Hey i was looking at how bad the current 4p and 2p bonus are, how good the t8 bonuses are and the past bonuses. Thinking about what hasnt been done before i came up with some possible bonuses for t10.
Possible 2p
Everytime your focused attacks or combat potency procs it will fill a well. When the energy well reaches 100 then it will release increasing your attack power by 650 for 15 seconds. Effect cannot occur more than once every 60 seconds
Possible 2p
While your slice and dice is active your movement speed is increased by 25%. Does not stack with other movement increasing effects.
Possible 2p
Allows the rogue to transfer his combo points to a new target. When combo points transfer the amount is reduced by half. (5 combo points turn into 3)
Possible 2p
Every critical strike increases your critical strike rating by 1% stacking up to 10 times entire effect last 20 seconds cannot occure more than once every 2 min.
Possible 4p
Your melee haste effects the frequency of your Rupture ticks. (basically SnD, Bloodlust, haste pots affect the frequency of rupture ticks)
Possible 4p
While your rupture is active on your target your melee attacks ignore and additional 7% armor.
Possible 4p
Your deadly poison ticks can now be critical strikes
Possible 4p
When it reaches 100 critical strikes you enrage. Increasing your critical strike damage by 10% for 15 seconds. Enrage effect cannot occur more than once every 60 seconds.