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  1. #1

    *Elemental Shaman FAQ (3.3)*

    Table of Contents:
    -What talents should I take?
    -What "rotation" do I use now?
    [size=12pt] -Fire Totems and You![size=16pt]
    -What Glyphs should I use?
    -What stats on gear should I be going after?
    [size=12pt] -Spreadsheets!
    [size=16pt] -What totem relic should I use?
    -What Enchants and Gems should I use?
    -What Addons should I use?






    What talents should I take?

    The three specs below are all current and common Elemental specs. They are all the same except for two points which you can put in a few places!:

    http://www.wowhead.com/?talent#hAh0qfdItGfzAo0xxco
    The newest standard in elemental specs drops the same two points out of Convection for the extra AoE power found in Improved Fire Nova! These two points increase our on demand AoE ability quite a bit beyond what is possible with any other spec currently. With mana being a small issue, I would highly recommend this spec.

    http://www.wowhead.com/?talent#hiI0qcdItGfzAo0xxco
    The early standard for elemental which loses 3 points in Convection for Elemental Warding. This ensures that you take the minimum amount of damage from random AoE that happens during any encounter.

    http://www.wowhead.com/?talent#hEh0qcdItGfzAo0xxco
    The slight variation that gives you a little more mana efficiency. With the 3.2 changes to Chain Lightning, mana becomes a little more important than before and you may need to try both specs to see which works for you and the rotation you will be using.





    What "rotation" do I use now?
    Rotations for an elemental shaman have changed. With most fights being high mobility fights, a standard "rotation" will not measure up completely as stopping and starting a rotation multiple times to move will only lower your DPS. Instead, there are now 3 types of 'Priority' rotations for elementals to use.

    IMPORTANT
    Note that I am finally putting a small note here to say something very important about the below rotations. These are never set in stone and there are better ways to play than just following these guidelines exactly. A standard, agreed-upon point of all high end shaman is that even though Chain Lightning is often a DPS increase to cast at any given time, it is more important to use it to buffer the time between your Lava Bursts, making sure that they go off as soon as possible. An example (Extreme with no casting haste) is that you have 1 second until your Lava Burst cooldown is up. Sitting and waiting is a DPS loss, but casting Lightning Bolt is also a waste because it clips the cooldown of Lava Burst by a full second. Chain Lightning is considered a buffer because you still get good damage for what you casted but it also only pushed your Lava Burst back a half second rather than a full.
    IMPORTANT

    Chain Lightning on Cooldown:
    -(Situational) Renew fire damage totem.
    -Flame Shock when the DoT expires.
    -Cast Lava Burst if it is off cooldown and above criteria are met.
    -Cast Chain Lightning if it is off cooldown, Lava Burst is on cooldown, and above criteria is met.*
    -Else, cast Lightning Bolt.

    *Chain Lightning will come before Lava Burst in this priority assuming it has the opportunity to jump to additional targets!
    This priority will give you the maximum DPS for a priority rotation. With the changes to Chain Lightning, casting it every time it is off cooldown is a DPS increase over only spamming Lightning Bolt between every Lava Burst cast due to Chain Lightning having a higher DPCT (Damage Per Cast Time) than Lightning Bolt.

    Chain Lightning after Lava Burst:
    -(Situational) Renew fire damage totem.
    -Flame Shock when the DoT expires.
    -Cast Lava Burst if it is off cooldown and above criteria are met.
    ---After casting Lava Burst cast 1 Lightning Bolt and 1 Chain Lightning.
    -Else, cast Lightning Bolt.

    This priority rotation gives more leeway to your mana. Casting LvB->LB->CL ensures that your Lava Burst crits the target and grants you Clearcasting which will give you a guaranteed reduced mana cost on your Chain Lightning (your most mana intensive spell).

    No Chain Lightning:
    -(Situational) Renew fire damage totem.
    -Flame Shock when the DoT expires.
    -Cast Lava Burst if it is off cooldown and above criteria are met.
    -Else, cast Lightning Bolt.

    Hurting for mana? Just died and self-rezzed? Sit back, relax, and fit Lightning Bolts between your Lava Burst casts.


    Knowing what your character is capable of rotation wise will help you do more DPS. A good elemental shaman will switch their priority on the fly as needed based on their mana and situation (Ex: A shaman typically following rotation 1 dies, gets battle rezzed, and falls into rotation 3 until he has enough mana to eventually get back into rotation 2 and 1).

    Fire Totems and You!
    Basic Rules of Fire Totems:
    -ALWAYS Use Totem of Wrath if you do not have the increased spellpower from Demonology Warlocks or do not have the 3% crit debuff from Retribution Paladins or Assassination Rogues.
    -Fire totems scale with Spell Power and Spell Critical. NOT HASTE.
    -Use your Fire Elemental when: It will not be killed and your stats are at their highest. This means that before using it, make sure your trinkets that can stack for spell power are maxed out, your procs that increase spell power (such as the new ring from Icecrown reputation) are active, and you have used a potion to increase your spellpower and crit ([urlhttp://www.wowhead.com/?item=40212]Potion of Wild Magic[/url]).
    -Else, keep Searing Totem active.




    What Glyphs should I use?
    Major (BiS):
    Glyph of Lightning Bolt - Increases the damage dealt by Lightning Bolt by 4%.
    Glyph of Totem of Wrath - When you cast Totem of Wrath, you gain 30% of the totem's bonus spell power for 5 min. (84Spell Power at maximum rank)

    +

    Glyph of Fire Elemental Totem - Reduces the cooldown of your Fire Elemental Totem by 5 min. (SEE EXCEPTIONS BELOW)
    Glyph of Lava - Your Lava Burst spell gains an additional 10% of your spellpower.
    Glyph of Flametongue Weapon - Increases spell critical strike chance by 2% while Flametongue Weapon is active.
    Glyph of Flame Shock - Increases the critical strike damage bonus of your Flame Shock damage by 60%.


    Minor:
    Glyph of Thunderstorm - Increases the mana you receive from your Thunderstorm spell by 2%, but it no longer knocks enemies back.

    That's great, but which do I use?
    Standard elementals will use: Lightning Bolt, Totem of Wrath, and Lava Burst.
    EXCEPTIONS: .
    If you can fit two casts of Fire Elemental into a fight using the Fire Elemental Totem glyph, it does simulate higher than Totem of Wrath glyph ASSUMING that it is not a fight that will instantly destroy the totem or the Fire Elemental. Flame Shock, Lightning Bolt, and Fire Elemental Totem

    As per my understanding, at low gear levels Flametongue and Lava Burst glyphs are both very close when simmed with Flametongue coming out only a few digits away on single target, stand and nuke fights. Flametongue is a viable exception to using Lava, though Lava is much more reliable. (Lava ALWAYS increases your DPS versus Flametongues 2 extra percent to get a critical you may have gotten anyways at our critical levels)

    Flame Shock, at max tier10 gear level apparently passes all glyphs by a few digits. Though many shaman will never reach this point I felt it worth noting in this guide.





    What stats on gear should I be going after?
    The most important stat for an elemental shaman (and most raiding classes period) is Hit Rating. The cap for hit rating on level 83 (raid boss mobs) is 17%, or 446 rating. You should have spec’d into Elemental Precision, which means you only need 14% hit on your gear, or from other raid buffs. The following buffs give you hit rating:

    Heroic Presence – 1% (Alliance only, All draenei)
    Misery – 3%** (Shadow Priests)
    Improved Faerie Fire – 3%** (Balance Druid)
    ** Misery and Improved Faerie Fire DO NOT STACK!

    If your raid contains these buffs/debuffs, this leaves 263 hit rating on gear for Alliance, and 289 hit for horde. Until you are hit capped, you should gear, gem, and enchant mainly for +hit rating. (26.232 hit rating = 1% hit)
    As a base reference, these are your stat priorities for gear and enchants.
    Hit > Spell power > Haste > Crit > Int

    Hit: HIGH to NO priority- Ss the best stat point to point until it caps, then becomes useless. Try to hit as close to cap as possible without going under.
    Spell power: HIGH priority- Gives most DPS per point. Prioritize this on gear above other DPS stats, no questions asked. Gives a return to ALL spells at any gear level.
    Haste: MEDHIGH to HIGH priority- Haste starts out as a good stat and becomes an amazing stat as your gear gets better. Haste is always a better stat point for point than crit UNTIL your bread-and-butter nuke, Lightning Bolt, hits the one second cap. Until then, it is always better to gear for haste above crit.
    Crit: MEDIUM priority- The lowest of our true DPS stats. It gives returns to all but one spell but doesn't stack nearly as well as spell power and haste do. Only prioritize this above haste assuming your Lightning Bolt is capped at or below a one second cast time.


    Spreadsheets!

    There are a few spreadsheets and other standalone programs that are handy in finding upgrades and help with gemming / enchanting:
    ZAP! - http://elitistjerks.com/f79/t80396-e...p_spreadsheet/
    ESSEhttp://elitistjerks.com/f79/t40904-e...t_spreadsheet/
    SimulationCraft - http://elitistjerks.com/f79/t81455-s...craft_shamans/


    What totem relic should I use?

    There are only a few relics out there for elemental shaman but I'm going to help you pick up only the best.
    A few relics look amazing on paper but are hindered by a high internal cooldown (Totem of the Elemental Plane). These are your best totems that are readily available to any shaman just hitting 80!

    Bizuri's Totem of Shattered Ice
    Totem of Electrifying Wind
    Totem of Hex
    Thunderfall Totem
    Totem of the Void (level 70)

    The newest totem on the list, Bizuri's Totem of Shattered Ice, comes from Badges of Frost and is our new highest DPS increasing totem. It has a 100% uptime once fully stacked unlike Electrifying Wind which is a ~90% uptime and increases your haste slightly more to boot. Totem of Electrifying Wind comes out above Hex and Thunderfall due to having a low internal cooldown. Totem of Hex comes up second due to Lightning Bolt and Chain Lightning being a much larger percentage of your total damage than Lava Burst. Thunderfall is the third and lowest of the top end totems. Totem of the Void even comes up above the afforementioned Totem of the Elemental Plane due to the maximum possible uptime of it being 33%.




    What Enchants and Gems should I use?

    Enchants:
    The following enchants are considered to be the best available in game assuming you are hit capped (Profession based enchants are NOT included here. Most professions [Engineering and Tailoring, I'm looking at you] are direct increases from another enchant or to a previously unenchantable slot)

    Cloak - Greater Speed (23 haste rating)
    Chest - Powerful Stats (10 to all stats)
    Bracer - Superior Spellpower (30 spell power)
    Gloves - Exceptional Spellpower (28 spell power)
    Boots - Tuskarr's Vitality (15 stamina and 8% run speed increase)* OR Icewalker (12 critical strike and 12 hit rating)
    Weapon - Mighty Spellpower (63 spell power)
    Shield - Greater Intellect (25 intellect)
    Legs - Sapphire Spellthread (50 spell power and 30 stamina)
    Head - Arcanum of Burning Mysteries (30 spell power and 20 critical strike rating) Requires Revered with Faction: Kirin Tor
    Shoulder - Greater Inscription of the Storm (24 spell power and 15 critical strike rating) Requires Exalted with Faction: The Sons of Hodir

    * It is well debated that the less time you spend moving, the more time you are spending casting. The 8% run speed gives you that little bit of a boost to get you back and DPSing faster.


    If you are short of the hit cap, these enchants may be of help with you (Note that you should only do this after replacing gems and moving gear sets. Reenchanting over your best in slot enchants is not recommended at all):

    Gloves - Precision (20 hit rating)
    Weapon - Accuracy (25 hit and 25 critical strike rating)*
    *Enchanting your weapon with hit+crit over spell power can generally be counter productive as the spell power gained from Mighty Spellpower generally outweighs it. I would only recommend this enchant as a last ditch for hit cap. Consider regemming or switching a few pieces of gear around (check those spreadsheets!) before re-enchanting your weapon with Accuracy.


    Gems and Gemming:
    Meta - Chaotic Skyflare Diamond (+21 Critical Strike Rating and 3% Increased Critical Damage. Requires two blue gems to activate)
    Blue - Glowing Dreadstone (12 spell power and 15 stamina) OR Royal Dreadstone (12 spell power and 5 mana every 5 seconds)*
    Red - Runed Cardinal Ruby (23 spell power)
    Yellow - Reckless Ametrine (12 spell power and 10 haste rating)**
    * For DPS, Royal is a slightly better choice in long fights due to the minor increase in MP5 leading to more Chain Lightning casts, though if survivability is your problem then Glowing should be your only option.
    ** Runed Cardinal Rubies gem better in yellow slots if the socket bonus does not warrant a DPS increase.

    You should only use 2 Blue gems in order to activate your meta gem. All other blue sockets should be ignored. All other slots should be gemmed accordingly.





    What Addons should I use?
    Class Specific:

    Totem Timers - Tracks your totems remaining times, water shield remaining time and charges, and flametongue imbue remaining time. a great mod for all shaman.
    Call of Elements - Assuming you don't need the additional timers with the above addon, Call of Elements is the most lightweight totem tracking mod I have ever used. I will easily recommend it to anyone.
    BONUS - Okay, it's not a particular addon but I am in love with the UI of another shaman in our midst here at Mmo-champion. Shamtasticle's Ultimate Shaman UI can be found at http://www.mmo-champion.com/class-sh...us-of-kilrogg/

    Cooldowns/Casting:

    TellMeWhen - A simple, lightweight mod that can tell you when your abilities are on or off cooldown, when flame shock has fallen off your target, when your weapon imbue has fallen, etc. It's amazing for such a light addon...when coupled with...
    NeedToKnow - Allows you to monitor yours or any other important target's buffs or debuffs as timer bars. Personally what I use to track Flame Shock on my target due to the simplicity to set up, use, and modify.
    Quartz - Lets you modify yours and and many others casting bars in a multitude of ways.

    Raiding:

    Omen - Threat meters.
    Recount - Damage meters.
    XPerl, Pitbull, Grid - Unit Frames. Used for keeping track of all those people around you!
    Bigwigs, Deadly Boss Mods (DMB), DXE - Boss ability trackers.
    Bartender or Dominos - Bar mods
    Geist - Gives a quick action bar on your cursor with 1 keystroke. Good for those abilities you don't use very often (rezzing, Astral Recall, professions, etc)




    FINAL NOTES:Thank you for working with me. If there is any question I missed, need to clarify further in this post, or even cited misinformation please feel free to send me a private message or post in this thread.
    http://www.wowarmory.com/character-sheet.xml?r=Stonemaul&n=Dryans
    Dryans - Lightning Bolt Thrower of <Fallen> StonemaulUS

  2. #2
    Deleted

    Re: Elemental Shaman WotLK FAQ and Basic Mechanics. Updated for 3.2!

    Nicely done, looked through and only found 3 points I'm not totally satisfied with:
    1: Better link to http://elitistjerks.com/blogs/binkenstein for SEIC, as the thread you linked to seems to no longer be up to date.
    2: You should also write that one should try to avoid the weapon-enchant... as 25hit+25crit has HUGE problems beating 63 spellpower... Hit is(at least for me) only 1.75x as good as SP and Crit is barely giving more than half the amount of SP.. so all in all it would sim up even worse for me than the 63 spellpower, even considering I'd not be at hitcap.
    Just compare it to a gem... you can put a 20 hit-gem in the slot of a 23 sp one and you'd get like 1.5x as much DPS out of the socket.
    3: Don't buy that about yellow gems... not totally sure how Haste sims for you, but for me SP is only about 4% better than Haste.
    That makes it nearly ignorable... so I see a 12 SP/10 Haste-gem like 22 SP (dps-wise), meaning I'd only need to get an equivalent of 1.1 SP Socket-Bonus to get more DPS out of the Reckless Ametrine.
    So about every single yellow socket with a DPS-Socket Bonus fulfils that condition.

    Other than that, as I said, really nicely done, better give it a Sticky.

  3. #3

    Re: Elemental Shaman WotLK FAQ and Basic Mechanics. Updated for 3.2!

    Quote Originally Posted by DaDimi
    Nicely done, looked through and only found 3 points I'm not totally satisfied with:
    1: Better link to http://elitistjerks.com/blogs/binkenstein for SEIC, as the thread you linked to seems to no longer be up to date.
    2: You should also write that one should try to avoid the weapon-enchant... as 25hit+25crit has HUGE problems beating 63 spellpower... Hit is(at least for me) only 1.75x as good as SP and Crit is barely giving more than half the amount of SP.. so all in all it would sim up even worse for me than the 63 spellpower, even considering I'd not be at hitcap.
    Just compare it to a gem... you can put a 20 hit-gem in the slot of a 23 sp one and you'd get like 1.5x as much DPS out of the socket.
    3: Don't buy that about yellow gems... not totally sure how Haste sims for you, but for me SP is only about 4% better than Haste.
    That makes it nearly ignorable... so I see a 12 SP/10 Haste-gem like 22 SP (dps-wise), meaning I'd only need to get an equivalent of 1.1 SP Socket-Bonus to get more DPS out of the Reckless Ametrine.
    So about every single yellow socket with a DPS-Socket Bonus fulfils that condition.

    Other than that, as I said, really nicely done, better give it a Sticky.
    1. Noted will be done asap.
    2. Was thinking this myself will probably make it a side note.
    3. I know that when I was just starting out elemental SP was HUGE...WAY above haste. At low gear levels this remains true, but as you approach best in slot gear, yes haste and SP are nearly equal simwise.

    Edit: Modified as advertised! My next job is just quick hyperlinks to important items and whatnot. Beyond that, this is mostly what I want it to look like assuming i can't think of anything else important.
    http://www.wowarmory.com/character-sheet.xml?r=Stonemaul&n=Dryans
    Dryans - Lightning Bolt Thrower of <Fallen> StonemaulUS

  4. #4
    Deleted

    Re: Elemental Shaman WotLK FAQ and Basic Mechanics. Updated for 3.2.2!

    As per earlier discussions I'm making this thread the sticky and removing the sticky on the old one http://www.mmo-champion.com/class-shaman/elemental-shammy-wotlk-faq-(updated-for-3-1)/

    If Graftog has missed anything from old thread please report it here and I'm sure he'll update this thread.

  5. #5

    Re: Elemental Shaman WotLK FAQ and Basic Mechanics. Updated for 3.2.2!

    This is a very nice post...anyway how an elemental shammy preserve your mana in a 83 elite boss fight? For example...i've the same build as u show...same gliph and rotation...2300 SP, 18k of mana...but in a long fight i've a lot of problem with oom...why?? can u suggest me anything?

  6. #6

    Re: Elemental Shaman WotLK FAQ and Basic Mechanics. Updated for 3.2.2!

    Most fights have a little breathing time between phases or at crucial points of the fight where you can do anything you need to help your mana. Follow these tips to help keep your mana in tip top shape in fights.

    A nice way to help your mana is to know how fast you go through it in the first place. A nice way to maximize your DPS as an elemental shaman is to go through Rotation 1 while using the least number of GCDs on increasing your mana. If you can, do rotation 1 and hit your Thunderstorm ability the second you drop below 90% mana (assuming you know you'll be casting for a bit longer) and from then on, every time Thunderstorm is off cooldown, hit it again and see how much mana you come out with at the end of the fight. From there you can subtract how many Thunderstorms you didn't need to get the maximum times you should use it in that fight.

    Keep water Shield up. Big thing.

    If you're using thunderstorm every cooldown, you have full raid buffs (replenishment says hello), water shield had ~100% uptime, you used a potion if possible, and you still dropped to a point where you were unable to cast...you should consider twisting rotations first and foremost.

    As stated earlier, many fights have small break points you can use to help your mana. Northrend beasts have every phase lined with a small downtime to help with your mana regen, also the jormungars burrow and give you some extra regen time. Take advantage of it. Look around during fights and see where you can fit these small moments in. They can help a lot.

    Please try these out and get back to me and tell me how they work out. Some are just common play but the little extras are what make the difference =P
    http://www.wowarmory.com/character-sheet.xml?r=Stonemaul&n=Dryans
    Dryans - Lightning Bolt Thrower of <Fallen> StonemaulUS

  7. #7
    Deleted

    Re: Elemental Shaman WotLK FAQ and Basic Mechanics. Updated for 3.2.2!

    According to Binkensteins SEIC 3.2.2 r20.1 (newest Spreadsheet).... never. (well, at least not at reachable amounts)
    Personally I'm having rather low Crit (under 27%) and rather high Haste (1117 including Totem), but Haste is still 1.5x as good as Crit.
    Now I've taken a look what happens at 1270 (GCD = 1 sec) and Haste is STILL superior...
    For me, who is at only 565 Crit rating, the break-even-point is at about 1905-9 Haste. (2105-2109 including Totem)
    So yeah... one can say "never".

  8. #8

    Re: Elemental Shaman WotLK FAQ and Basic Mechanics. Updated for 3.2.2!

    Above is true. Haste will ALWAYS be better than crit UNTIL your Lightning Bolt goes under a 1 second cast. Have fun with that.
    and yeah....raid buffed I'm running about 45% crit on Lightning spells and 1100~ haste. Haste will never cap for us.
    http://www.wowarmory.com/character-sheet.xml?r=Stonemaul&n=Dryans
    Dryans - Lightning Bolt Thrower of <Fallen> StonemaulUS

  9. #9

    Re: Elemental Shaman WotLK FAQ and Basic Mechanics. Updated for 3.2.2!

    Quote Originally Posted by Gaftog
    Most fights have a little breathing time between phases or at crucial points of the fight where you can do anything you need to help your mana. Follow these tips to help keep your mana in tip top shape in fights.

    A nice way to help your mana is to know how fast you go through it in the first place. A nice way to maximize your DPS as an elemental shaman is to go through Rotation 1 while using the least number of GCDs on increasing your mana. If you can, do rotation 1 and hit your Thunderstorm ability the second you drop below 90% mana (assuming you know you'll be casting for a bit longer) and from then on, every time Thunderstorm is off cooldown, hit it again and see how much mana you come out with at the end of the fight. From there you can subtract how many Thunderstorms you didn't need to get the maximum times you should use it in that fight.

    Keep water Shield up. Big thing.

    If you're using thunderstorm every cooldown, you have full raid buffs (replenishment says hello), water shield had ~100% uptime, you used a potion if possible, and you still dropped to a point where you were unable to cast...you should consider twisting rotations first and foremost.

    As stated earlier, many fights have small break points you can use to help your mana. Northrend beasts have every phase lined with a small downtime to help with your mana regen, also the jormungars burrow and give you some extra regen time. Take advantage of it. Look around during fights and see where you can fit these small moments in. They can help a lot.

    Please try these out and get back to me and tell me how they work out. Some are just common play but the little extras are what make the difference =P

    Thanks for trick dude... ) i tested it and i'm satisfied now ^^

  10. #10

    Re: Elemental Shaman WotLK FAQ and Basic Mechanics. Updated for 3.2.2!

    Happy that there's a place you can look for the rotations.
    Really a big help.
    Thanks for putting time in this.

  11. #11

    Re: Elemental Shaman WotLK FAQ and Basic Mechanics. Updated for 3.2.2!

    If your raid contains these buffs/debuffs, this leaves 263 hit rating on gear for Alliance, and 289 hit for horde. Until you are hit capped, you should gear, gem, and enchant mainly for +hit rating. (22.6 hit rating = 1%)
    I noticed this in the old FAQ too. 263 Hit rating = 10% hence 1% = 26.3 hit rating and NOT 22.6. This is why you need 289 as hord and not 285 as it would have been if it was 22.6.

    Aside from this little detail - nice work. It would be nice with a few more links for the lazy people, say for the addons, enchants and what not.

  12. #12

    Re: Elemental Shaman WotLK FAQ and Basic Mechanics. Updated for 3.2.2!

    Quote Originally Posted by Darcam
    I noticed this in the old FAQ too. 263 Hit rating = 10% hence 1% = 26.3 hit rating and NOT 22.6. This is why you need 289 as hord and not 285 as it would have been if it was 22.6.

    Aside from this little detail - nice work. It would be nice with a few more links for the lazy people, say for the addons, enchants and what not.
    Upon doing my own looking-ups (just dun wanna throw in everything posted here, but everyone that has helped make this guide better!) I've found a related number. It has been fixed. I have carried quite a bit over from the previous guide because I followed the same template so things like that are likely to slip through. Thank you for the help and contribution to the elemental shaman community. =P
    http://www.wowarmory.com/character-sheet.xml?r=Stonemaul&n=Dryans
    Dryans - Lightning Bolt Thrower of <Fallen> StonemaulUS

  13. #13

    Re: Elemental Shaman WotLK FAQ and Basic Mechanics. Updated for 3.2.2!

    If you are a Leather Worker you can get the 76 SP Bonus. I would add that.


  14. #14

    Re: Elemental Shaman WotLK FAQ and Basic Mechanics. Updated for 3.2.2!

    /facepalm

    God dammit this is what ruin trolls and QQ threads.
    there...
    are...
    no...
    errors.
    I hate it
    /wrist

  15. #15

    Re: Elemental Shaman WotLK FAQ and Basic Mechanics. Updated for 3.2.2!

    Quote Originally Posted by Denaka
    If you are a Leather Worker you can get the 76 SP Bonus. I would add that.
    All professions have a roughly equal buff to every stat. They have been found to all be with a couple DPS of each other with Jewelcrafting being the top. Tailoring and Engineering have the most unique buffs but they are all still roughly equal to all other professions. I won't add this just due to the basic fact that "You should have two maxed professions" doesn't warrant a whole section as that one sentence.

    Quote Originally Posted by Grunthunter
    /facepalm

    God dammit this is what ruin trolls and QQ threads.
    there...
    are...
    no...
    errors.
    I hate it
    /wrist
    I do my best, sir. /bow
    and this thread wouldn't be as good as it is without the shaman community that have put forth recommendations and small fixes that I myself let slip through.

    Thank you to you all!
    http://www.wowarmory.com/character-sheet.xml?r=Stonemaul&n=Dryans
    Dryans - Lightning Bolt Thrower of <Fallen> StonemaulUS

  16. #16

    Re: Elemental Shaman WotLK FAQ and Basic Mechanics. Updated for 3.2.2!

    Quote Originally Posted by Grunthunter
    /facepalm

    God dammit this is what ruin trolls and QQ threads.
    there...
    are...
    no...
    errors.
    I hate it
    /wrist

    Only thing i can think of so far is that OP's name backwards is GOTFAG.. otherwise, nice work champ!

    Plz also note: In certain cases (such as when dreadscale and acidmaw both go underground, or a boss change) it's wise to blow your thunderstorm to get your extra bit o' mana for the next encounter. Also if you notice yourself running low, try to cut out the CL from your rotation, and check that your mana shield and mana spring are still active.
    Http://www.Adsam1key.blogspot.com <--- Click and read my blogs on general Tech topics!

  17. #17

    Re: Elemental Shaman WotLK FAQ and Basic Mechanics. Updated for 3.2.2!

    the link pointing to Bink's blog to attain SEIC is now broken, and a member of the EJ community uploaded it to rapid share: http://rapidshare.com/files/29408849....2.2_r20.1.xls

    If there are any new versions/work being done by the rest of the community there, I would guess that they start a new thread or continue the existing thread found at http://elitistjerks.com/f79/t37849-e...preadsheet_v3/

  18. #18

    Re: Elemental Shaman WotLK FAQ and Basic Mechanics. Updated for 3.2.2!

    Quote Originally Posted by Adsam

    Only thing i can think of so far is that OP's name backwards is GOTFAG..
    You have to be from Stonemaul....


    Quote Originally Posted by Cujowolf
    the link pointing to Bink's blog to attain SEIC is now broken, and a member of the EJ community uploaded it to rapid share: http://rapidshare.com/files/29408849....2.2_r20.1.xls

    If there are any new versions/work being done by the rest of the community there, I would guess that they start a new thread or continue the existing thread found at http://elitistjerks.com/f79/t37849-e...preadsheet_v3/
    Thank you for alerting me to this. The link will now point to the rapidshare upload. If the link dies I will personally get it back up from now on.
    http://www.wowarmory.com/character-sheet.xml?r=Stonemaul&n=Dryans
    Dryans - Lightning Bolt Thrower of <Fallen> StonemaulUS

  19. #19

    Re: Elemental Shaman WotLK FAQ and Basic Mechanics. Updated for 3.2.2!

    Quote Originally Posted by Gaftog
    You have to be from Stonemaul....
    Originally from Stonemaul, been on Barthilas for about 6 months now.

    Any chance of adding Ele shaman Arena stats/strats/comps?
    I'd be happy to pitch in.
    Http://www.Adsam1key.blogspot.com <--- Click and read my blogs on general Tech topics!

  20. #20

    Re: Elemental Shaman WotLK FAQ and Basic Mechanics. Updated for 3.2.2!

    Quote Originally Posted by Adsam
    Originally from Stonemaul, been on Barthilas for about 6 months now.

    Any chance of adding Ele shaman Arena stats/strats/comps?
    I'd be happy to pitch in.
    Most people that notice that were catchers-on of that fad way back Pre-BC days. (Gaftog the rogue back pre-bc). Would I know you offhand?

    To answer your question, I want to. If you want me to be honest though I've never been too keen on shaman PVP. World PVP tends to be me trucking somebody in two seconds due to PVE gear and arenas have never been my thing. If you can put forth that you are a competent elemental arena shaman and would like to write an arena portion to add to the guide I would happily add it to the OP and give you full credit for it.

    TL;DR- I PVE not PVP. You write it, I add it. <3
    http://www.wowarmory.com/character-sheet.xml?r=Stonemaul&n=Dryans
    Dryans - Lightning Bolt Thrower of <Fallen> StonemaulUS

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