different ranks of the talent are in the same party.
    Shaman
    • Grounding Totem will now properly protect against the Death Grip spell.
    • Lava Burst can no longer deal critical damage to targets who are immune to critical strikes (due to, e.g. Roar of Sacrifice, Blessed Resilience).
    • Lightning Shield: This spell will no longer set off some trinkets when it is cast.
    • Stoneclaw Totem's pulses will no longer break stealth on nearby hostile units.
    • Thunderstorm and Shamanistic Rage can no longer be used while Frozen, Cycloned, Sapped, or Incapacitated.
    Warlock
    • Demonic Circle: This ability now correctly removes the snaring component of Frostfire Bolt.
    • Fel Armor: This spell was unable to set off trinkets and other effects. That has been corrected.
    • When using Shadowbolt or Incinerate while having Backlash and Backdraft active, only Backlash will now be properly consumed.

    Blue posts
    Originally Posted by Blizzard Entertainment
    Maximum number of Battlegrounds Queues reduced to 2 in 3.2.2
    All of the User Interface changes in 3.2.2 to the Battleground queuing system are to help address matches starting with uneven numbers on each team. These changes may not fully address the situation, but in that case we have some other possible solutions we can implement further down the road.

    From the 3.2.2 PTR Patch Notes:
    • Players may now only queue for no more than two Battlegrounds at a time.
    • The dialog box for entering a Battleground match has been changed to reflect the following options: “Enter Battle,” “Leave Queue,” and “Minimize.”
    • The time a player has to enter a battle when selected has been reduced to 40 seconds when not already in a Battleground and 20 seconds when in a Battleground.
    • Players already in a Battleground can now choose “Enter Battle” for a new Battleground under any circumstance (i.e. while dead, in combat, falling, etc.).
    • A new Battleground will not launch until the maximum number of players on each side are in the queue (i.e. 40 players per side for Alterac Valley).

    Implementing Tenacity in Battlegrounds
    That's highly unlikely. We'd rather exhaust every measure possible -- which we have not as of yet -- to get the matches even rather than just concede that it can't be done and implement something like Tenacity as a result. Tenacity can be controversial and isn't designed for instanced PvP. Besides, I doubt most players would like to see Battlegrounds arbitrarily balanced by a buff rather than by numbers of players on each team. (Source)

    Next Classes Q&A Series
    The timing of BlizzCon next to the priest Q&A made conducting a short follow-up Q&A difficult. With all of the recent announcements coupled with the 3.2.2 testing process, we're looking to start another round of class Q&A's in the near future. We don't have a class order yet, but it shouldn't be the same as the last one. We're in the process of discussing ways of improving the Class Q&A Series, looking at what worked well the first time and what didn't. (Source)

    Death Knight
    Scourge Strike vs. Obliterate in 3.2.2
    Scourge Strike does appropriate damage given that it ignores all armor. The problem with Obliterate, we believe, was because so many talents and glyphs propped it up more than Scourge Strike. In a PvP scenario it's pretty unlikely your target will be sundered at all, in which case Scourge Strike will generally beat Obliterate anyway.

    We aren't likely to bring back the gigantic DK strikes of older patches. We had huge problems with DKs being overpowered back then. The DK is supposed to have to set up those attacks and use them essentially as finishers. Yet DKs are also doing a lot of damage with their diseases and runic power attacks in addition to the two-handed strikes. All of that ignores the fact that DKs have enormous survivability and crowd control.

    When you aren't facing a shaman or another pro dispeller, Unholy does fine damage with Scourge Strike. We've just seen a big rise in shaman lately in Arenas. That's ultimately a good thing, but I understand that it can feel a little like the whole Plague Strike removing hots deal in reverse. The answer is not to make Scourge Strike hit so hard that the diseases don't matter or that nothing really matters but getting really big Scourge Strike crits.

    [...] All of the 3.2.2 changes were just to get Unholy DKs to put down the Obliterate button, which as I've said several times now, was a pretty big deal on these forums for a few weeks. (Which is not to say you should make a really big deal of anything you want to change.) (Source)

    Hunter
    2 pieces T9 Bonus only critting for 50%
    Some of your points have been pretty convincing and have been taken into consideration. While this is more of a design change vs. a bug, I have found that it should in fact be a 100% critical damage multiplier. This will be corrected for 3.2.2, but may not be in a build until next week. (Source)

  2. #2

    Re: Anub'arak Videos, 3.2.2 Notes Update, Blue Posts

    Woot finally they release it
    Death Knight Tier-9 DPS 4-Piece Set Bonus: Now grants the correct chance for disease damage ticks to be critical strikes.
    Yes! Want, now!
    specs

    Intel Core i5-760@4.0GHz
    CM Hyper 212 cpu cooler
    GIGABYTE GA-P55A-UD3
    Nvidia GTX 460
    4GB DDR3 1600 ram
    CM Storm Scout case

  3. #3

    Re: Anub'arak Videos, 3.2.2 Notes Update, Blue Posts

    Soulstones. What? Unexpected.

  4. #4

    Re: Anub'arak Videos, 3.2.2 Notes Update, Blue Posts

    Question about 3.2.2. - BG Dailies.

    Aren't they already in-game?
    >Signature Removed, Replacement Pending<

  5. #5
    Deleted

    Re: Anub'arak Videos, 3.2.2 Notes Update, Blue Posts

    A new Battleground will not launch until the maximum number of players on each side are in the queue (i.e. 40 players per side for Alterac Valley).

    ^Sex

  6. #6

    Re: Anub'arak Videos, 3.2.2 Notes Update, Blue Posts

    Maybe slight longer waiting times, but atleast players should face equal amount on each sides.

  7. #7

    Re: Anub'arak Videos, 3.2.2 Notes Update, Blue Posts

    well done ! 8)

  8. #8

    Re: Anub'arak Videos, 3.2.2 Notes Update, Blue Posts

    In the Stars movie. The bar just above the chat. which addon is that?

  9. #9

    Re: Anub'arak Videos, 3.2.2 Notes Update, Blue Posts

    The download link of Stars should be this: http://www.wowmovies.cn/down_content.asp?id=24137

  10. #10
    Deleted

    Re: Anub'arak Videos, 3.2.2 Notes Update, Blue Posts

    Engineering

    * The Mind Amplification Dish no longer changes the appearance of your helmet.
    Items

    * The Black Heart: This item’s animation has been changed and no longer resembles Hand of Protection.
    YAHOOOOOOOOOOO


  11. #11

    Re: Anub'arak Videos, 3.2.2 Notes Update, Blue Posts

    Is it only my perception or is 3.2.2 already longer on the ptr than 3.2?
    Samin
    Quote Originally Posted by Ashrana View Post
    So, what would be your reaction, if you found out, that come cata release first patch, blizzard were planning to kill everyone by sending a bear through the mail?

  12. #12

    Re: Anub'arak Videos, 3.2.2 Notes Update, Blue Posts

    "A new Battleground will not launch until the maximum number of players on each side are in the queue (i.e. 40 players per side for Alterac Valley)."

    This is very important change. Numbers of AV players should be balance now. It can still cause some problems, but it wont be 25to40 now

  13. #13

    Re: Anub'arak Videos, 3.2.2 Notes Update, Blue Posts

    Lightweave Embroidery: This tailoring item enhancement will no longer trigger from the periodic healing granted by the warlock spell Fel Armor.
    # Fel Armor: This spell was unable to set off trinkets and other effects. That has been corrected.
    /confused

  14. #14

    Re: Anub'arak Videos, 3.2.2 Notes Update, Blue Posts

    w00t. Many nice changes. But:

    • Thunderstorm and Shamanistic Rage can no longer be used while Frozen, Cycloned, Sapped, or Incapacitated.

    WHYYYYYYYY?

    And what will be the new shaman tier 8 2set bonus? Since the Flame shock glyph will now make flame shock dots crit...
    Don't Fwoosh me.

  15. #15
    Sket
    Guest

    Re: Anub'arak Videos, 3.2.2 Notes Update, Blue Posts

    Shadowfang Keep
    • Wailing Guardsman: Screams of the Past will no longer have multiple applications on a target. Recast time has been increased.

    NERFS!!!!!!!!!!!!!!!!!! QQQQQQ

  16. #16
    Deleted

    Re: Anub'arak Videos, 3.2.2 Notes Update, Blue Posts

    "A new Battleground will not launch until the maximum number of players on each side are in the queue (i.e. 40 players per side for Alterac Valley)."
    Levelling in Battlegrounds will become even harder though, since rarely in most lower brackets the exact number of players can be found. Moreover, in that case it doesn't even mean immediatly imbalance, since I saw more than once 25 lvl 69-70 players winning AV against 40 lvl 62-63 players.

    I would apply the rule only to the final level bracket.


  17. #17

    Re: Anub'arak Videos, 3.2.2 Notes Update, Blue Posts

    Quote Originally Posted by ulrich
    Soulstones. What? Unexpected.
    What are you talking about? There was no mention of soulstones.
    I wanna go back to my trainer and learn a new spell in the next expansion! And we all need to be able to fly from day 1 ! (And fly over the Exodar and Silvermoon on our own mounts!)

  18. #18

    Re: Anub'arak Videos, 3.2.2 Notes Update, Blue Posts

    Quote Originally Posted by Pumps
    What are you talking about? There was no mention of soulstones.
    And now check the Paragon video, ele shaman pov (second half of video.)

  19. #19

    Re: Anub'arak Videos, 3.2.2 Notes Update, Blue Posts

    The Stars kill video impressed the pants off me, top top top job.

  20. #20

    Re: Anub'arak Videos, 3.2.2 Notes Update, Blue Posts

    Quote Originally Posted by felix8024
    "A new Battleground will not launch until the maximum number of players on each side are in the queue (i.e. 40 players per side for Alterac Valley)."

    This is very important change. Numbers of AV players should be balance now. It can still cause some problems, but it wont be 25to40 now
    Probably for the worse, the reason it wasn't like that is it took forever to get enough people on both sides.
    I wanna go back to my trainer and learn a new spell in the next expansion! And we all need to be able to fly from day 1 ! (And fly over the Exodar and Silvermoon on our own mounts!)

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