Errors from v4.50 r229 that are potent enough to cause wow to offer to disable it:
Code:
Message: Interface\AddOns\GotWood\GotWood.lua:363: attempt to index field 'cooldown' (a nil value)
Time: 09/24/09 22:34:45
Count: 59
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:22: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
...ace\AddOns\Quartz\libs\AceEvent-2.0\AceEvent-2.0.lua:299: in function `TriggerEvent'
...ace\AddOns\Quartz\libs\AceEvent-2.0\AceEvent-2.0.lua:910: in function <...ace\AddOns\Quartz\libs\AceEvent-2.0\AceEvent-2.0.lua:903>
Locals: No locals to dump
Code:
Message: Interface\AddOns\ShockAndAwe\ShockAndAwe.lua:2105: Usage: UnitChannelInfo("unit")
Time: 09/24/09 22:34:49
Count: 1322
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:22: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
[C]: in function `UnitChannelInfo'
Interface\AddOns\ShockAndAwe\ShockAndAwe.lua:2105: in function `OnUpdate'
Interface\AddOns\ShockAndAwe\ShockAndAwe.lua:1659: in function <Interface\AddOns\ShockAndAwe\ShockAndAwe.lua:1658>
Locals: (*temporary) = nil
Might aswell mention few improvements that would be nice to see in future versions:
1)Remove "main hand/offhand" from windfury messages, every level 80 should be using it on mh only anyway. Just makes every wf message appear in 2 lines and occupy way more space.
2)In addition to SCT, add MikScrollingBattleText support for displaying messages. Would also fix previous issue for me.
3)In the current version there are 2 Lava Lashes in priority queue list of spells, shouldnt 1 of them be called "LL if no totem buff"?
4)GCD indicator on priority box as suggested before would be really useful. Maybe even a "next spell in queue" box next to it to help with timing spells & reduce excessive bashing.
5)Make purge & interrupt boxes next to priority queue removable(boxes themselves stay after disabling the feature currently).