Also, dont forget AoD. That would add a nice hunk of DPS, reducing fight time, reducing heals needed.Originally Posted by Horn
25 dks * 8 Army Ghouls per DK = 200 ghouls..... Hope you have a good pc.
Also, dont forget AoD. That would add a nice hunk of DPS, reducing fight time, reducing heals needed.Originally Posted by Horn
25 dks * 8 Army Ghouls per DK = 200 ghouls..... Hope you have a good pc.
That would be rad as fuck.Originally Posted by Vladymyr
Signature removed. Please read our guidelines. Venara
It no longer does as of 1-2 patches ago.Originally Posted by Sarcasm
Originally Posted by Khaledor
Originally Posted by NangzOriginally Posted by HoX
Having leveled demo, it's not hard to keep under the pet's aggro - you just have to be careful how you do it. Smart 'locks wouldn't have an issue. (And meta-form tanking has it's own AoE taunt, if it comes down to it.)Originally Posted by Grimmauld
If you rely on keeping under the minions, though, you run the very serious risk of not being able to beat enrage timers.
If you cycle through pet taunts, you have to be insanely good at juggling aggro between the raid - even with Vent and a plan, I see this failing miserably.
If you juggle aggro between meta-form 'locks taunting, I think you could do it. Just might get painful.
I'd probably go with something like 10 deep demo 'locks as rotating "tanks", and the rest mostly afflic 'locks.
Full DKs and just have one bandage the tank every time its off CD.
Did a 10 Pally Kara back in TBC....
Holy pallys did more dps than the rets but it worked ^.^
Yeah, i'm sure a whole bandage tick or two every 60 seconds is really gonna make all the difference.Full DKs and just have one bandage the tank every time its off CD.
Bandaging is interrupted by damage.Originally Posted by Architect
I saw that, and the UBRS one. Obviously the UBRS one is less impressive.Originally Posted by Maronics
In Wotlk, classes and their stats are more highly defined. In Vanilla, geared casters had around 3.5k health, higher if they were a lock of course, hunters and rogues and what not had about 4k, little under 5k, and tanks had 6k, more geared ones had 7k or 8k. Now, most casters and healers are sitting around 20k, hunters and rogues 22-24k, but tanks have 35k-40k and higher. The devs know this of course, so bosses hit harder to accommodate for the tank health we're seeing today. This makes it harder for classes that are not tanks, to tank.
So, seeing this kind of thing with all squishies would be rather impressive in Wotlk, and more difficult to pull off.
'Originally Posted by Sarcasm
Nowadays 1 TotT overwrites the other