Does this mean our aoe will finnaly be better?(for ele mostly)
I kinda like the idea, but ele shammys still need to put the totem near enemies :/
Does this mean our aoe will finnaly be better?(for ele mostly)
I kinda like the idea, but ele shammys still need to put the totem near enemies :/
For it to be viable at all we need to put 2 points into the talent, get the glyph and be within 30 yards of the totem that we have to drop where we want the aoe to be. Mind you, I like having it better than not having it, and it is a step in the right direction, but this isn't really what we have been asking for. =/
its a nice nerf for enh pvp gl killing rogues and feral druids now. just nerfing enh pvp so hard.
It's also quite possible that it could become a low priority for Enhancement Shamans depending on the amount of damage and given a deadzone or two (or a need to move).
Maybe Earthquake for AoE? (like the Far Seers in WC3)?
Buff for enh pve at least. Magma totem + fire nova spell while in a free gcd moment.
Has been proposed many times before on us and eu forums, Blizz only does what they like themselves though.Originally Posted by TeriyakiNinjaChicken
Like stealing the idea of lighting pull and giving it to dk's(death grip).
They are going to nerf it.
For pvp nova totem usually misses because people just run away from it. But now if you still spend those same 2 points in the talent the CD on Nova drops from 10s to 6s. Plus you can get a glyph to replace our 3rd glyph to reduce the CD to 3s. With 1 button totems and this new nova spell, we're going to be the new FoK. Against melee cleave teams this is going to be very powerful. Against ranged teams it's not going to make a difference, but neither did the old nova totem anyway.
magma totem + this(glyphed) + chain lightning + thunderstorm(glyphed) = Elemental Shamans topping out the Dps on the AoE fights.
I wont spec into this, nor will I waste a glyph for it but I probably will make my secondary dual spec an Elemental spec that IS specced and glyphed for it so when it comes down to lots of trash or an aoe-friendly fight I can switch into it.
Originally Posted by acidragoon
If You are a Enhancement shaman and you find yourself with free gcd's chances are you are not doing your rotation properly
So when do you cast magma or lightning shield?Originally Posted by Sastik
Really? I find myself with free gcd's all the time. And what do I use them for? Magma totem if it's down/almost down or Lightning shield if the charges are low. :POriginally Posted by Sastik
YOU FACE JARAXXUS. EREDAR LORD OF THE BURNING LEGION!
No. No. No. No. No. No. No. No. No. No.
Bring back Anub'arak and we have to bring back Kel'Thuzad riding Sapphiron with Patchwerk holding on to the tail dive bombing the raid, who then explodes and out pops Thaddius who instantly casts Polarity Shift and wipes your entire raid leaving Kael'thas to swoop in and steal Frostmourne riding off on the Ashes of Al'ar who then is shot down by Kil'Jaeden riding Flame Leviathan and blown up by XT-Deconstructor who simultaneously explodes leaving a hole in the ground and out pops Yogg-saron who turns in to Sara and is taken away by Thrall who is later indicted on child molestation leaving frostmourne in an evidence bin in the stormwind stockades.
If you are an enhancement shaman using a rotation, chances are you're not playing properly.Originally Posted by Sastik
i dont think you read it right. you keep your magma totem down like normal, so it will be right next to it like normal, and without the talent and the glyph, you get an extra aoe burst every 10 seconds, if you have the glyph and the talent, it might get down to a 3second CD, unless i mathed it wrong, and hit 20% harder.'Originally Posted by Wrathonia
its going to take some theory crafting from someone smarter than me to know if the talent and glyph are worth it, but at the very least, its MORE DAMAGE. and thats AWESOME. plus, in aoe situations with glyph/talent, being able to spam it on your magma totem every other GCD could be pretty bad ass.
looking forward to the smart mathemagicians getting some numbers on the tubes.
I think what blizz wants to do is moving totems more in the activ than passiv direktion. I think we will see more like this by moving towards cataclysm.
All i know is that magma+nova in one totem is pretty BA, for whatever situation.
Sucks that if you got talents in Ele in this and use it for PvP (not arena with high rating) Then its a huge nerf... Used this stun baby at GM in AB against a disc priest and 2 PvE warrs yesterday, was fun kiting the warrs with this while I nuked their priest down (gotta love purge + wind shock all the time)...
Will be missed a lot against melee for Ele shammys in PvP...
Would rather have Earthquake with Hurricane's damage/effects but different graphic, but oh well I guess.
Originally Posted by Ghostcrawler
This is a nerf to dps shaman in pvp. No longer do shaman have their 2s stun (which was very avoidable). Theorycrafting will need to be done to see if this will even be a dps increase when used (ie- how many targets make it more viable then using the GCD for a chain lightning which can also proc lightning overload).
Certainly, it will make for a very complicated aoe rotatiton for a shaman when talented and glyphed down to 3s. Think, run in, drop magma, cast fire nova, cast thunderstorm, cast chain lightning, cast fire nova, cast flameshock, cast lavaburst,cast fire nova, cast chain lightning, cast lightning bolt, cast fire nova, cast chain lightning, cast lightning, cast fire nova, cast chain lightning, cast lavaburst, reapply magma and repeat. Ewwww.
Finally it will mean that an opposing team will ALWAYS try to totem stomp your totem of wrath or flametongue totems, even tho now you can't stun ppl with ur fire nova totem. Ewwwww.
Convictions are greater foes of truth than lies.
All things are subject to interpretation whichever interpretation prevails at a given time is a function of power and not truth.
Madness is rare in individuals - but in groups, parties, nations, and ages it is the rule.
Those who cannot understand how to put their thoughts on ice should not enter into the heat of debate. You have your way. I have my way. As for the right way, the correct way, and the only way, it does not exist.
Friedrich Nietzsche
This is eerily similar to a suggestion I made about a month ago about merging superfluous totems into a mixture of simple totems and effects.
The elemental resistances aren't worth their own totems, they should come standard with any totem of that flavor which you drop, along with stoneskin.
Searing, and Magma totem are now your two fire choices. The nova is an active. Wrath and Flametongue should be mutually exclusive passive effects.
Windfury, and Wrath of Air should be your two air choices, while Sentry and Grounding are associated active abilities.
With water you pick between Cleansing and Health/Mana stream, where mana tide becomes an active abilitiy.
Earthbind and Strength of Earth are your earth choices, and Tremor and Stoneclaw become active abilites (Stoneclaw shields itself and other totems, and taunts, Tremor pulses for say 10 seconds, 12 second cooldown)