small nerf? Am I reading it wrong? going from 15% to 13% is a 13.33% nerf *(1-(13/15))*Originally Posted by Banzubie
small nerf? Am I reading it wrong? going from 15% to 13% is a 13.33% nerf *(1-(13/15))*Originally Posted by Banzubie
I just see it as a 2% ap and 1.3% sp nerf.Originally Posted by Weavers
But thats the dmg it does, so its reducing it by 2% ap and 1.3% sp, thats a 13.33% and 16.7% decrease respectivelyOriginally Posted by Banzubie
Whatever the numbers are, it still doesnt make sense to nerf it.Originally Posted by Weavers
you don't seriousy ask, why... do you?
And how is balanced to die in 1 fear from a destr warlock? or from one elemental shaman when ur hexed? if those are fair then you fail big time !!!!Originally Posted by gobtol
Btw... why did we need a nerf...? [im like 5-6-7 on the metters already and i simply cant beat DK's ,feral droods and ofc hunters]
They could easily give us an interrupt on exorcism if they wanted to, its not instant unless you have an art of war proc as ret & the 15 second cooldown makes it have a reasonable cool down.Originally Posted by Ronark
At this point I wouldn't get my hope up because the chances of them keeping their word & giving us the tools they promised in exchange for the burst nerf most likely wornt happen till cata.
The way balancing for WOW PVP works is allot like American politics.
1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.
Pretty sure he was using it, I'm afraid I don't have a combat parse to prove it though. :P I'm just suggesting that it's probably for PvP reasons rather than PvE reasons since empirically, ret pallies aren't overperforming in PvE DPS.Originally Posted by Banzubie
It's more balanced because he had time to react. He also had a spare bubble iirc, I only got him to 30% because he couldn't be bothered to use it. It's also more balanced because it's something I can only do once every 5-10 minutes, whereas he only used a HoJ plus a couple of dps abilities and could pull it off at least once a minute. And finally, if it hadn't been a 1v1 situation, his teammate would have had ample time to help him, since it took me a good 10-15 seconds (CS, 5pt KS, vanish and CS again) to get him down to 30% whereas he wrecked me in about 4. Maybe I can get my pally alt into some raids and sponge up unwanted ret gear...Originally Posted by gobtol
Ultralisk-Nagrand / Táne-Nagrand / Wuggles-Nagrand / Koras-Thaurrisan / Dieselsun-Thaurissan / Bezoar-Thaurissan
Well, these guys are pretty much dead when a melee comes in melee range.. How is that fair?Originally Posted by starwarriors
They got massive burst so they would survive against a melee, if they screw up somewhere. They're dead.
Looks like it is unintended data mind and not really going through, according to GC:
I am not aware of any change to the damage of SoV / C in 3.3.
Maybe I am crazy, but why not?Originally Posted by Morrikan
This user has been banned.
Why nerf something that is not OP or UP?Originally Posted by Akina_0WN3D
I agree with this.Originally Posted by Deathleech
Maybe... to see palas cry?Originally Posted by Banzubie
This user has been banned.
The thing you and most other ppl don't realize is that while other classes have multiple abilities to fall back on in a bad situation the paladin has very few. We have the bubble that has a 5 min cooldown, the stun and ranged sap (repentance breaks on damage so its useless if there are dots working) that both have a 1 min cooldown & that's it. while these abilities are great in pve they are not that good in pvp because while powerful they dpnt leave much of an option for what to do when things go bad & if our enemies know how to counter them we have nothing else to fall back on. It's the gift and cure we have, There powerful abilities against idiots who don't know wtf their doing but against decent players they are gimmicks at best.Originally Posted by Ultralisk
The way balancing for WOW PVP works is allot like American politics.
1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.
http://blue.mmo-champion.com/28/2012...ion-nerfs.htmlOriginally Posted by Deathleech
Stop your crying people.
Right just because GC doesn't know of any doesn't mean much, After all he didn't even know how half the Paladin talents worked anyway.Originally Posted by Raptorg
Your correct to and what does that mean? WoW is not balanced at all and most classes an specs can faceroll... so i hope blizz will stop nerfing PVE stuff cus some miss-guided pala is using it in pvp ;pOriginally Posted by Raptorg
It's impossible for blizz not to nerf pala, therefor they made pieces of paper with different pala mechanics and abilitys on them and put them in a bowl for random nerfs each patch.
This time they just happened to get the Seal of corruption note
Have to say I agree with the sentiment. Hopefully in cata they just redesign the paladin class completely. with all the changes they are doing to gear they will almost have to because we are so gear & cool down dependent that we will ether be insanely over powered or under powered.Originally Posted by Requital
The way balancing for WOW PVP works is allot like American politics.
1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.