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  1. #21

    Re: 'Class Raid' runs

    Quote Originally Posted by Horn
    That may require some SERIOUS FUCKING COORDINATION on some fights, but is definitely within the realm of possibility.
    Also, dont forget AoD. That would add a nice hunk of DPS, reducing fight time, reducing heals needed.

    25 dks * 8 Army Ghouls per DK = 200 ghouls..... Hope you have a good pc.

  2. #22

    Re: 'Class Raid' runs

    Quote Originally Posted by Vladymyr
    Also, dont forget AoD. That would add a nice hunk of DPS, reducing fight time, reducing heals needed.

    25 dks * 8 Army Ghouls per DK = 200 ghouls..... Hope you have a good pc.
    That would be rad as fuck.
    Signature removed. Please read our guidelines. Venara

  3. #23

    Re: 'Class Raid' runs

    Quote Originally Posted by Sarcasm
    Wow... 24 tricks on one rogue, does tricks damage stack? Something I've never really considered.
    It no longer does as of 1-2 patches ago.

  4. #24

    Re: 'Class Raid' runs

    Quote Originally Posted by Khaledor
    I suppose Death Knights if well geared.
    Would require a good glyphed Rune Tap rotation and Mark of Blood rotation though.
    Quote Originally Posted by Nangz
    GoD isn't so great for unholy
    Quote Originally Posted by HoX
    i dont understamd ???

  5. #25
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    Re: 'Class Raid' runs

    Quote Originally Posted by Grimmauld
    Most Warlocks can't keep from pulling aggro off of fully geared Prot Warriors. I don't think the pets could hold aggro.
    Having leveled demo, it's not hard to keep under the pet's aggro - you just have to be careful how you do it. Smart 'locks wouldn't have an issue. (And meta-form tanking has it's own AoE taunt, if it comes down to it.)

    If you rely on keeping under the minions, though, you run the very serious risk of not being able to beat enrage timers.

    If you cycle through pet taunts, you have to be insanely good at juggling aggro between the raid - even with Vent and a plan, I see this failing miserably.

    If you juggle aggro between meta-form 'locks taunting, I think you could do it. Just might get painful.

    I'd probably go with something like 10 deep demo 'locks as rotating "tanks", and the rest mostly afflic 'locks.

  6. #26

    Re: 'Class Raid' runs

    Full DKs and just have one bandage the tank every time its off CD.

  7. #27
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    Re: 'Class Raid' runs

    Did a 10 Pally Kara back in TBC....

    Holy pallys did more dps than the rets but it worked ^.^

  8. #28
    Deleted

    Re: 'Class Raid' runs

    Full DKs and just have one bandage the tank every time its off CD.
    Yeah, i'm sure a whole bandage tick or two every 60 seconds is really gonna make all the difference.

  9. #29
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    Re: 'Class Raid' runs

    Quote Originally Posted by Architect
    Full DKs and just have one bandage the tank every time its off CD.
    Bandaging is interrupted by damage.

  10. #30

    Re: 'Class Raid' runs

    Quote Originally Posted by Maronics
    Back in Classic 40 Priests did Onyxia.
    I saw that, and the UBRS one. Obviously the UBRS one is less impressive.

    In Wotlk, classes and their stats are more highly defined. In Vanilla, geared casters had around 3.5k health, higher if they were a lock of course, hunters and rogues and what not had about 4k, little under 5k, and tanks had 6k, more geared ones had 7k or 8k. Now, most casters and healers are sitting around 20k, hunters and rogues 22-24k, but tanks have 35k-40k and higher. The devs know this of course, so bosses hit harder to accommodate for the tank health we're seeing today. This makes it harder for classes that are not tanks, to tank.

    So, seeing this kind of thing with all squishies would be rather impressive in Wotlk, and more difficult to pull off.

  11. #31

    Re: 'Class Raid' runs

    Quote Originally Posted by Sarcasm
    Wow... 24 tricks on one rogue, does tricks damage stack? Something I've never really considered.
    '


    Nowadays 1 TotT overwrites the other

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